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Tibetana box art

Tibetana

Game Info
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Age
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Creator Score
Mechanic profile
Waiting on more creator content
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Waiting on more creator content
Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video TtDCdx5VByc Brettspielblog - Die besten Brettspiele im Test Top List at 7:15 sentiment: positive
video_pk 159651 · mention_pk 438363
Brettspielblog - Die besten Brettspiele im Test - Tibetana video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very pretty aesthetic
  • Cultural theme
Cons
none
Thematic elements
  • Building pagodas and influencing spirits
  • Tibet
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players build pagodas and influence energy chains.
  • Worker Placement — Priestesses are used to build energy chains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have rarely played a trick-taking game, or a two-person thing, that has made my brain smoke so much until you really figure out how to play it well.
  • But the puzzle alone: when do I play which card, what does that do for the rest of my hand? That's just crazy.
  • So, in a way: Faust has to accomplish a task twice, while the other person wants to prevent it from happening, and I think that works much better than Scotland Yard—no, not Scotland Yard, than Jekyll and Hyde, which I generally liked as well.
  • And the expansion isn't just an expansion at all; it’s a standalone game.
  • I believe over 200 are possible by now, and I’ll try that out sometime, too.
  • It has the basic mechanics of Agent Avenue, and if you're thinking, wow, that Agent Avenue mechanic with the open offer and the face-down offer, you have to decide on something and one thing can be good for you, the other thing can be bad for you.
  • I thought that was super, I thought it was mega.
  • I liked that the artwork was designed so colorblind people can play it, even though there is blue.
  • If you know how to play, you might be able to rattle it off in 45 to 60 minutes.
  • And the other player also always gets to perform the action that is currently active for them.
  • And the contracts are also very exciting because they are always designed so that one side of this card points toward me.
  • If you like games like Beer and Bread or Wine and Cheese, then you will love Windmill Valley Duel—Flower Street Duel—
  • I thought it was mega. It was super fun.
  • But if I had the choice between Compile and Biters, I would always pick Biters, just because of this Mad Max setting, this post-apocalypse, we have these cool cars, we have this row of vehicles, we can always either drive with our cars, meaning swap positions with the car in front, or activate their special ability...
  • And the problem is, we're not just driving for fun, we're fleeing an evil sandstorm, and it always swallows the last car.
  • I think it's great thematically. I really feel the theme in this game. I think the artwork is amazing, and the only downside to the game is that I need four or five games, which are played in 10, 15 minutes, to get an overview of it.
  • Because the effects are only ever written on one side. There is always so much empty space at the top; I would have really liked it if they were also printed on the other side with keywords or symbols.
References (from this video)
No references stored for this video.
Video 2S378blWDRQ Board Game Sanctuary Top List at 12:59 sentiment: positive
video_pk 151945 · mention_pk 426663
Board Game Sanctuary - Tibetana video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful Tibetan art style
  • Expresses Tibetan culture
  • Unique theme
Cons
  • Very small first-time publisher and designer
Thematic elements
  • Tibetan culture and controlling factions
  • Tibet
Comparison games
  • Cosmic Frog
  • Inish
Mechanics (from transcript analysis)
  • Area Control — Players control factions and move them across a hex map.
  • Asymmetric powers — Deities arise from the landscape and can be used by either player for special asymmetric powers.
  • Combat — Sentinels protect channels that build pagodas.
  • Resource Management — Players channel energy from terrain to build pagodas.
  • Worker Placement — People extract energy to build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a game where you're going to be racing into a Mayan temple, collecting knowledge in the form of different idols, taking photographs, and trying to escape the temple before the boulders seal the entrance.
  • This next game has you exploring a symbiotic nature relationship between trees and fungi.
  • Do you like the idea of going and taking pictures of beautiful landscapes, traveling afar, and journaling all in a beautiful photo album?
  • I love animals and anything to do with animal conservation.
  • Have you ever wanted to curate your own vintage collection of cheese?
  • This is probably the coolest mushroom game out of the lot.
  • This is just one that has been on my radar for a very long time, and I know that this particular game has actually already had two editions prior to the one that's coming out in 2024.
  • I have heard it heard that it's a little bit more of a next level Istanbul, and I've played Istanbul quite a lot, and I really love that game.
References (from this video)
No references stored for this video.
Video HgO4cfuFAnA Meeple University Rules Teach
video_pk 70552 · mention_pk 167561
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tactical battle for control as players will place and move Guardians for protection and priestesses for worship
  • the first player to build three five-story pagodas or whoever has the most points in pagodas when the game reaches its end will be the winner
  • this is a resin prototype the final game pieces will be plastic and much more flexible and durable
  • we'll take you through what the five demons do
References (from this video)
No references stored for this video.
Video HgO4cfuFAnA Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 70552 · mention_pk 336399
Meeple University - Tibetana video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • pagodas, guardians, priestesses, demons in Tibetan culture
  • Buddhist Tibet
  • tactical battle for control
Comparison games
none
Mechanics (from transcript analysis)
  • build — draw energy from the board and build pagodas, selecting origin and destination territories with constraints
  • end_conditions — game ends if one player completes three pagodas of five stories, if a player has no pagodas, if the final energy is drawn, or if 10 turns pass without energy being drawn
  • Exert — spend energy to take a fourth action; exert can apply to either basic or special actions with a total cost detail
  • Expel — move any one demon to an adjacent territory that has an empty pagota space
  • Move — move a priestess or guardian to an open slot in an adjacent territory
  • portal — regenerate/relocate both portals around the edge of the board
  • summon — roll the summon die to determine which demon is summoned; demons have natural, agitated, and exploding states
  • Train — bring new guardians or priestesses from your supply to an empty space in a territory
  • Tutorial — bring new guardians or priestesses from your supply to an empty space in a territory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tactical battle for control as players will place and move Guardians for protection and priestesses for worship
  • the first player to build three five-story pagodas or whoever has the most points in pagodas when the game reaches its end will be the winner
  • this is a resin prototype the final game pieces will be plastic and much more flexible and durable
  • we'll take you through what the five demons do
References (from this video)
No references stored for this video.
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