Game Info
Year
2017
Players
4-8
Age
12+
Playtime
35 min
Complexity
1.8/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A social-deduction bluffing card game set in the Euphoria world; a reimplementation of Good Cop Bad Cop with rival factions vying for political dominance.
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Leaders Of Euphoria - How to Play
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video MOj-_7jSigE
watch it played Rules Teach at 0:00
video_pk 68295 · mention_pk 164674
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- life will be effortless as long as you don't resist work obey don't ask questions what could be easier but before this Utopia comes about you'll want to make sure you're in charge of it you'll need to find the opposing factions leader and eliminate them
- You are on the euphorian team if the majority of your recruits show this euphorian symbol in the upper left hand corner
- The game is played over a series of turns, starting with the first player and then going clockwise around and around the table and on your turn you'll fully complete four phases.
- You could interrogate, sneaking a Peak at another player's recruit. You can hide a recruit either one of your own or any other players. You can perform an artifact action. You can claim a ray gun and point it at somebody, or you can shoot a ray gun.
- if the player with the exposed euphorian leader is shot then the subterran team wins and if the player with the exposed subterran leader is shot then the euphorian players win.
- That said If either exposed leader is shot by a wastelander the wastelander team wins.
References (from this video)
No references stored for this video.
Video MOj-_7jSigE
watch it played Rules Teach at 0:26 sentiment: positive
video_pk 68295 · mention_pk 164737
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game has a clear objective of finding and eliminating the opposing faction's leader.
- Players can bluff and deceive each other, adding an element of intrigue.
- The existence of a third team, the 'Wastelanders,' adds complexity to the win conditions.
Cons
none
Thematic elements
- life will be effortless as long as you don't resist, work, obey, don't ask questions, but you'll want to make sure you're in charge of it, find the opposing factions leader and eliminate them
- future dystopian world
Comparison games
none
Mechanics (from transcript analysis)
- action selection — On a player's turn, they must perform one of four possible actions: interrogate, hide, use an artifact, or arm/shoot a ray gun.
- bluffing — Players are allowed to say anything they want about their recruits, regardless of its truthfulness.
- deduction — Players must figure out which faction they are part of and who the opposing leader is based on limited information and player claims.
- Hidden movement — Recruits are kept hidden and face down, and certain game events may require exposing them.
- set collection — Artifacts are collected and can be used for various effects, and some are considered 'reactions' that can be played under specific circumstances.
- Variable player powers — Players can change factions or become part of the 'Wastelanders' team, affecting their win condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- life will be effortless as long as you don't resist work obey don't ask questions what could be easier but before this Utopia comes about you'll want to make sure you're in charge of it you'll need to find the opposing factions leader and eliminate them
- You are on the euphorian team if the majority of your recruits show this euphorian symbol in the upper left hand corner
- The game is played over a series of turns, starting with the first player and then going clockwise around and around the table and on your turn you'll fully complete four phases.
- You could interrogate, sneaking a Peak at another player's recruit. You can hide a recruit either one of your own or any other players. You can perform an artifact action. You can claim a ray gun and point it at somebody, or you can shoot a ray gun.
- if the player with the exposed euphorian leader is shot then the subterran team wins and if the player with the exposed subterran leader is shot then the euphorian players win.
- That said If either exposed leader is shot by a wastelander the wastelander team wins.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2