Game Info
Year
2025
Players
2-4
Age
14+
Playtime
60 min
Collection
Your Tier
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Description
An abstract area-majority game of controlling intersecting leylines and invoking the four auspicious beasts in a quest for wisdom
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment:
pos 8 ·
mix 2 ·
neu 0 ·
neg 2
Showing 1–15 of 15
Video _l8Hd-fZiWY
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 15:17 sentiment: other
video_pk 104873 · mention_pk 302662
Click to watch at 15:17 · YouTube ↗
Overall sentiment (raw)
Amazing
Pros
- Pure abstract game
- Plays quickly (15-20 minutes)
- Satisfying engine building with cost reduction
- Minorities for mountain creatures grant special abilities or points
- Base game is amazing
- Mini expansion is included with the base game
- Separate expansion is also awesome
Cons
none
Thematic elements
- Abstract
- Mountains
Comparison games
- Splendor
- Mandala
Mechanics (from transcript analysis)
- abstract — A pure abstract game.
- Area Majority — Players try to have majorities for mountain creatures to gain abilities or points.
- Card Drafting — Players play cards to pay costs and place stones.
- Engine Building — Placing stones provides discounts in rows and columns, building an engine.
- Tile Placement — Players place stones on a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be a top 10 games at Gen Con. This means I have played all of these.
- Container is an economic game which is mostly a closed economic game where you are creating goods from a factory that other people will buy.
- It's a mediumweight euro. It's crunchy.
- This is a pure abstract game, two-player that takes like 15 or 20 minutes.
- Do not run. Do not run.
References (from this video)
No references stored for this video.
Video 3WZ_NmZvXmc
Chairman of the Board Review at 0:16 sentiment: positive
video_pk 95169 · mention_pk 261295
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Best 2026 release played so far
- Fantastic two-player game designers
- Distinct feel compared to other designs
- Enjoyable spinning plates of getting points or cards
- More layers to the game that unravel with play
- Good back and forth, snatching benefits
- Remarkably smooth and easy to play
- Feels like a comprehensive game for its short playtime
- Depth of gameplay is worth the extra workload of tracking advantages
- Iconography and artwork are spot-on, clear, and vibrant
- Fantastic, vivid, luscious animal card artwork
- Nice package, a game that will be played for years
- High fun factor
- Good amounts of pressure and tenseness
- Stealing things back and forth without feeling too catty or aggressive
- Love the forward momentum
- Love the game of attrition where running out of cards eliminates you
- Ticks all the boxes for a two-player game
- Top tier game
- Best two-player game played this year
- Quality of design
Cons
- Sometimes have to constantly reassess the board because of the multiple advantages/gods going on simultaneously
- Need to be quite alert to who has majorities
Thematic elements
Comparison games
- Mandala
- Patterns
- Seven Wonders Jewel
Mechanics (from transcript analysis)
- area majority / influence — Placing tokens on a grid reduces the cost of other spots in the same row or column. Dominating rows/columns related to mountains grants bonuses or points.
- Card Play — Players play cards of matching colors to place tokens on boards.
- grid placement — Tokens are placed onto a grid composed of four separate boards that form a larger grid.
- Hand Management — Players need to manage their hand of cards to ensure a steady flow of actions and to refill their hand when necessary.
- Race for Points — The primary objective is to be the first to reach a certain score threshold (e.g., 25 or 30 points).
- Set Collection — Implicitly, collecting cards of specific colors is key to placing tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a twoplayer only 20inut game by two designers who have done a great job of making two-player games.
- As I mentioned, um, Gilbert and Benjamin have quite a high place in my personal two-player board game designer rankings because they've previously designed Mandala as well as Patterns, which is another kind of Mandala adjacent game that I think are two of the best two-player games of all times, of all time.
- It's remarkably smooth and easy to play. It feels like you're playing quite a comprehensive game for, you know, such a short time frame.
- Now, my only small nitpick with the game is that sometimes you do have to constantly kind of reassess the board because there are again those four gods going on at the same time.
- But that extra load, that extra workload is worth it based on the depth of the game play in my opinion.
- Iconography and the artwork in this game is is spoton. Nice and clear and vibrant. The card artwork is fantastic. These really vivid, luscious animals.
