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The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game

Game ID: GID0452964
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
45 min
Collection
Your Tier
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Description

A cooperative narrative trick-taking game retracing the first Lord of the Rings book chapter by chapter.

Description

A cooperative narrative trick-taking game retracing the first Lord of the Rings book chapter by chapter.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–15 of 15
Video e34Tr29sQ88 Rolling Dice & Taking Names Analysis at 1:16:41 sentiment: positive
video_pk 86365 · mention_pk 303053
Rolling Dice & Taking Names - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 1:16:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cool new mechanics introduced for winning
  • Plays fast
  • Enjoyed by someone who dislikes trick-taking games
  • Good value for the price
Cons
  • Minor spoiler about a character not in the movie.
Thematic elements
  • Journey through Middle-earth
  • Fantasy
Comparison games
  • Crew
Mechanics (from transcript analysis)
  • cooperative play — in the cooperative mode of beating that game.
  • Trick-Taking — Believe it or not, it is a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we knew more about our sleep, what would we do differently?
  • Usually [music] you add sauce to the food, but when the sauce is this good, the food is just there to get the sauce [music] to your mouth.
  • No kidding, y'all. Marty had written school wagon for me to say, like he's from the 1800s or something.
  • God, Atlanta traffic. Y'all y'all can have that. Just have it.
  • The ones that's come out in retail, like a Barnes & Noble, is a bigger box, and people don't want that. people want, you know, the small box so they can just throw it in their pocket or throw it in their bag or something like that.
  • So, it was remade, like you said, look like it's a in the same that would come out like with Uno or Rook or something like that.
  • Free cookies and milk.
  • You know, there's there's a lot of businesses around there. So, it was a great location.
  • So y'all, we got to play two hot games from last year that everybody talked about and then two games that are newer for this year.
  • Biggest surprise of the games that we played.
  • Biggest disappointment of the games that we played.
  • So, after the when they say 40 minutes per player, they ain't lying.
  • It's just one of those things, Tony, you and I, it's like maybe it's just not for us, right?
  • Basically, what we used to think was just fun is now considered death traps and you'll never see them again sort of deal.
  • When there is the least chance of snow, the guys who have the brine trucks to get it ready, they they get excited and they have to go spread brine.
  • You look like an old man sitting there with a blanket around your shoulder. Turn on the heat.
  • Can't do it. State can't State won't allow it. Too many crazy people out there.
  • They'd pick you up, take you back, and that's how they made their money. Hey, worked.
  • So, what that is is when a bus in North Carolina, cuz you know, we don't have crossing guards here for tracks.
  • Now, hopefully you looked for the reason why you were running the tracks. You needed to see if there's a train coming.
  • I got off the bus. I looked left. I looked right. And there was this big ass train sitting there.
  • So, they were shifting the um tanks around, shifting them around u disposing or unloading them.
  • It's a civ style tech tree game, which is what it was with the Beyond the Sun.
  • The game was coming to the to to an end.
  • So, I I don't Here's my final thoughts on this game. I'd play it again. No doubt.
  • So, that is Chu Han from Tom Leman and Mato Games.
  • So, that is Beyond the Horizon from Kio Creations and Capstone Games.
  • Another reason come visit the Discord channel for Rolling Dice and Taking Aims.
  • Did you see they're re-releasing Nurosima Hex?
  • So, for moving wild, it is fast. It's quick. Those are synonyms, but that's all right because that's the intent of it.
  • So, I I definitely think leave it in your game bag for a 10 to 15 minute game at night.
  • And the first thing I'm going to say about this game is it is not a trick-taking game.
  • Flowcharts. I know you don't need rule books if you got a flowchart. A good flowchart.
  • This is definitely a player interaction conflict game. This isn't a Euro where you're just sitting there playing look at your own player board.
  • So, the ambition you set is also determined by the cards.
  • So, I mean, yes, you're going to get [clears throat] screwed if you don't have a higher value than what was played because you're going to be denying yourself actions, but you're always guaranteed to at least do one of something.
  • So, I wish there was a way to take care of that.
  • So, a lot of people said Arcs was their game of the year. I think it's a very solid game.
  • I like the mechanics that were in there. I would play it again with people who know it. I would not go through the teach again.
  • And believe it or not, it is a trick-taking game.
  • This is definitely a player interaction conflict game.
  • I really enjoyed the battle perspective of this game. It was very quick and it was over very fast and you took on the chance of getting hurt based on the dice that you were rolling.
  • It was a tough teach.
  • It's a unique experience. I haven't played another game that's like this.
