Game Info
Year
2015
Players
2-6
Age
8+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Description
A quick, chaotic fantasy racing game described as 'Mario Kart on the kitchen table,' with a magic touch.
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Titan Race - How To Play
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Titan Race - Game Play 2
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video hnHvbqFhxn0
Watch It Played Playthrough
video_pk 68650 · mention_pk 164930
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey everyone welcome back to watch it played
- I'm home but I have to go back to University
- thanks again for all the nice comments welcome back Andrea and Luke
- yes I'm home but I have to go back to University
- The Titan about to inflict damage to you takes the damage instead
- I got through this whole game without being knocked down
- I don't think there's anyone here at this table who's as happy that I want as I am
References (from this video)
No references stored for this video.
Video D1W8zYdNAPY
Watch It Played Playthrough
video_pk 68651 · mention_pk 164931
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't appreciate this you're so right why didn't I do that
- well you know yeah don't don't answer that question uh I'm feeling a little stupid now
- Oh yay now I'm going to use my special fire breath ability which causes damage one damage to the three spaces in front of me
- well I'm going to flip the board around
- Oh I've also pushed Luke onto one of these bonus spaces so actually you know what I'm realizing I just gave you bonus card I don't know this might come back to bite me
References (from this video)
No references stored for this video.
Video hnHvbqFhxn0
Watch It Played Playthrough at 0:21 sentiment: positive
video_pk 68650 · mention_pk 247758
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game can be fun and engaging, with players enjoying the challenge and competitive nature.
- The 'Gauntlet of Justice of the Mad King' card allowed a player to inflict damage back on an attacker, which was a game-changing moment.
- The host expresses genuine happiness at winning, highlighting the satisfying nature of the victory.
Cons
- Landing on lava spaces causes significant damage.
- Being knocked out twice means you're still not in last place, implying it's easy to fall behind.
- The game can feel mean-spirited at times due to aggressive player interaction.
Thematic elements
- snow world
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Bonus cards are played to enhance actions or trigger special abilities.
- combat/damage — Players can inflict damage on each other, leading to being knocked out if their health reaches zero.
- Dice Rolling — Players roll dice to determine movement and actions available for their turn.
- Health/Life Tracking — Players manage their health and can lose it through damage or by spending life for certain actions.
- Movement — Players move their pieces on the board based on dice rolls and card effects, navigating through various spaces and hazards.
- Set Collection — Players collect bonus cards.
- special abilities — Each character has unique abilities, like fire breath or Raptor Leap, that influence gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey everyone welcome back to watch it played
- I'm home but I have to go back to University
- thanks again for all the nice comments welcome back Andrea and Luke
- yes I'm home but I have to go back to University
- The Titan about to inflict damage to you takes the damage instead
- I got through this whole game without being knocked down
- I don't think there's anyone here at this table who's as happy that I want as I am
References (from this video)
No references stored for this video.
Video D1W8zYdNAPY
Watch It Played Playthrough at 0:44 sentiment: mixed
video_pk 68651 · mention_pk 247759
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The Grand Slam variant adds a new dimension with multiple boards.
- Special abilities and cards provide strategic options.
- The sliding mechanic on ice spaces can create interesting movement.
Cons
- Andrea came in last place and died once in a previous play.
- Player interaction can be aggressive, with players hindering each other.
- The board was initially set up incorrectly, requiring a flip.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — Movement occurs across different board sections as players race to the finish.
- Card Play — Players use bonus cards for special abilities like healing, extra movement, or placing traps.
- Combat (minor) — Abilities like 'fire breath' and 'icy punch' can cause damage to opponents.
- Dice Rolling — Players roll dice to determine available actions.
- Movement programming — Players choose actions based on dice rolls to move their character across the board.
- Player Elimination (implied) — While not fully enacted, the discussion of 'dying once' implies a potential for elimination or severe setback.
- Sliding — Specific spaces (ice) cause players to slide further than their initial intended move.
- Trap placement — Players can place traps on the board to hinder opponents.
- Variant Play — The Grand Slam variant uses three boards instead of looping on one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't appreciate this you're so right why didn't I do that
- well you know yeah don't don't answer that question uh I'm feeling a little stupid now
- Oh yay now I'm going to use my special fire breath ability which causes damage one damage to the three spaces in front of me
- well I'm going to flip the board around
- Oh I've also pushed Luke onto one of these bonus spaces so actually you know what I'm realizing I just gave you bonus card I don't know this might come back to bite me
References (from this video)
No references stored for this video.
Video 85wWtzez0Uk
watch it played Rules Teach at 0:00
video_pk 68307 · mention_pk 164686
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The referees don't appreciate fighting at the Starting Gate
- if you were forced backwards at the bottom of the circuit you will appear back at the top and reduce your lap counter by one
- if your Titan's life gauge ever reaches zero you've been koed
- chulu special ability allows him to inflict one damage to an adjacent Titan and then restore One Life to himself
References (from this video)
No references stored for this video.
Video 85wWtzez0Uk
watch it played Rules Teach at 0:21 sentiment: positive
video_pk 68307 · mention_pk 165327
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique Titan abilities
- Variable circuit effects
- Interaction through pushing and traps
Cons
- Losing life for using the pink action
- Immunity to damage while KO'd until standing up again
Thematic elements
- racing and challenging opponents with a barrage of magical objects and Titan power
- never world
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose one action from the rolled dice, with specific movements and abilities tied to different colored dice.
- card drafting/hand management — Players receive bonus cards which can be played during their turn or on another player's turn, with a limit of two cards held at a time.
- Circuit-Specific Effects — Each of the six circuits has unique symbols that trigger special effects when a Titan lands on or moves over them.
- Dice Rolling — Players roll dice to determine available actions and select one for their turn. A special rule applies when only one die remains.
- Health/Life Tracking — Titans have a life gauge, and lose health from damage, traps, or certain circuit effects. Reaching zero health results in a KO.
- KO (Knockout) — When a Titan's health reaches zero, they are knocked out, flip their token, and skip their next turn before returning to play.
- Movement — Players move their Titan across a circuit board, with rules for exiting and re-entering the board, and pushing other Titans.
- pushing — If a player lands on a space with another Titan, they push them, potentially causing chain reactions and forcing multiple Titans to move.
- traps — Players can place trap tokens on spaces, which damage Titans who step on them and are discarded. Traps can also be placed directly on opponents.
- Variable player powers — Each Titan has a unique ability that can be used during the game, providing different strategic options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The referees don't appreciate fighting at the Starting Gate
- if you were forced backwards at the bottom of the circuit you will appear back at the top and reduce your lap counter by one
- if your Titan's life gauge ever reaches zero you've been koed
- chulu special ability allows him to inflict one damage to an adjacent Titan and then restore One Life to himself
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6