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Time Fenix

Game ID: GID0452993
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Showing 1–2 of 2
Video H3mWy25YJhw Meeple University Rules Teach
video_pk 70509 · mention_pk 167518
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Phoenix is a self-guided solo puzzle game with mechanics such as deck building, movement puzzle, and resource management.
  • The game starts off easy but ramps up to medium to high complexity brain burner.
  • Time Phoenix is a resettable legacy style campaign game.
  • Each run is a puzzle scenario.
  • Your job, reach shiny crystals to gain permanent upgrades, navigate through locked doors, overcome dangerous enemies, and eventually confront the mech lord itself.
  • Keep your health above zero or the sense a will need to evacuate you to safety.
  • There are different color keys to unlock, even areas that you probably need to return later on once you've leveled up more.
  • There are extra attacks or defenses you can collect, which means less damage you receive from fighting enemies according to their tables.
  • The components featured in this video are prototyped. So rules and artwork are not final.
  • Feels a bit like a video game where you need to find something or certain character. Then go back to the previous area.
References (from this video)
No references stored for this video.
Video H3mWy25YJhw Meeple University Rules Teach at 1:39 sentiment: positive
video_pk 70509 · mention_pk 217669
Meeple University - Time Fenix video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Self-guided solo puzzle with deck-building and resource management
  • Story book and campaign guide the narrative
  • Permanent bonuses across runs
  • Campaign progression with multiple levels and upgrades
Cons
none
Thematic elements
  • Time manipulation and reality-shaping adventure
  • A facility with a catastrophic time bridge threatening reality
  • Story-driven with AI guidance and a campaign
Comparison games
none
Mechanics (from transcript analysis)
  • cards in deck each run — Deck is shuffled each run, with new cards introduced progressively.
  • Deck Building — Build a deck to generate resources and actions; draw starting cards to gain resources including keys.
  • focus/meditation — Focus meditation to draw more cards; balances risk with rewards.
  • hypersummoning resources — Summon resources like keys via AI interactions; risk of manifestations.
  • legacy-style campaign — Resettable campaign where progress persists as permanent bonuses across runs.
  • Movement puzzle — Navigate puzzle spaces; movement decisions affect access to doors, keys, and crystals.
  • Permanent Upgrades — Gained upgrades persist for future runs (e.g., +health).
  • Resource Management — Track health, attack power, defense, and inventory; manage keys and other resources across runs.
  • turns and health tracking — Keep health above zero; if you drop to zero, evacuation occurs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Phoenix is a self-guided solo puzzle game with mechanics such as deck building, movement puzzle, and resource management.
  • The game starts off easy but ramps up to medium to high complexity brain burner.
  • Time Phoenix is a resettable legacy style campaign game.
  • Each run is a puzzle scenario.
  • Your job, reach shiny crystals to gain permanent upgrades, navigate through locked doors, overcome dangerous enemies, and eventually confront the mech lord itself.
  • Keep your health above zero or the sense a will need to evacuate you to safety.
  • There are different color keys to unlock, even areas that you probably need to return later on once you've leveled up more.
  • There are extra attacks or defenses you can collect, which means less damage you receive from fighting enemies according to their tables.
  • The components featured in this video are prototyped. So rules and artwork are not final.
  • Feels a bit like a video game where you need to find something or certain character. Then go back to the previous area.
References (from this video)
No references stored for this video.
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