  • Believe it or not, it is a trick-taking game.
References (from this video)
No references stored for this video.
Video mBjx3PS_670 Rahdo Runs Through Rules Teach at 0:02 sentiment: positive
video_pk 85912 · mention_pk 221054
Rahdo Runs Through - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration
  • Engaging character-specific goals
  • Campaign structure with evolving gameplay
  • High replayability after campaign completion
  • Unique twist on cooperative trick-taking
  • Well-made components and presentation
  • Satisfying cooperative experience
Cons
  • Occasional unclear rules or card text
  • Two-player variant, while functional, changes the dynamic significantly
Thematic elements
  • Following the story of The Lord of the Rings: The Fellowship of the Ring
  • Middle-earth
  • Campaign-based, following story progression through chapters
Comparison games
  • The Crew
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • bluffing/hidden information — Gimly's blindfolded play and the general inability to communicate hand contents add elements of hidden information and deduction.
  • Campaign play — The game progresses through a series of chapters, unlocking new content and story elements.
  • Card Drafting — Players draft characters at the start of each chapter, often influenced by who holds the One Ring card.
  • Character Goals — Each player controls a character with specific objectives they must achieve within a chapter.
  • cooperative play — Players work together to achieve shared and individual character goals within each chapter.
  • Set Collection — Some character goals involve collecting specific types or numbers of cards (e.g., Ring cards).
  • Trick-Taking — The core mechanic involves players playing cards into tricks, following suit if possible, with the highest card winning the trick.
  • Variable player powers — Characters have unique abilities and objectives that affect gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is your game for this special day."
  • "The box itself is really really organized."
  • "The One Ring is the only Trump quality that you'll you're used to in a trick-taking game."
  • "You are not allowed to talk to other players about what you have in your hand."
  • "The theme was much much stronger and the cards you're playing with feel more engaging."
  • "I love a campaign style game this offers just a lot of satisfying play."
  • "I'm a big trick taking fan and I love the Cooperative trick-taking genre and sub genre so this does not disappoint at all."
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 32:39
video_pk 85601 · mention_pk 262207
UndeadVikingVideos - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 32:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Lord of the Rings
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Explicitly called a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video C2Wv9d3HxNQ Board Gaming Ramblings Discussion at 6:11 sentiment: positive
video_pk 85358 · mention_pk 262126
Board Gaming Ramblings - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very very fun
  • Enjoyed every single time
  • Played 38 times with James and Sonia
Cons
none
Thematic elements
  • Lord of the Rings
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Explicitly named in the title and discussed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest let down is the rules for uh Transgalactica.
  • I think it's fun that a game can be the biggest disappointment and number one in the same month.
  • It's an old school Euro. Like it's high interaction, very low on the rules overhead, but a lot of interesting choices.
  • I still am unbeaten in Shipyard, which I think I I just have to stop playing it now because at some time I will not I will not win.
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 40:09 sentiment: positive
video_pk 84676 · mention_pk 262114
The Cardboard Herald - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 40:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Fun twist on trick-taking
Cons
none
Thematic elements
  • Lord of the Rings
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — A trick-taking game with a twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 55:51 sentiment: positive
video_pk 84207 · mention_pk 268676
Gaming Rules! - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 55:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered amazing by the host.
Cons
none
Thematic elements
  • The War of the Ring in J.R.R. Tolkien's Middle-earth.
  • Middle-earth
  • Epic narrative driven by player actions and game events.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video D-Lyhr438yo Meeple University Top List at 4:49 sentiment: positive
video_pk 83934 · mention_pk 269091
Meeple University - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative trick-taking
  • Middle-earth
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_trick_taking — Players cooperate to manage tricks in a cooperative framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cozy Stickerfield, one of the coziest games ever."
  • "It's got a nice, relaxing feel as well."
  • "The world needs more pastel colored meeples."
  • "This is the two towers tricktaking game."
  • "Detective is a game that I first played at Ashen Spiel 2025."
References (from this video)
No references stored for this video.
Video 0eWryQcmhD0 Review at 0:10 sentiment: positive
video_pk 69217 · mention_pk 165629
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme is endearing and recognizable.
  • Mechanically interesting puzzle in the trick-taking aspect.
  • Cooperative gameplay that avoids quarterbacking.
  • Campaign structure provides increasing tension and narrative progression.
  • Art and component quality are good.
  • Visually appealing box design.
  • Engaging communication between players.
  • Deep cut characters and fan service add depth.
  • Cozy thematic setting.
