Game Info
Year
1999
Players
2-4
Age
6+
Playtime
10 min
Complexity
1/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A five-in-a-row abstract where sandwiching two opponent chips flips them to a cull side that must be repositioned
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Images
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GID0452915_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video RfQawLp4TWg
Before You Play Rules Teach at 0:04 sentiment: positive
video_pk 70200 · mention_pk 310121
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple rules that are easy to teach and learn.
- The entire game fits in a bag for portability.
- The sandwiching mechanism adds a unique twist.
Cons
- The game can become very congested and feel tight.
- Mistakes can lead to quick losses.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Chip Movement — When sandwiched, a player must move one of their chips to any open space on the board.
- Chip Placement — Players take turns placing chips onto a shared board.
- Connect Five — The primary goal is to be the first player to put five chips in a row in any direction.
- Sandwiching — If a player can sandwich exactly two chips from their opponent, the opponent is forced to relocate one of those chips.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And so, as you can see, everything is going to truly rely on that calling mechanism. We're going to try to avoid being sandwiched while also trying to force your opponent into moves that would allow you to sandwich them, if that makes sense.
- This game was like a phone booth. Just like And the second one I just blew it.
References (from this video)
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