- So, yeah, really enjoying this one. You know, high fun factor. um a good amounts of um kind of pressure and tenseness. Um some good back and forth, stealing things back and forth from each other, but without feeling too catty or too aggressive.
- I love the forward momentum of this game as things get cheaper and cheaper and that grid fills up.
- I also love that that kind of game of attrition with this where if you run out of cards, you will not be able to play anymore and you'll be eliminated from the game.
- This one for me is a top tier one.
- And as I said, I'm pretty sure the best two player certainly the best two-player game I've played this year and um also I think probably the best 2026 release that I've played so far this year and no doubt it's going to end up in the say the top five of the year for me, maybe even in the top three. It is that quality of a design.
References (from this video)
No references stored for this video.
Video noWw2AIj9O0
Watch It Played Discussion at 16:25 sentiment: positive
video_pk 83945 · mention_pk 212572
Click to watch at 16:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- two-player satisfying experience
- great components and minis
- dragon powers and pathing feel thematic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- costly actions and discounts — costs are high but discounts exist for other stones on the path.
- dragons with powers — dragons provide abilities; players manage resources to trigger powers.
- grid-based placement — placing stones to run paths along a grid to gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What drew me to Legions is more Abyss.
- Abyss is a fantastic game.
- Gloom Haven second edition, which is a revised and elevated version of the award-winning core game Gloom Haven.
- I like Aquatica.
- I have a huge heart for this game. I love Rivals for Katan.
- The Druids of Adora is a brand new Stefenfeld game that is just seems to have gone wildly unnoticed.
- I'm super excited about the druids of Adora.
References (from this video)
No references stored for this video.
Video noWw2AIj9O0
Watch It Played Discussion at 16:25 sentiment: positive
video_pk 83945 · mention_pk 336062
Click to watch at 16:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- two-player satisfying experience
- great components and minis
- dragon powers and pathing feel thematic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- costly actions and discounts — costs are high but discounts exist for other stones on the path.
- dragons with powers — dragons provide abilities; players manage resources to trigger powers.
- grid-based placement — placing stones to run paths along a grid to gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What drew me to Legions is more Abyss.
- Abyss is a fantastic game.
- Gloom Haven second edition, which is a revised and elevated version of the award-winning core game Gloom Haven.
- I like Aquatica.
- I have a huge heart for this game. I love Rivals for Katan.
- The Druids of Adora is a brand new Stefenfeld game that is just seems to have gone wildly unnoticed.
- I'm super excited about the druids of Adora.
References (from this video)
No references stored for this video.
Video K-QAYOqYAso
The Cardboard Herald Discussion at 0:04 sentiment: positive
video_pk 81681 · mention_pk 203964
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great game
- resin upgrades look cool
- expansion content and upgraded content fit in the original box
- box has plenty of room and protects components
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Azure along with My Little which are both great games.
- look awesome
- these resin beasts that look so cool
- Not exactly a highly technical demo, but a functional one nonetheless.
- How to get all of Azure including the expansion content and upgraded content with some protection and organization into one box.
- I hope you do it yourself
- craft time videos on the channel because we do crafty stuff in this home either way and we might as well show you how to do it, too.
References (from this video)
No references stored for this video.
Video XNVoZ_rSo6Q
The Dice Tower Analysis at 1:03 sentiment: mixed
video_pk 81280 · mention_pk 200934
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Integrates smoothly (Mike)
- Adds possibilities and other paths to chase (Mike)
- Provides an alternate win condition and extra way to draw cards (Mike)
- Adds extra cards without much rule overhead (Mike)
- Offers an alternate game mode that elevates the base game (Mike)
- Resin miniatures are awesome (Mike)
- Small, elegant touch with upgraded miniatures (Mike)
Cons
- Tray with lid doesn't fit in the box straight across (Chris)
- Chris Yee will not choose to play with it, feels it distracts from the core game
- Chris Yee feels it's not more of what he already liked, but a distraction
- Upgraded miniatures are unnecessary (Mike)
Thematic elements
Comparison games
- Seven Wonders Duel
- The Lord of the Rings Duel
- Splendor Duel
Mechanics (from transcript analysis)
- alternate win condition — Getting the yellow dragon all the way to your side is an alternate win condition for the game in the Cosmos expansion.