  • High quality, well-shuffling cards.
  • Variety in character roles and missions.
Cons
  • The game is not deeply thematic in how mechanics integrate with the theme.
  • Some missions can be too straightforward.
  • Difficulty ramp is not always clear, with some missions potentially going down in difficulty.
  • Black border on card backs can be an issue after heavy play.
  • The IP saturation could be a concern for some.
  • Some characters might not appear beyond specific missions.
Thematic elements
  • Lord of the Rings
  • Lord of the Rings universe
  • Campaign-based story progression
Comparison games
  • The Crew
  • Quest for Planet X
  • Mission Deep Sea
  • The Gang
  • War of the Ring
Mechanics (from transcript analysis)
  • Campaign play — The game progresses through a series of chapters or missions that tell a story, with consequences carrying over.
  • cooperative play — Players work together towards a common goal, with the narrative unfolding over a campaign of missions.
  • Drafting — Players may draft based on their hand, which can change based on game state.
  • Hand Management — Players manage the cards in their hand to achieve mission objectives and influence trick outcomes.
  • Set Collection — Some missions require players to win specific sets or orders of cards in tricks.
  • Trick-Taking — The core gameplay involves taking tricks, a familiar mechanic that is given new life in a cooperative, story-driven context.
  • Variable player powers — Players may have unique character abilities or roles that influence their gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not really a Lord of the Rings game, but I really like how it does trick taking.
  • This could replace that for me just cuz the theme is more endearing and I think the way it does the the puzzle is a little more mechanically interesting, but I really like it.
  • There can't be any quarterbacking cuz you play your own hand.
  • The art's great. I I love the art of the characters for sure.
  • The Fellowship of the Ring, uh, pretty tightly sized box by the way. Beautiful box.
  • It and it's an eye catcher on the shelf, right?
References (from this video)
No references stored for this video.
Video P2sPHtnY8jA Review at 0:24 sentiment: positive
video_pk 68981 · mention_pk 165279
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic artwork and graphic design.
  • Feels more like the book than the movie.
  • The campaign and progression are engaging.
  • The solo mode provides a good solitaire-like experience.
  • Works well even for players not strongly into trick-taking games due to slow roll-in scenarios.
  • Offers a lot of bang for your buck.
  • Visually expressive and pulls you into the game.
Cons
  • Some scenarios in The Crew can be 'wantingly hard' or 'tricky' in a way this game avoids.
  • Some scenarios in The Crew can become mechanically dry without much benefit to the overall experience.
Thematic elements
  • The journey through the book's story
Comparison games
  • The Crew
  • The Crew: Mission Deep Sea
  • The Crew: The Quest for Planet Nine
  • Fox in the Forest
Mechanics (from transcript analysis)
  • Campaign play — The game is structured into 18 chapters, progressing through a story, and characters can get updated as the quest moves along.
  • Card Drafting — Players have a draft of characters, sometimes with mandatory picks and choices, to satisfy scenario conditions.
  • Card exchange — Players can exchange cards between certain characters, driven by their win conditions.
  • cooperative play — It's a cooperative or solo game where players work together to achieve objectives.
  • Ring cards — Special ring cards are not trump but can be played under specific conditions, such as when a player cannot follow the led suit.
  • scenario-based objectives — Each chapter has specific objectives or characters to use, and victory is achieved by finishing all chosen characters' conditions.
  • Trick-Taking — A one to four player solo trick-taking game where you have a hand of cards and different rules for winning the trick.
  • Variable Win Conditions — Characters have different win conditions, and these can vary based on the scenario or objectives like winning a certain number of tricks or collecting specific cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork and graphic design is it's astonishing. It's really good, but it's more bookish.
  • It's like playing solitaire. And you're like, 'What do you mean, Joel? You just said you played solo. You're playing a solitire.' No, I mean solitaire the card game.
  • And because of the presentation, because of how it rolls out the scenarios, because of the artwork, because of the little different and the characters like change, you know, and you splash in little other elements...
References (from this video)
No references stored for this video.
Video LKRlsMQzhTw Heavy Cardboard Playthrough at 1:00 sentiment: positive
video_pk 64772 · mention_pk 158270
Heavy Cardboard - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic puzzles and modular mission design
  • Strong thematic integration with Middle-earth lore
  • Art and component design praised
  • Pacing and escalating difficulty through long missions
Cons
  • Complex rules and depth can be hard to teach
  • Lengthy setup and overall play time
  • Variance across campaign setups can feel unbalanced
Thematic elements
  • Fellowship, peril, and strategic coordination with hidden objectives
  • Middle-earth, Fellowship era; chapters map to scenes from the story
  • scenario-driven and event-based with modular mission objectives
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Bridge encounter (Balrog) — A multi-stage encounter where a Balrog deck is revealed; Gandalf interacts with winning conditions for this phase.
