Game Info
Year
2025
Players
2-4
Age
8+
Playtime
30 min
Collection
Your Tier
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Description
A cozy push-your-luck dice game in which players stack and tuck in Grandma's mischievous kittens to be the first to complete their cat stack.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 5 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video BbUVMujAxvk
Where There's A Wilz, There's a Play Review at 8:56 sentiment: positive
video_pk 81097 · mention_pk 333644
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute acrylic tiles
- Custom dice
- Educational math concepts
- Push-your-luck element
- Two-sided board
Cons
- Negative points if you don't use all tiles
Thematic elements
- getting cats into bed
Comparison games
none
Mechanics (from transcript analysis)
- action selection — If you do are if you are able to place all five dice and put cats where all five dice go, um then you get an extra turn.
- Dice Rolling — You're having to roll dice. You're matching those dice with numbers on the board.
- Push Your Luck — There's a little push your luck element to it as well because you can stop at any time um before you've placed all your cats.
- Set Collection — You get to lay your cat down, you get points as you lay them down. You're trying to build them into a pyramid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are almost to June of 2026.
- I hate that word. Shellfish. Selfish.
- It's just this really awesome experience where, 'Oh, I got a ring.'
- It was a really good experience It was a really cool experience.
References (from this video)
No references stored for this video.
Video XZCvDSRomG4
Review at 1:27 sentiment: mixed
video_pk 66852 · mention_pk 162657
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- components are really, really nice
- like the board
- like the way it looks
- it's reversible where the numbers aren't the same every time
- the cat tiles are really nice
- acrylic cat tiles look good
- acrylic has almost a roughing fluid or roughing powder on the tile so that when you put them on the board, they don't slide around
- my kids are actually going to really love this game
Cons
- hard to see the difference between fours and twos and sixes on the dice
- cannot tell if the win condition is a joke or meant to be serious
- the game's over, but you continue to play to see your score
Thematic elements
- stacking cats on a tower
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — on your turn, you're going to roll the dice
- Push Your Luck — you're going to roll the dice and you're trying to strategize or whatever, strategize, in order to get the right dice over the right cats so that you can put more cats up.
- Set Collection — you have to connect them. So, once I've chosen to put them on one, you'll then re-roll the rest up. You can't like break them up like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is a push-your-luck dice game in which you were adding up numbers to get numbers to stack cats on pyramids that have bases.
- The person who gets to place the gold cats has already won the game. But then, you're continuing to play so that that winner person can check their score in a Ignoramus style Cracker Barrel thing.
- I'm going to be like, 'No, we're good. Thanks. You win.'
- Perm it's a fun game. I think it's really really cool. I like the push your luck. I like the style. I like the way it looks, but that one tweak is the only thing just interesting to me.
- this acrylic has almost a roughing fluid or roughing powder on the tile so that when you put them on the board, they don't slide around.
References (from this video)
No references stored for this video.
Video GghshC0f98k
kovray Rules Teach at 0:06
video_pk 63774 · mention_pk 157289
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- cats, pyramids, stacking to rest
- grandma stacking cats into a pyramid
- instructional
Comparison games
none
Mechanics (from transcript analysis)
- bonus turns — End of turn bonus turns: if you have used all dice or placed cat tiles in three different rows in one turn, you take another turn; bonus turns can chain until you have zero dice.
- Continue or stop — After placing at least one die, decide to continue rolling the remaining dice or stop; if continuing, roll the remaining dice once more and place dice that sum to the space value; you may repeat until you stop or are forced to stop.
- Endgame and Scoring — The game ends when a player places all cat tiles; the winner takes gold cat tiles and the game ends when the pyramid is full or a second player places all cat tiles or the winner places all gold cat tiles; scoring is based on gold cat tiles placed, with others scoring negative points for remaining cat tiles.
- Place cat tiles — After stopping, place cat tiles on spaces that are connected and supported by dice or cat tiles below; 10-space spaces receive two cat tiles, 12th-space spaces receive three cat tiles, all other spaces receive one cat tile.
- Roll and place — Roll five dice and place one or more dice on an unoccupied space in the pyramid; the sum of the placed dice must equal the space's value; if you can't place any dice after rolling, the turn ends in failure.
