Long Dark Sea is an exploration and adventure card game, where deck-building and resource management are its main mechanics.
Play solo or cooperatively with up to 4 players through an interactive board designed from a modular system that allows customization for each game.
Set in a bespoke science fiction universe, embark on adventures in the quest for ancient relics of great power through a campaign mode that divides each scenario into three distinct acts.
The use of the innovative system allows you to explore, battle, and obtain resources during raid cycles to later enhance your character during supply cycles.
Will you survive until the third act, face the final Nemesis, and escape with your life while claiming the loot?
—description from the designer
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Long dark C is a Cooperative card driven campaign game
- we have several campaigns and each campaign plays in separate acts
- it's a Cooperative card driven campaign game
References (from this video)
- Cooperative play
- Campaign-based structure with acts
- Easy mode available for accessibility
- space pirates seeking relics, desert exploration, lost city
- Desert planet in the Luminara system
- campaign-driven, story-based
Mechanics (from transcript analysis)
- Campaign — The game is divided into campaigns and acts with evolving stories.
- Campaign-based acts — The game is divided into campaigns and acts with evolving stories.
- Cooperative Game — Players work together to complete raid objectives and manage threats.
- cooperative play — Players work together to complete raid objectives and manage threats.
- Delusion tokens and companion cards — Tokens that modify actions and companion cards that provide abilities.
- Hand management and deck building — Players manage a hand of cards and can upgrade between scenarios.
- Hidden Victory Points — Gaining XP and quest counts to progress and end the act.
- Immovable locations and phase sequencing — Some locations stay fixed; phases alternate with a defined order.
- Observatory dice and loot — Dice rolls during exploration provide resources, quest counts, and skulls.
- Quest and threat tracks — Two tracks track quest progress and threats advancing toward the players.
- Raid/Scenario phases — Turns alternate between character actions and scenario/raid card resolution.
- Range-based exploration and boosts — Exploration actions require cards with range and strength, with boosts to improve results.
- Track Advancement — Two tracks track quest progress and threats advancing toward the players.
- Variable Phase Order — Some locations stay fixed; phases alternate with a defined order.
- Victory conditions and experience points — Gaining XP and quest counts to progress and end the act.
Video topics + discussion points
Quotes (from this video)
- Long dark C is a Cooperative card driven campaign game
- we have several campaigns and each campaign plays in separate acts
- it's a Cooperative card driven campaign game