  • End-of-chapter group requirements — Chapters require completing all chosen characters; certain rounds allow repeats or re-use of events.
  • Face-down threats and hidden information — Threats are kept face-down; information is revealed only when needed.
  • Mythril shirt — A safety item that can count as complete if a player fails to meet their goal.
  • One Ring as trump — The One Ring acts as a trump that can win tricks, with special rules about when it can be played and revealed.
  • River cards as trump — River cards function as a traditional trump; in some stages the Ring provides a super-trump interaction.
  • Simultaneous exchanges of cards — Between rounds, players exchange cards with others; exchanges happen without viewing received cards.
  • Threat deck and event selection — A threat deck provides per-round events that shape objectives and difficulty; events are selected per round.
  • Trick-Taking — Players must win a certain number of tricks to satisfy individual character goals, often under hidden constraints.
  • Trick-taking with mission-specific goals — Players must win a certain number of tricks to satisfy individual character goals, often under hidden constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the art in this game. The power is very cool.
  • This is a good mission. This is well designed. I really like this.
  • Gandalf is the easiest one and probably should be taken every time.
  • Two hands to glory.
  • The Minds of Moria is my favorite chapter that we've done.
  • I like the tempo in this last run, right? Cuz we did start in the mines—the big set piece.
References (from this video)
No references stored for this video.
Video Eu03VQqDdq4 Board Of It Discussion at 19:05 sentiment: positive
video_pk 35419 · mention_pk 265485
Board Of It - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible cooperative play with a strong thematic loop
  • Engaging mission structure and campaign feel
  • Fits 1-4 players with scalable challenge
Cons
  • Campaign can be tough; unlucky card orders can hinder progress
  • Setup and campaign tracking can be more involved than puro two-player games
Thematic elements
  • cooperative trick-taking with narrative missions
  • Fellowship of the Ring campaign premise
  • story-driven campaign in a cooperative trick-taking format
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete mission objectives through tricks and card play.
  • mission-based progression — Each mission has a specific win condition; progress advances the campaign.
  • Non-verbal coordination in two-player mode — When played with a fake third player, communication is restricted, increasing challenge.
  • Trick-Taking — Players work together to complete mission objectives through tricks and card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really enjoyed this one actually.
  • it's very chesslike like you said very considered as to there's multiple moves that you could make right exactly like chess.
  • as you move, you kind of drop tokens behind you of your color.
  • it's a really like quick, easy to grasp uh but kind of fun brain burning abstract game.
  • it's really smart though because you only have two tiles in your hand.
  • the powers are things like move one of your own tiles as long as it hasn't been blocked in by any other tile.
  • it's quite nice and smart in a lot of ways.
  • it's a terrific cooperative trick taker for yeah kind of one to four players.
  • we tackled the penultimate and the final mission and we managed to beat the penultimate one, but then we got absolutely rinsed like three times on the final one.
  • it's a good game to play.
  • Novel, I would say.
  • it's basically two rounds in three rounds; it's puzzle-like.
References (from this video)
No references stored for this video.
Video DIcnHkry060 Board Of It Playthrough at 11:29 sentiment: positive
video_pk 34976 · mention_pk 305053
Board Of It - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and art
  • balanced blend of individual goals and cooperation
  • plays well at 2-4 players
Cons
  • not everyone loves trick-taking or fantasy depth
Thematic elements
  • cooperative trick-taking with character-specific goals
  • Middle-earth (the first LOTR book)
  • scenario-driven missions with thematic arcs per character
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • character-specific goals — each player has a personal goal tied to a character
  • cooperative trick-taking — players cooperate to complete scenarios via trick-taking rounds
  • Trick-Taking — players cooperate to complete scenarios via trick-taking rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the videos aren't being pushed anyone compared to what they were in January and before that
  • chef's kiss
  • heavy Gateway game
  • it's trick taking with a twist
  • it's not snappy enough to sustain interest
References (from this video)
No references stored for this video.
