Game Info
Year
2025
Players
2
Collection
Your Tier
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Description
Two capybara monarchs deploy knights and buildings to dominate five quarters in a row for the tangerine throne
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video BSmLe07nQSo
Grant Lyon Discussion at 0:29 sentiment: positive
video_pk 84024 · mention_pk 304750
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Family-friendly
Cons
none
Thematic elements
- Building and wrapping toys
- Christmas season
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — You roll dice and then use symbols to build and wrap toys.
- symbol matching — Use symbols to build and wrap toys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There is a board game inside this Christmas tree ornament. I am obsessed.
- A game inside an ornament is something I didn't know I needed in my life, but now I don't know how I've gone this long without it.
- I really really love this series and the concept of games in ornaments.
References (from this video)
No references stored for this video.
Video 8a_1uiXI3sE
kovray Top 5 List at 3:57 sentiment: positive
video_pk 84055 · mention_pk 344758
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- gift production and wrapping
- Santa's elves making toys in a workshop
- toy-building competition with power-up cards
Comparison games
none
Mechanics (from transcript analysis)
- action selection after final roll — Choose to build one toy, wrap toys, or take a cocoa break.
- advanced rule fake cocoa break — Swap a toy with an opponent's toy of equal or lower size.
- cocoa break wild symbol — A cocoa break provides a wild symbol for next turns.
- dice rolling with up to three rerolls — Roll four dice; up to three rerolls, keeping dice between rolls.
- toys grant powers active while unwrapped — Powers persist while toys are unwrapped, deactivate when wrapped.
- workbench limit — Workbench can hold up to four toys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Six games, six ornaments. Can't go wrong."
- "An entire tree made of board games."
- "Why go to your shelf? Why make … you just lean over and pull it out."
References (from this video)
No references stored for this video.
Video fqQfOw6v59w
Rules Teach
video_pk 70209 · mention_pk 167109
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The goal is to try to complete a five in a row or five in a column of our own color of capybara knights and/or structures.
- The actions are the meat of the game this is how we are going to be able to get our pieces into position in order to win.
- This allows me to move an opponent's knight up to three spaces dirty dirty get off my lawn.
- Boom five in lousy on the red team that was a quick game horrible how did I do that.
References (from this video)
No references stored for this video.
Video fqQfOw6v59w
Rules Teach at 0:04 sentiment: positive
video_pk 70209 · mention_pk 193578
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Can be strategic with practice.
- Quick playtime.
- Variable setup due to random tile distribution.
Cons
- Can lead to mistakes and being trapped if not played strategically.
- One player's moves can inadvertently set up the opponent.
Thematic elements
- Capybara rulers trying to control a kingdom
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players place their ruler on one of their knights to activate two actions in the same column and row as that knight. Actions can be moved or swapped.
- Area Control — The goal is to control five in a row or column with knights and/or structures. Structures can be captured and count towards both players' victory if occupied by an opponent.
- Grid Movement — Players move knights around a grid of city squares, with movement limited to adjacent empty squares and a maximum number of spaces.
- reinforcements — After the last structure on an island is built, each player places out reinforcements adjacent to their knights or on their structures.
- Set Collection — The primary win condition is to achieve five in a row or column with one's own knights and/or structures.
- Tile Placement — Players build structures by taking the next available structure from an advancement track and placing it underneath one of their knights.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The goal is to try to complete a five in a row or five in a column of our own color of capybara knights and/or structures.
- The actions are the meat of the game this is how we are going to be able to get our pieces into position in order to win.
- This allows me to move an opponent's knight up to three spaces dirty dirty get off my lawn.
- Boom five in lousy on the red team that was a quick game horrible how did I do that.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4