- Wool tokens — Wool tokens can be collected where cat tiles are placed on wool spaces; spend a wool token after rolling to reroll all dice you just rolled; you may spend multiple tokens in a single turn, and tokens return to the box after use (one-time use per token per turn).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And that's Pyramid.
- Let's go to the table and let's learn how to play.
- Play them proceeds clockwise.
References (from this video)
No references stored for this video.
Video lbLOJNVEfhU
Our Family Plays Games Playthrough at 0:00 sentiment: positive
video_pk 39706 · mention_pk 119877
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute cat artwork and charming theme
- Family-friendly and quick to learn
- Deluxe components (dice tray, yarn, dice tower) elevate the experience
- Engaging push-your-luck decisions and tension
- Great for two players and family gaming groups
Cons
- Luck-heavy elements due to dice luck
- Two-player variant can feel less expansive without house rules
- Top-end scoring can hinge on risky plays and rerolls
Thematic elements
- cat-filled chaos turned into a playful stacking game with yarn-powered rerolls
- Grandma's house filled with cats; attempting to stack cats into a pyramid for a cozy nap
- lighthearted, whimsical, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
- bebust and risk management — If you cannot place dice in a valid way, you bust and surrender that turn’s progress.
- bonus turns and scoring progression — Completing certain conditions (like using all dice or stacking multiple levels) yields bonus turns; progress contributes to victory.
- connected placement — Dice must be placed so they connect to the existing structure, with constraints about neighbors and supports.
- Dice Rolling — Roll five dice per turn and assign results to a cat-pyramid board, building the stack from kitten to top.
- Dice rolling and allocation — Roll five dice per turn and assign results to a cat-pyramid board, building the stack from kitten to top.
- End Game Bonuses — Completing certain conditions (like using all dice or stacking multiple levels) yields bonus turns; progress contributes to victory.
- Push Your Luck — Decide when to stop rolling to secure progress or press your luck for a bigger payoff, risking busts.
- push-your-luck — Decide when to stop rolling to secure progress or press your luck for a bigger payoff, risking busts.
- Risk Management — If you cannot place dice in a valid way, you bust and surrender that turn’s progress.
- yarn-based reroll — Yarn tokens grant rerolls or extra chances; managing yarn becomes a strategic resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The first player to master the cat pyramid earns bragging rights and secures the win.
- Pyramid is a familyfriendly game that blends light strategy with big personality.
- The dice are beautiful, you know, nice and colorful dice. Big and with cat ears on the numbers.
- Lucky Duck was really thoughtful and making sure it had all of the theming and the feel of cats.
References (from this video)
No references stored for this video.
Video yRsJOkzc31w
Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 38453 · mention_pk 115766
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear setup and teaching flow
- Two-sided board adds variety and replayability
- Engaging core puzzle of connected and supported tile placement
Cons
- Bust mechanics can be punishing for new players
- Some rule nuances (e.g., bottom-row support) may take a few plays to grok
Thematic elements
- Cats, wool tokens, and gold cat tiles driving pyramid construction
- A cat-themed stacking puzzle where players build a pyramid on a shared board.
- Abstract puzzle flavor with light thematic framing
Comparison games
none
Mechanics (from transcript analysis)
- bonus turns — If you finish a turn by meeting tile-placement goals on multiple levels, you earn bonus turns.
- Dice Rolling — Roll all dice and use results to try to match an empty space on the board.
- dice to space allocation — Place dice into a single chosen space whose value matches the sum of the dice you rolled.
- Endgame scoring — After a win, players score based on remaining cat tiles; the winner tallies gold tiles for final score.
- Resource Management — Earn wool tokens from value-8 spaces and spend tokens to re-roll dice.
- Tile Placement — Replace a connected and supported group of spaces with cat tiles; some spaces may require two or three tiles.
- turn structure and busts — On each turn you may continue or stop; busts end the turn with no tiles placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In pyramid, you and the other players will be rolling the dice and trying to assign your cats to the board, stacking them into a pyramid shape.
- Just remember, no matter what results you get after each roll, you can only pick one space to move dice to, no matter how many different spaces the dice might match.
- If you ended your turn either by placing all the dice on the board and were able to successfully replace them with cat tiles, or you placed dice on three or more different levels and succeeded in replacing them with cat tiles, then in either of those cases, you start a bonus turn.
- Don't forget, the board is also double-sided.
References (from this video)
No references stored for this video.
