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16 Candies box art

16 Candies

Game ID: GID0453064
Game Info
Year
2024
Collection
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Description

16 Candies is a fast-paced and sweet family game for 3-4 players. In each round, players draw and discard cards featuring different types of candy, trying to form the best hand they can with their 3 cards.

When a player thinks they have the best hand, they can shout "I GOT CANDY!" Opposing players will have 1 final turn to optimize their hand before the round ends, at which point all players will reveal their hands. The player with the worst hand must remove a penalty amount of candy from their starting supply of 16 cardboard candies (or real candy, if you choose to play with it).

The game ends when only one player has candy left in their supply, and that player is the winner. With quick turns and a fun theme, 16 Candies is a tasty treat for game nights with family and friends.

-description from designer

Description

16 Candies is a fast-paced and sweet family game for 3-4 players. In each round, players draw and discard cards featuring different types of candy, trying to form the best hand they can with their 3 cards.

When a player thinks they have the best hand, they can shout "I GOT CANDY!" Opposing players will have 1 final turn to optimize their hand before the round ends, at which point all players will reveal their hands. The player with the worst hand must remove a penalty amount of candy from their starting supply of 16 cardboard candies (or real candy, if you choose to play with it).

The game ends when only one player has candy left in their supply, and that player is the winner. With quick turns and a fun theme, 16 Candies is a tasty treat for game nights with family and friends.

-description from designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video IwqFYKxFWLs DaniCha Discussion at 5:43 sentiment: positive
video_pk 87747 · mention_pk 295747
DaniCha - 16 Candies video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful candy-themed art and foiled cards
  • Tiny game fits three titles in one box
  • Two to four players; approx. 20 minutes
  • Foiled cards add flair
Cons
  • Not solo-friendly
  • Very small components may be fiddly; sleeves may not fit easily
Thematic elements
  • Array
  • Candy-themed world
  • Competitive multi-player (non-solo for this entry)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are truly small box games
  • oh wow how old school does this look
  • I plan on doing some solo playthroughs of these
  • I love small box games
  • volume one so I'm expecting to be future volumes as well
  • not solo friendly it is two to four players takes about 20 minutes
  • the art is very interesting it's very colorful obviously it's got that candy theme
  • foiled cards which pretty neat
  • I might be able to do a how to play for 16 Candies even though it's not solo friendly
References (from this video)
No references stored for this video.
Video DeUaIaPOWms UndeadVikingVideos Discussion at 57:34 sentiment: negative
video_pk 84709 · mention_pk 282666
UndeadVikingVideos - 16 Candies video thumbnail
Click to watch at 57:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • bad accents
  • dated
Thematic elements
  • coming of age
  • suburban America
  • teen comedy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just a big scammy Mc Scammerton thing.
  • Kickstarter did not complete a thorough review of the game before long on their platform.
  • The established ones definitely have just such a strong foothold uh that it's it's hard to
  • This sucks.
  • It was an interesting idea, but poor execution.
  • Birmingham is number one on BGG.
  • It is a phenomenal game.
  • I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
  • The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
  • I liked Merlin.
  • It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
  • Don't call me a criminal. Don't call me a liar.
  • The reason why most stretch goals work is that they aren't they don't work like they used to
  • If you don't like it, don't back it.
  • Well, maybe you should have been uh on time.
  • Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
  • It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
  • I I've thought since day one that that is a cool ass looking game.
  • Why change the nice cover of the box?
  • I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
  • It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
  • Nearly impossible to win the game.
  • Quantum was great.
References (from this video)
No references stored for this video.
Video a0Zs7q6-BOk Maple University Discussion
video_pk 70580 · mention_pk 167589
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the sweetest game where you can actually eat the game"
  • "the game is soft light complexity"
  • "the player with the fewest matching candies suffers the penalty"
  • "ah got candy"
  • "the most candies to taste that sweet sweet victory"
References (from this video)
No references stored for this video.
Video a0Zs7q6-BOk Maple University Discussion at 0:05 sentiment: positive
video_pk 70580 · mention_pk 184532
Maple University - 16 Candies video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun candy-themed concept
  • soft light complexity making it approachable
  • two to four players
  • hand management with rotation adds tactical decision-making
  • clear win condition: most candies
  • risk/reward elements with potential bonus tokens
Cons
  • prototype components and artwork; not final
  • rules and artwork are not final as stated
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — players start with 16 candy tokens and maintain or lose them based on game events
  • draw from discard or draw deck — on a turn, a player may draw from the discard or the draw deck
  • Hand Management — players manage their hands of candy cards, including rotation and discarding to optimize matches
  • penalty for fewest matches — the player with the fewest matching candies suffers a penalty equal to their current penalty amount
  • rotate cards in hand — players can rotate their cards in hand to influence potential matches
  • set/collect matching candies — players aim to collect the most matching candies to maximize score
  • Token-based scoring — players start with 16 candy tokens and maintain or lose them based on game events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the sweetest game where you can actually eat the game"
  • "the game is soft light complexity"
  • "the player with the fewest matching candies suffers the penalty"
  • "ah got candy"
  • "the most candies to taste that sweet sweet victory"
References (from this video)
No references stored for this video.
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