- Area Control — Controlling spaces on the board grants boons. There's a tug-of-war element with a dragon track.
- Card Drafting — Players play out cards, paying costs, and checking for control. Cards are used to pay for spaces.
- Set Collection — The core game involves gaining points by collecting sets of tiles (implied by the description of 'clever things that I've learned I can do in Azul').
- tug-of-war — A new track with a yellow dragon introduces a tug-of-war mechanic where players move the dragon towards their side for points or an alternate win condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I will not choose to play with it.
- this expansion distracts me from what I like about Azul.
- It is the type of expansion I want because it's like having an alternate game mode.
- So, it's one of those things that kind of elevates the game because I now have two fun ways to play it.
- The resin miniatures They're awesome. They're awesome.
- To me Azul is a very pure abstract game experience and I guess I just became enamored with that experience
- This is going to This is going to really make you have to delve deeper into your brain to be able to kind of deal with the different things that are going to happen.
- It introduces are just delightful and potentially devastating, which is great.
References (from this video)
No references stored for this video.
Video XNVoZ_rSo6Q
The Dice Tower Analysis at 1:03 sentiment: mixed
video_pk 81280 · mention_pk 333708
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Integrates smoothly (Mike)
- Adds possibilities and other paths to chase (Mike)
- Provides an alternate win condition and extra way to draw cards (Mike)
- Adds extra cards without much rule overhead (Mike)
- Offers an alternate game mode that elevates the base game (Mike)
- Resin miniatures are awesome (Mike)
- Small, elegant touch with upgraded miniatures (Mike)
Cons
- Tray with lid doesn't fit in the box straight across (Chris)
- Chris Yee will not choose to play with it, feels it distracts from the core game
- Chris Yee feels it's not more of what he already liked, but a distraction
- Upgraded miniatures are unnecessary (Mike)
Thematic elements
Comparison games
- Seven Wonders Duel
- The Lord of the Rings Duel
- Splendor Duel
Mechanics (from transcript analysis)
- alternate win condition — Getting the yellow dragon all the way to your side is an alternate win condition for the game in the Cosmos expansion.
- Area Control — Controlling spaces on the board grants boons. There's a tug-of-war element with a dragon track.
- Card Drafting — Players play out cards, paying costs, and checking for control. Cards are used to pay for spaces.
- Set Collection — The core game involves gaining points by collecting sets of tiles (implied by the description of 'clever things that I've learned I can do in Azul').
- tug-of-war — A new track with a yellow dragon introduces a tug-of-war mechanic where players move the dragon towards their side for points or an alternate win condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I will not choose to play with it.
- this expansion distracts me from what I like about Azul.
- It is the type of expansion I want because it's like having an alternate game mode.
- So, it's one of those things that kind of elevates the game because I now have two fun ways to play it.
- The resin miniatures They're awesome. They're awesome.
- To me Azul is a very pure abstract game experience and I guess I just became enamored with that experience
- This is going to This is going to really make you have to delve deeper into your brain to be able to kind of deal with the different things that are going to happen.
- It introduces are just delightful and potentially devastating, which is great.
References (from this video)
No references stored for this video.
Video Yxe8dldbbtA
The Dice Tower Review at 3:49 sentiment: positive
video_pk 81246 · mention_pk 200687
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- adds a little bit more variability
- some bigger boards to kind of play with
- a little more space to play with
- really glad that it's there and it improves my experience
Cons
none
Thematic elements
Comparison games
- Azure
Mechanics (from transcript analysis)
- Tug of War — adds this kind of seven wonders dual tugof-war type track to Azure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
- But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
- It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
- This is one where I really feel like it gives me more of what I already like about Moour.
- There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
- The pirates has almost nothing to do with the theme at all, but a fun little game.
- It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
- but the the game itself is a really nice game.
- It's like an adult version of the Haba game Monza.
- Beautiful cards, but not a great game.
- Really enjoyed this one.
References (from this video)
No references stored for this video.
