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One Card Wonder

Game ID: GID0452940
Game Info
Year
2021
Players
2-6
Age
8+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
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Description

A fast, asymmetric resource-collection card game where players gather resources to be the first to build a wonder of the ancient world.

Description

A fast, asymmetric resource-collection card game where players gather resources to be the first to build a wonder of the ancient world.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video gVW3vvv8aE4 kovray Playthrough at 0:20 sentiment: positive
video_pk 90503 · mention_pk 241893
kovray - One Card Wonder video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are clearly presented on the player boards; actions are printed on them, handy.
  • Bottom-to-top building mechanic gives a clear progression for constructing the wonder.
  • Leader expansion introduces variability and replayability.
  • Negotiation adds social interaction and strategic depth.
  • Educational aspect about historical construction of wonders.
Cons
  • Components shown in prototype form; obelisks and pieces are wobbly and not final.
  • Two-player variant does not change much from base rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • build — Build obelisks or support buildings; you can build multiple wonder segments, but only one support building; building from bottom to top.
  • claim — Claim any one supply to its entirety as resources as supplies grow.
  • Leader cards (expansion) — Leader cards provide a one-time ability; can be flipped to reveal, and may be canceled or altered by other mechanics.
  • Produce — Draw three resources; choose two to keep; the remaining goes to the supply.
  • sell — Sell matching resources to gain coins; coins act as wild resources.
  • Trading — Sell matching resources to gain coins; coins act as wild resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is published by ape games as designed by nat levin and illustrated by guillaume tavernier
  • everything you see here is in prototype form
  • there is negotiation so you can trade back resources
  • I actually just won
  • it's a two to six player game
References (from this video)
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