Game Info
Year
2026
Collection
Your Tier
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Description
A mid-heavy Lewis Carroll-themed eurogame where players move chess pieces across a board to activate square effects and win Queen Alice's favor.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video y_s3EtNs33A
Meeple University Rules Teach at 0:34 sentiment: positive
video_pk 37702 · mention_pk 113190
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Chess-driven euro with strong theme
- Multifaceted engine-building options
Cons
- Complex rules and heavy setup
Thematic elements
- Array
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- A whimsical, competitive Wonderland theme where two color-based action tracks drive scoring
- Array
- Set in the world of Alice in Wonderland; central board where players move chess-like pieces on tracks
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- positive
Comparison games
none
Mechanics (from transcript analysis)
- Chess-inspired movement — Move played cards' pieces on central board according to chess rules with twists (no castling, jail, promotions, etc.)
- color-based action tracks — Red and white action tracks determine resource gains and endgame scoring
- Deck Building — Players start with starter cards and draw; upgrade via market upgrades; deck evolves over game
- deck-building — Players start with starter cards and draw; upgrade via market upgrades; deck evolves over game
- Resource economy — Use two types of cakes and tea; manage cubes; unlock black cube via actions
- Resource Management — Use two types of cakes and tea; manage cubes; unlock black cube via actions
- sideboard actions — Repeat or use sideboard action in destination column; optional repeat by spending time
- time as resource — Gain or spend time to trigger extra actions or repeats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're playing chess cards and a heavy euro all at once
- Yes, there's a lot of overlapping pieces here, but most important is the chess board since movement there drives your main actions.
- This clock tracks as you gain and spend time, the game's minor resource.
References (from this video)
No references stored for this video.
Video uxzEPuqtG50
Before You Play Playthrough at 0:04 sentiment: positive
video_pk 37644 · mention_pk 113077
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rich thematic integration with Lewis Carroll lore
- Multi-layered action economy across four boards
- Engaging color-chess dynamic and movement constraints
- Deck-building with meaningful advanced cards
- Two-player variant is distinct and tighter
Cons
- Complex and heavy rules; steep learning curve
- Endgame scoring can feel lengthy and intricate
- Resource management can feel fiddly and time-consuming
Thematic elements
- court intrigue and color-based dominance using chess pieces
- Looking-Glass World-inspired banquet and coronation
- Array
- thematic integration with Lewis Carroll's Looking-Glass universe; banquet planning and court intrigue framing the action
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And you know this is deck building so you can basically cater your deck depending on which pieces or which colors especially you want to move.
- Moving a chest piece on the board according to their normal chess moves.
- Pawns capture in a diagonal fashion.
- The end of the game is signaled by the last crown.
- Alice becomes the white queen.
- Two-player variant is different; you have six crowns at the bottom here.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2