Video Yxe8dldbbtA
The Dice Tower Review at 7:24 sentiment: negative
video_pk 81246 · mention_pk 200693
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- liked the base game
Cons
- expansion fundamentally changes the way the game feels, which is not good
- distracted from the core experience
- not the way the reviewer wants to play the game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
- But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
- It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
- This is one where I really feel like it gives me more of what I already like about Moour.
- There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
- The pirates has almost nothing to do with the theme at all, but a fun little game.
- It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
- but the the game itself is a really nice game.
- It's like an adult version of the Haba game Monza.
- Beautiful cards, but not a great game.
- Really enjoyed this one.
References (from this video)
No references stored for this video.
Video Yxe8dldbbtA
The Dice Tower Review at 7:24 sentiment: negative
video_pk 81246 · mention_pk 309706
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- liked the base game
Cons
- expansion fundamentally changes the way the game feels, which is not good
- distracted from the core experience
- not the way the reviewer wants to play the game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
- But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
- It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
- This is one where I really feel like it gives me more of what I already like about Moour.
- There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
- The pirates has almost nothing to do with the theme at all, but a fun little game.
- It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
- but the the game itself is a really nice game.
- It's like an adult version of the Haba game Monza.
- Beautiful cards, but not a great game.
- Really enjoyed this one.
References (from this video)
No references stored for this video.
Video 1B8ZAFMK45Y
The Dice Tower Top List at 19:43 sentiment: other
video_pk 80057 · mention_pk 194264
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
Incredible
Pros
- Interactions of simple rules are brilliant
- Incredible amount of gameplay
- Replayable with flippable/rotatable boards
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players pay three cards of a certain color to place a stone.
- Discount — Every stone a player has creates a discount in that row and column.
- Race — A race to 25 points.
- Resource Management — Players pay to place stones using cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it's truly astonishingly great.
- The rules get out of the way. You're immediately in your opponent's head.
- Brilliant, truly amazing.
- This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
- Brilliant, absolutely amazing.
- Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
- oh my gosh, this game is incredible.
- It is so simple structurally but it does have a lot of powers.
- It's just incredible how much gameplay you get out of this.
- This is like a more approachable version of Agricola.
- It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
- This is I think Knetia's best two-player two-player game.
- And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
No references stored for this video.
Video 1B8ZAFMK45Y
The Dice Tower Top List at 19:43 sentiment: other
video_pk 80057 · mention_pk 337530
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
Incredible
Pros
- Interactions of simple rules are brilliant
- Incredible amount of gameplay
- Replayable with flippable/rotatable boards
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players pay three cards of a certain color to place a stone.
- Discount — Every stone a player has creates a discount in that row and column.
- Race — A race to 25 points.
- Resource Management — Players pay to place stones using cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it's truly astonishingly great.
- The rules get out of the way. You're immediately in your opponent's head.
- Brilliant, truly amazing.
- This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
- Brilliant, absolutely amazing.
- Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
- oh my gosh, this game is incredible.
- It is so simple structurally but it does have a lot of powers.
- It's just incredible how much gameplay you get out of this.
- This is like a more approachable version of Agricola.
- It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
- This is I think Knetia's best two-player two-player game.
- And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
No references stored for this video.
Video A1lUBJRu7zY
Review at 0:13 sentiment: positive
video_pk 65797 · mention_pk 159593
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful art and production
- Nice feeling stones (heavy, smooth)
- Engine building aspect feels different and abstract
- Placing stones to gain cards and points
- Forces thinking ahead (1-2 turns)
- Fighting over the four mountains is engaging
- Randomized setup offers high replayability
- Tense race to 25 points
- Advanced variant adds depth
- Expansion adds more depth and bigger boards
- Fantastic game as it is
Cons
- Can forget to check for beast control
- Black beast (turtle) is easy to forget
- Icons on mountains could be improved
- Beasts sometimes hinder view of icons
- Terminology (boons, bonds) makes rules seem more complicated than they are
- Terminology tried to get cute with the abstract theme
Thematic elements
- Controlling beasts to help you win the game.
Comparison games
- Mandala
- Mech versus Minions
- Acquire
- Splendor
- Katan
- Seven Wonders Duel
Mechanics (from transcript analysis)
- Area Control — Placing stones on mountains to gain discounts and potentially control areas to secure beasts.
