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Groundbreakers

Game ID: GID0453046
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Showing 1–2 of 2
Video y70YYzCnjFA MLE University Discussion
video_pk 70562 · mention_pk 167571
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays two to five players with mechanics such as hand management and take that
  • the game is of light complexity
  • end of round is triggered when a player is out of cards
  • you can use your asymmetric groundbreaking effect like mine to draw two cards and discard up to three collectible cards of the current age
  • you can draw two cards and discard up to three collectible cards of the current age
  • the opponent can play a reaction card to your effect cards such as to cancel the effect or getting you to draw two
  • the player with the least negative points has advanced Through the Ages the best and Easter winner
  • if you get a game you enjoy you'll become happy if you don't you'll become a philosopher
  • the components featured in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
Video y70YYzCnjFA MLE University Discussion at 0:34 sentiment: positive
video_pk 70562 · mention_pk 185385
MLE University - Groundbreakers video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hand management and discard mechanics
  • three-age structure
  • light complexity suitable for quick play
  • asymmetric effects
  • interactive counterplay via reaction cards
Cons
  • prototype components; rules and artwork are not final
  • some garbled narration may obscure details
Thematic elements
  • Advancing through history with card sets
  • Historical figures across three ages
Comparison games
  • Through the Ages
Mechanics (from transcript analysis)
  • age-appropriate play/discard restrictions — you can only play/discard cards according to current or previous age
  • draw and discard actions — actions include drawing cards and discarding collectible cards
  • Hand Management — manage cards in hand to discard efficiently
  • reaction/cancel mechanics — opponents can cancel effects with reaction cards
  • round-based scoring — end of round when a player runs out of cards; negative points tracked
  • set collection by age — collect collectible cards representing one per age and discard to complete sets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays two to five players with mechanics such as hand management and take that
  • the game is of light complexity
  • end of round is triggered when a player is out of cards
  • you can use your asymmetric groundbreaking effect like mine to draw two cards and discard up to three collectible cards of the current age
  • you can draw two cards and discard up to three collectible cards of the current age
  • the opponent can play a reaction card to your effect cards such as to cancel the effect or getting you to draw two
  • the player with the least negative points has advanced Through the Ages the best and Easter winner
  • if you get a game you enjoy you'll become happy if you don't you'll become a philosopher
  • the components featured in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
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