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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–5 of 5
Video y4l8bIqYav8
Meeple University Top 10 List at 14:20 sentiment: positive
video_pk 88561 · mention_pk 233809
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever and different party game idea.
- Allows for flexible storytelling.
- Fun to tell little stories.
- Great for family games.
Cons
none
Thematic elements
- Players tell stories based on a secret D20 roll, describing their level of success or failure.
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — Other players try to guess the number rolled based on the story.
- Party Game — Designed for groups and social interaction.
- Role-playing — Combines role-playing elements with guessing mechanics.
- Storytelling — Players tell stories based on their secret roll.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I cannot believe this is July
- we are going to tell you a bit about what's going on with us
- Everything qualifies we have done paid work on some of these videos but that does not factor into the decision
- It's a great conversation starter game it's a great icebreaker game at Meetup as well
- This is my number two well I've seen this before what the game's about what I love about it is that solo puzzle it's so good
- This is my number one game is the shared one Fable the spirit lens
- So check it out if you are going to Gen Con please do check it out and it in retail afterwards
- Please let us know if you have any comments any questions let us know what your top game is
References (from this video)
No references stored for this video.
Video kGWETVxgg-k
UndeadVikingVideos Discussion at 2:01:43 sentiment: neutral
video_pk 87757 · mention_pk 229868
Click to watch at 2:01:43 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
- Not cool
Thematic elements
- Storytelling
- Party game
Comparison games
none
Mechanics (from transcript analysis)
- Storytelling — It is a storytelling party game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
- this system was had its cool things it had some cool things but it also had just some garbage ideas
- it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
- the Marvel superheroes game was like the Marvel Universe
- spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
- it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
- I think it's in my top 25 or 50 games of all time
- the game just chef's kiss
- Shadows of Brimstone game and it's just like yeah doing nothing
- Brimstone is our money maker they they'll milk the dead
- it's sort of a Rog likee and I think it doesn't get enough credit
- like you're doing the same thing just longer and more tedious and more like that's that's bad
- the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
- it was it was insane yes crazy what people go foil covers bring to the end
- the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
- the cards were tiny
- Shadows of Brimstone game and it's just like
- we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
- it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
- I hate those things yeah I pick every box sleeve off of every game I've ever got
- we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
- the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
- I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
- I don't make anything so what's the point of
- I don't have to pay $5 just so sit at a [ __ ] table now
- we're not coming here anymore you come to my house for board game night that's it
- well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
No references stored for this video.
Video Ns-FS9QS4YY
The Cardboard Herald Discussion at 1:41 sentiment: positive
video_pk 83775 · mention_pk 211754
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great entry point to RPGs
- Accessible for non-RPGers
- Focus on role playing
- Party game
Cons
- No deep mechanics
Thematic elements
- role playing
- storytelling game
Comparison games
- D&D
Mechanics (from transcript analysis)
- Dice Rolling — The hook of the game really is that loop of D and D, roll a die dice, tell a story.
- Guessing Game — It just kind of turns it on its head and makes it a guessing game.
- Party Game — It really is a party game.
- Role-playing — This is a role playing party game.
- Storytelling — It's a storytelling game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's the last day of Packs Unplugged and you have unveiled Glimmer Deep.
- It's an engine builder that has very asymmetric factions and abilities, but in the game, you all are developing your subterranean civilization.
- Now, Adventure Party.
- I love it as an entry point to RPGs.
- The hook of the game really is that loop of D and D, roll a die dice, tell a story.
- So with Glimmer Deep, it's actually of all the games that we've designed and published, it's the game that I've been working on the longest.
- I think probably the hardest has been how to develop the asymmetric factions.
- So, we've actually signed our first game uh first game that it's not my design. I'm really excited about it.
- Number one, go to our website windsmiths.com. sign up for our newsletter.
- Absolutely jack.
References (from this video)
No references stored for this video.
Video jdWaNqb6oAs
Meeple University Rules Teach
video_pk 70595 · mention_pk 167604
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Adventure party is a party family like RPG guessing game where you and your fellow adventurers are facing different scenarios roll your dice and describe how you face the challenge to give clue so others can guess your number from 1 to 20."
- "it's more the journey not the destination"
- "you can bend the rules"
- "be creative be yourself"
- "the components featured in this video are prototyped so rules and artwork are not final"
References (from this video)
No references stored for this video.
Video jdWaNqb6oAs
Meeple University Rules Teach at 0:06 sentiment: positive
video_pk 70595 · mention_pk 234239
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- light complexity making it accessible to 3-8 players
- cooperative storytelling with shared and individual scoring
- flexible rules inviting creativity
- role of guest Master adds dynamic interaction
Cons
- prototype components and non-final rules
- reliance on player creativity may lead to variability in experience
Thematic elements
- storytelling adventure with dice-based clue guessing
- fantasy dungeon/castle environment (e.g., dark wizard's castle, Medusa's lair)
- cooperative storytelling with a guest Master guiding scenarios
Comparison games
- Wavelength
- Scroll of Heroes
Mechanics (from transcript analysis)
- components are prototype — Prototyped components; rules and artwork are not final in this video.
- D20 dice roll with hidden result — A guest Master rolls a D20 behind a screen and the number determines the outcome being described.
- describe outcome to guide guessing — Players describe how their character faces the challenge to give clues so others can guess the roll result (1-20).
- flexible rule set — Rules can be bent or changed; players encouraged to customize to fit fun.
- guessing numbered outcomes — Other players guess the number, with rewards for exact or near-exact guesses.
- guest Master scenario cards — A guest Master selects a scenario card (e.g., Medusa's lair) and rates the results for everyone.
- scenario-based play length — The game can run between 1 and 3 full scenarios per session.
- Simultaneous scoring — Experience points are earned as a team; Glory points for individuals based on guessing accuracy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Adventure party is a party family like RPG guessing game where you and your fellow adventurers are facing different scenarios roll your dice and describe how you face the challenge to give clue so others can guess your number from 1 to 20."
- "it's more the journey not the destination"
- "you can bend the rules"
- "be creative be yourself"
- "the components featured in this video are prototyped so rules and artwork are not final"
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5