- Card Drafting — Players acquire cards which are then used to pay for actions.
- Resource Management — Managing hand of cards to pay costs for actions.
- Set Collection — Players collect beasts by achieving certain conditions, such as getting two serpents first.
- Tile Placement — Placing stones on a board with randomized tiles.
- variable setup — The randomized tiles and double-sided boards create different setups for each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I would be absolutely shocked if this isn't in my top five two-player games of the year at the end of the year.
- It is that good. And for all these reasons, I'm keeping in my gaming library. Love this game. Azure.
References (from this video)
No references stored for this video.
Video hWIFp7RGbSA
The Dice Tower Review at 0:09 sentiment: positive
video_pk 62598 · mention_pk 155310
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Excellent production quality of components
- Tight, elegant rule set
- Deep, strategic engine in a compact two-player abstract
- Dynamic interaction via the beasts and discounts
- Modular stone powers add replayability
Cons
- Iconography and terminology can be confusing at times
- Rule reference card could be clearer for boons and discounts
- Endgame victory condition may feel abrupt to some
Thematic elements
- Array
- Abstract
- Expository/Review
Comparison games
- Splendor
- Mandala
- Mura
Mechanics (from transcript analysis)
- Area Control — Beasts grant points or bonuses and can be contested; control of a beast requires having more stones in its row/column.
- Beast control / area influence — Beasts grant points or bonuses and can be contested; control of a beast requires having more stones in its row/column.
- Card-based cost payment — Players pay the cost of a space with colored cards from their hand to gain the space's boon.
- Discount engine — Stones discount placement costs in their row and column, creating a programmable engine.
- Endgame victory condition — The first player to reach 25 points wins immediately.
- Engine Building: Efficiency — Stones discount placement costs in their row and column, creating a programmable engine.
- Gifted stones (module) — A modular expansion adds one-time powers to gifted stones for added depth.
- Multi-Use Cards — Players pay the cost of a space with colored cards from their hand to gain the space's boon.
- Tile Placement — Players place stones on a modular board made of four tiles that rotate or flip, claiming spaces for boons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this game is phenomenal.
- I'm at an 8.5.
- Still, eight out of 10.
- I give this one a nine out of 10.
References (from this video)
No references stored for this video.
Video zldwtvtG2z8
Board Game Animal Review at 3:00 sentiment: positive
video_pk 40439 · mention_pk 151373
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful regal visuals and theming
- remarkable replayability and nuance
- smooth flow and elegant cascading decisions
- exceptional artwork collaboration
Cons
none
Thematic elements
- beast alliances grant powers; path to wisdom
- abstract strategy with four auspicious beasts
- abstract with historic flavor
Comparison games
- Iliad
- Aiker
- Mora
Mechanics (from transcript analysis)
- beast_bonds_and_favors — stones' positions discount costs and grant the favor of beasts affecting scoring in zones
- board_variability_and_modules — four double-sided boards with modules yield a vast number of layouts (24,000+)
- card_management — manage your cards to optimize placement and scoring opportunities
- Modular Board — four double-sided boards with modules yield a vast number of layouts (24,000+)
- scoring_path_and_wisdom — progress toward the end of a wisdom path to win; placement drives future swings
- Tile Placement — place stones to gain cards and victory points; costs reduced by bonds from adjacent stones
- tile_stone_placement — place stones to gain cards and victory points; costs reduced by bonds from adjacent stones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Imagine you love massive area control games in the ilk of Blood Rage or Ank, but in one perfectly tuned for two players compact package with the most aura-filled art you could ask for.
- In Motora, you're exploring the mythology of ancient Ireland.
- The flow of this game is super smooth as you place a stone by satisfying the cost of the space, gather the benefits from the space, and gaining the favor of the auspicious beasts.
- Azure is a standout abstract strategy game that looks regal and classy.
- Perhaps foolishly at this point, I continue to be startled by Bitewing's ability to bring games to the hobby. Gazebo, Iliad, etc., and now with Azure that feel like classic oldworld masterpieces that have been long hidden and resurrected now.
References (from this video)
No references stored for this video.
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