Video VkvAokDGgtc
The Dice Tower Review at 0:19 sentiment: positive
video_pk 37534 · mention_pk 112771
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and light for families
- Tense, satisfying decisions with each roll
- Fast play with approachable rules
- Double-sided board increases replayability
- Cute cat theme and cozy aesthetics
Cons
- Luck can dominate at times, reducing strategic control
- Endgame scoring can feel opaque to new players
- On occasion, stacking/build stability can lead to busts
Thematic elements
- Push-your-luck, cat-collection and stacking
- A cozy, cat-themed pyramid-building game played on a family table.
- Lighthearted, tense, family-friendly with moments of quiet suspense
Comparison games
none
Mechanics (from transcript analysis)
- bonus turns — Excellent turns can grant immediate bonus turns, and these can chain if conditions are met.
- bust and stability checks — If you roll and cannot place any dice, or if your constructed layout isn’t stable when you stop, you bust.
- cat-tile collection and pyramid building — Placed dice are replaced with cat tiles; players build upward to form a pyramid with varying rewards.
- Dice Placement — Roll five dice and place them on board spaces so that their total matches the numbers on the spaces.
- dice placement and matching — Roll five dice and place them on board spaces so that their total matches the numbers on the spaces.
- End Game Bonuses — Excellent turns can grant immediate bonus turns, and these can chain if conditions are met.
- endgame scoring and board variation — The game ends after players place all cats; gold cat tiles determine final score. The board is double-sided for replayability.
- Push Your Luck — Choose to stop and convert dice to sleeping cat tiles or roll again to try to claim additional spaces.
- push-your-luck — Choose to stop and convert dice to sleeping cat tiles or roll again to try to claim additional spaces.
- tokens and rerolls — Wool tokens allow rerolls, which become strategically valuable for hitting targeted numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's light, approachable, familyfriendly, but it absolutely has those moments where the table goes quiet, the dice hit the table, and everyone waits to see if it's brilliance or bust.
- Do you play it safe or do you risk everything for one more roll?
- One more roll should be fine.
- Absolutely not.
- Your dice turn into sleeping cat tiles and the pyramid starts to come together.
- If you enjoy push your luck games with cozy themes, meaningful decisions, and just enough tension to make every roll exciting, Perid is worth checking out.
References (from this video)
No references stored for this video.
Video fwoEb6gFIh0
Before You Play Playthrough at 0:00 sentiment: positive
video_pk 27882 · mention_pk 81433
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible for families; quick to learn with tense push-your-luck decisions
- Two-player variant maintains tension while adapting the board
- Wool tokens add meaningful tempo and reroll leverage
- Two-sided board increases replayability and variety
Cons
- Luck can dominate; bust outcomes can swing turns dramatically
- Late-game top of the pyramid becomes increasingly difficult and may feel grindy
- Multiple cat tiles and values on dice can feel chaotic for new players
Thematic elements
- Cats stacking to form a resting pyramid; lighthearted family theme
- Grandma's living room; a playful household where cats live in a pyramid
- Lighthearted, humorous, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
- bonus turns — If all dice are placed or three levels are completed in a turn, the player gets another turn (with fewer dice).
- Dice Rolling — On a turn, a player rolls a set of dice to generate values used for placements on the pyramid.
- endgame scoring with gold tokens — Endgame scoring uses gold tokens to determine how dominantly a player won.
- Placement puzzle — Dice must be placed on available spaces whose value matches the sum of the dice; spaces must be adjacent and fully supported.
- Push Your Luck — Players may choose to continue rolling to place more cat tiles, risking a bust that ends the turn if no legal placement remains.
- push your luck / bust — Players may choose to continue rolling to place more cat tiles, risking a bust that ends the turn if no legal placement remains.
- Resource Management — Wool tokens can be spent to roll additional dice or reroll, adding an economy to the decisions.
- resource tokens (wool) — Wool tokens can be spent to roll additional dice or reroll, adding an economy to the decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a familyweight dice rolling push your luck game for two to four players that plays in about 30 minutes
- the first to put out all of your cat tiles onto this pyramid
- you must then reoll all of your remaining dice
- the spaces must be adjacent and fully supported
- bonus turn if you either put out all of your dice on your turn or you place out dice on at least three levels of the pyramid
- we are ready to begin
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7