Video 1q6Y4DIzO9M Tabletop Tolson Review at 0:01 sentiment: positive
video_pk 34065 · mention_pk 152248
Tabletop Tolson - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, immersive theme tied to The Fellowship of the Ring
  • Engaging cooperative play with clear personal goals
  • Long campaign with 18 chapters (plus more) enhances replayability
  • Compact and well-organized production with a helpful rule booklet
  • Character variety and drafting add strategic depth and role-playing flavor
  • Simple, accessible entry point with quick rounds (~20 minutes)
Cons
none
Thematic elements
  • cooperative quest-solving with a chapter-based campaign
  • Middle-earth, aligned with The Fellowship of the Ring narrative arc
  • chapter-by-chapter cards that narrate story and guide goals
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • chapter/campaign progression — The game uses a stacked chapter deck; there are short and long victory conditions per chapter, unlocking further content as chapters are completed.
  • Character drafting — Players draft or select a character (e.g., Frodo, Gandalf, Bilbo, Sam, Pippin) whose goals influence play and strategies.
  • Cooperative Game — Each chapter sets personal and team goals; players must fulfill these to progress and win the chapter.
  • cooperative, goal-based play — Each chapter sets personal and team goals; players must fulfill these to progress and win the chapter.
  • Hand Management — During setup, players may exchange cards via a hammer symbol mechanic to optimize starting hands.
  • hand management and exchange — During setup, players may exchange cards via a hammer symbol mechanic to optimize starting hands.
  • Limited Communication — Cooperative play with limited or no discussion about hand contents, emphasizing inference and coordination through mechanics.
  • restricted communication — Cooperative play with limited or no discussion about hand contents, emphasizing inference and coordination through mechanics.
  • story cards and narration — Each chapter presents a card with story text read to the group, anchoring theme to the fantasy narrative.
  • Trick-Taking — Players play cards in four suits; highest card of the lead suit wins the trick. The One Ring cards act as a special trump under specific conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Cooperative trick-taking game that gives you a quest through Middle Earth
  • The Fellowship of the Ring trick taking game for one to four players
  • it's easy to get into and it is a delightful experience
  • the campaign with 18 is super satisfying
  • you can keep playing after you finish the chapters
  • the road goes on forever after you finish the chapters; you can keep playing
References (from this video)
No references stored for this video.
Video BiXJrq2g9bg The Board Game Garden Discussion at 48:15 sentiment: positive
video_pk 32944 · mention_pk 271110
The Board Game Garden - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 48:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative solo trick-taking puzzle
  • Feels thematic with a familiar IP
  • Open-hand mechanic is intuitive for solo play
Cons
  • May be less satisfying multiplayer; solo is the focus here
  • Rule clarity can be challenging without examples
Thematic elements
  • Cooperative trick-taking campaign where you play all hands
  • Middle-earth, bundled with Fellowship participants in a trick-taking campaign
  • Adventurous, solo puzzle-driven with chapter progression
Comparison games
  • Northwood
  • Northwood: style of solo trick-taking
Mechanics (from transcript analysis)
  • campaign chapter progression — Intro scenario with chapters that unlock new tricks and cards
  • Trick-Taking — Open-hand trick-taking where you select cards to fulfill objectives for the team
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I finished off the game and you look at the back you have a little chart
  • this game is absolutely beautiful
  • open hand trick-taking against a deck of cards is pretty cool
  • it's a very cozy solo experience
References (from this video)
No references stored for this video.
Video Pa-boNq5B2I Tabletop Tokki Discussion at 1:46 sentiment: negative
video_pk 28099 · mention_pk 251364
Tabletop Tokki - The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful IP and components
  • cooperative flavor and thematic immersion
Cons
  • core mechanics feel less engaging than other cooperative trick-taking designs
  • campaign progression can be slower or less satisfying
Thematic elements
  • fantasy, fellowship, epic quest via trick-taking structure
  • Middle-earth, campaign-driven adventures
  • campaign-based, scenario-driven progression
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — players cooperate within a shared objective, using trick-taking as the core mechanic
  • hidden/information-style interaction — limited communication and information state among players shaping decisions
  • Limited Communication — limited communication and information state among players shaping decisions
  • scenario-based campaign — each scenario adds new rules or twists aligned to the Lord of the Rings narrative
  • Trick-Taking — players cooperate within a shared objective, using trick-taking as the core mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Lord of the Rings. My first tattoo was a Lord of the Rings tattoo. I love trick-T games.
  • The coolest thing about this hobby and our community is that we have so many differing perspectives and knowledge about games.
  • I hate to say it because I've burned this game in the past, but The Crew and all its variants are just fundamentally... a more solid alternative to this title.
  • Absolutely brilliant design. Never seen anything like it.
References (from this video)
No references stored for this video.
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