Skip to main content

Lost Ones

Game ID: GID0452933
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A solo or cooperative choose-your-own-path tile-exploration game where kidnapped characters explore the fae Otherworld to find a way home.

Description

A solo or cooperative choose-your-own-path tile-exploration game where kidnapped characters explore the fae Otherworld to find a way home.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video bJHikj8skz4 The Dungeon Dive Review at 0:18 sentiment: mixed
video_pk 61260 · mention_pk 153949
The Dungeon Dive - Lost Ones video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • gorgeous art and strong visual presentation
  • solid solo play with clear progression
  • replay potential due to variable cards and tiles
  • price agreeable when on sale
Cons
  • box insert and overall packaging feel oversized for the contents
  • limited overall scope; may run out of content after a few plays
  • sometimes reads more like a glorified adventure book than a full board game
  • uncertainty about long-term production support and shelf presence
Thematic elements
  • cooperative fantasy adventure with an immersive narrative and story-driven exploration.
  • The World of Dreams and Shadows, a magical realm accessed after kidnapping to the underworld and embarking on a quest to return home.
  • choose-your-own-story path with page and tile-based branching; puzzle and encounter driven progression.
Comparison games
  • Seventh Continent
  • Tainted Grail
Mechanics (from transcript analysis)
  • Ability cards — Cards provide actions, interactions, and track hit points; spending icons enables interactions.
  • deck interaction (Boon/Bane) — Boon cards grant beneficial effects; Bane cards attach negative effects to characters and can be discarded to gain benefits.
  • Deck Manipulation — Boon cards grant beneficial effects; Bane cards attach negative effects to characters and can be discarded to gain benefits.
  • foe/encounter system — Encounter and foe cards drive combat or challenge elements against the players.
  • Narrative Choice — Each tile links to a page in an adventure guide; progression reveals narrative and clues.
  • puzzle interaction — Puzzles and interactables require specific icons or items; exhausting tiles affects future options.
  • Resource Management — Players manage limited icons/resources to perform actions and interact with the world.
  • story book linkage — Each tile links to a page in an adventure guide; progression reveals narrative and clues.
  • tile-based exploration — Players move between numbered tiles; each tile offers story encounters and may transform or lock paths.
  • Tile/Map Shifting — Players move between numbered tiles; each tile offers story encounters and may transform or lock paths.
  • time pressure / moon clock — Game progresses with a moon clock; running out of time ends or jeopardizes the quest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the art is absolutely gorgeous
  • this is a cooperative board game for up to six players
  • it's a glorified game book
  • the box is just way too big for the kind of game this is
  • at $30 I could well recommend it
  • the writing is pretty good actually
  • it's a rules-light version of something like Seventh Continent
  • the price is right
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek