Skip to main content

Mysterium Kids: Captain Echo's Treasure

Game ID: GID0452860
Game Info
Year
2022
Players
2-6
Age
6+
Playtime
21 min
Complexity
1.1/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A cooperative children's deduction game where the ghost of Captain Echo uses a tambourine to give clues, guiding players to find his hidden treasure.

Description

A cooperative children's deduction game where the ghost of Captain Echo uses a tambourine to give clues, guiding players to find his hidden treasure.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video w-cCLC7u7nk Watch It Played Discussion at 6:44
video_pk 88579 · mention_pk 233872
Watch It Played - Mysterium Kids: Captain Echo's Treasure video thumbnail
Click to watch at 6:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Finding Captain Echo's treasure before night falls
Comparison games
  • Mysterium
Mechanics (from transcript analysis)
  • Clue giving — The ghost uses a tambourine to give clues.
  • cooperative play — Players cooperate to find Captain Echo's treasure.
  • Set Collection — Guess the correct noise card to reveal a piece of the treasure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny adventurers hard to find reprint
  • and an expansion I'm very excited about
  • hello I'm Matthew and welcome to your board game news
  • a long time ago we covered Gloom holding a solo micro version of gloomhaven that you can play in the palm of your hand
  • well it looks like cephyr were so impressed with Joe cliffall's shrink abilities that they with the help of co-designer Nikki Valens have created Gloom Haven buttons and bugs a solo mini version of one of the most popular games in the world
  • so buttons and bugs has an original campaign story written by Isaac Childress that features a play Star very similar to gloomhaven where on a quest to become a famous Adventurer You Get shrunk by an Acer recluse so you have a new mission to return to your normal size
  • each scenario is a single card pitting one mercenary against a handful of enemies with simplified actions and AI
  • each mercenary has a hand of just four double-sided cards but they can be used twice both the front and the back before they are discarded and attacks are resolved using a die in conjunction with a modifier table on both the table and the Mercury ability cards can be improved as you level up throughout the campaign
  • we played this as an exclusive over on our twitch Channel and I it was a sponsored segment but I really really liked it I'm probably never going to be the kind of person who's going to go and play all of gloomhaven but I could see myself getting this one it was an add-on to the big grand festival campaign that they ran on backer kit but buttons and bugs will also be coming to retail soon
  • and even more Adventures are ahead in the game that helped make this episode possible Everdell Farshore from styling games a new section of the land of Everdale comes to life in the rugged Northern Seaside land of Everdel Farshore here stormwatch Sailors search for Bountiful islands and valuable Treasures as hard-working folk gather resources and build the cities in unison with the ever-changing waves on the mighty ocean the Standalone game is set in the country of Far Shore within the Everdel universe where each season you lead a crew of Critters workers to build up a prosperous City to explore the enchanting ocean Beyond manual actions carefully in order to build and to sail because your Victor will require adapting to the Salty Winds of Change follow the link in this video's description to pre-order Everdale fashion now and be among the first to get it when it makes landfall in August
  • another new expansion I feel like we just spoke about this but another new expansion has been announced for the one to five player terrifying Mars a few weeks ago we were talking about Prelude 2 the sixth expansion which contained a second round of Prelude cards to speed up the beginning of the game and now we have automa which is to be part of an upcoming Kickstarter autumna or Mars but apparently they are still debating the name I'd have gone with solo Zone layer
  • it's focused on making a richer and more interesting solo experience which they want to be a welcome boost to the large community that enjoys playing terraforming Mars solo
  • this time instead of racing against the clock the Ultima allows you to compete against corporations run by algorithms and special cards that make it possible for you to add any of your favorite expansions to create the challenge you're looking for it's not yet known what else will be in this upcoming Kickstarter but I'm guessing there's still a lot more to come in this line
  • byr games had a bit of a surprise hit a couple years ago with the Belgian beer race where two to four players race through Belgium and it's breweries where you were tasked to visit as many breweries as you can buy the beers and drink with moderation throughout a three-day competition with no drink driving you had to travel by bike public transport or hitchhike while avoiding hangovers
  • now we are being treated to another round with the Belgian beer race dice a rolling right version of its Big Brother this one plays one to four Drinkers and is a lighter and faster game as you visit Belgium breweries drink and buy beers and trying to be the first to achieve three goals using dice rolling to move from one Brewery to another
  • Cosmos are releasing the English version of the one to four player the Lord of the Rings adventure to Mount Doom from the extremely acclaimed designer of Pillars of the Earth Michael Reinac in this Cooperative Adventure players are following the story of Frodo's perilous journey to destroy the one ring in the fires of Mount Doom accompanied by his familiar Fellowship who are charged with protecting him from the dangers he will face along the way
  • the players control the fortunes of this company together by moving the individual figures across the game board on a journey through well-known locations or while the nagsal Nazgul hunt you down I'm sorry I'm I'm sorry
  • the movement of the characters is controlled by a special dice mechanism with colored dice determining which figure can be moved and while the dice value determines the number of spaces a figure can travel choosing the dice before and after the role players are faced with decisions that have significant repercussions as the game continues and this one will be out soon
  • Aval
  • well to be announced later heard I don't know so more than that when we know but for now stick with us here on what you played for on the radar where there's even more announcements being made just no one told Rodney what they are
References (from this video)
No references stored for this video.
Video GJy2HrbIfe0 Watch It Played Rules Teach at 0:00
video_pk 68244 · mention_pk 164623
Watch It Played - Mysterium Kids: Captain Echo's Treasure video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to learn the two to six player game mysterium kids Captain Echoes treasure
  • you'll be taking turns as the ghost giving Clues by making noises with your ghostly tambourine
  • the ghost cannot speak or give any visible signs or additional Clues they'll want to stay as expressionless as possible
  • the players must decide together as a group on a single guess
  • for each correct guest the players make they'll earn a treasure token
  • this is stormy side and as you'll notice it has more rounds where the ghost will have to give two Clues at a time
References (from this video)
No references stored for this video.
Video GJy2HrbIfe0 Watch It Played Rules Teach at 0:09 sentiment: positive
video_pk 68244 · mention_pk 184855
Watch It Played - Mysterium Kids: Captain Echo's Treasure video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • treasure hunt guided by a ghost
  • the old abandoned mansion on the outskirts of town
  • the ghost provides clues through non-verbal tambourine noises to guide players toward the correct room and treasure
Comparison games
none
Mechanics (from transcript analysis)
  • ghost clue giving via tambourine — The ghost uses the tambourine to provide clues by making noises, guiding players toward the correct card.
  • Image Deciphering — Players discuss and guess which noise card the ghost intended, based on the clue.
  • noise card guessing — Players discuss and guess which noise card the ghost intended, based on the clue.
  • round-based treasure scoring — Correct guesses earn treasure tokens; rounds advance the moon token along its track.
  • variant stormy mode — On the stormy side, the ghost gives two clues per round and stormy tiles are mixed into the scoring stack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to learn the two to six player game mysterium kids Captain Echoes treasure
  • you'll be taking turns as the ghost giving Clues by making noises with your ghostly tambourine
  • the ghost cannot speak or give any visible signs or additional Clues they'll want to stay as expressionless as possible
  • the players must decide together as a group on a single guess
  • for each correct guest the players make they'll earn a treasure token
  • this is stormy side and as you'll notice it has more rounds where the ghost will have to give two Clues at a time
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek