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Aelderman

Game ID: GID0453098
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video NKwoDt0ihBQ Getting Games Discussion at 2:21 sentiment: neutral
video_pk 89789 · mention_pk 239046
Getting Games - Aelderman video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • unclear level of interest for the speaker
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — euro-style mechanics involving action points
  • Area Movement — area movement elements
  • bidding — bidding mechanics
  • Income — income as a game element
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a relatively lightweight card game
  • looks very pleasant
  • i would love to try at some point
  • aesthetically pleasing vibe
  • i'm genuinely curious to learn more about this
References (from this video)
No references stored for this video.
Video t47jFiuUQx4 Meeple University Top 10 List at 11:41 sentiment: positive
video_pk 89371 · mention_pk 237234
Meeple University - Aelderman video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting market mechanism
  • Economic trading game
Cons
none
Thematic elements
  • Economic
  • Hanseatic League era
Comparison games
none
Mechanics (from transcript analysis)
  • economic — Described as an economic trading game.
  • market management — Uses a wheel to manage the market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
  • plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
  • next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
  • next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
  • if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
  • this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
  • so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
  • if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video _ceDvAUIKkQ Hungry Gamer Other at 19:16 sentiment: positive
video_pk 80760 · mention_pk 197773
Hungry Gamer - Aelderman video thumbnail
Click to watch at 19:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I'm still your alderman.
  • Really glad we got it back to the table
  • looking forward to maybe continuing my reign as alderman
Cons
  • we were tired
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Economy management — So complex with the economy and how it works and the limitations of how you get things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so hard to get to the table because, in my players going, all five players need to understand the game or it will fall apart.
  • HOW DO YOU KEEP GETTING AWAY from me?
  • The best game I played at KublaCon Prime 2026 is Red Dragon Inn Battle for Greyport.
  • If you are a fan of a cooperative deck building game that my favorite thing I always say is you get more cards, but you always get a card.
  • I love it so much I played it twice at one con.
  • I still say it is the one to go to in the Bay Area, bar none.
References (from this video)
No references stored for this video.
Video mbn78tikwQw Discussion at 7:38 sentiment: positive
video_pk 80510 · mention_pk 195986
Aelderman video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun, despite being 'dry'.
  • Has real stakes with a championship ring for the winner.
  • Engaging market mechanism with a rotating wheel.
  • Requires thinking several turns ahead.
Cons
  • Didn't love the short version of the game.
  • Players have to pay for buildings and the land they build on.
  • Requires going all over the map to gather stuff.
  • Randomized action points can be a factor.
Thematic elements
  • Political positions, building and resource management.
  • German
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a randomized number of action points each turn.
  • Area Control — Players place influence on the map, which is used for voting.
  • Engine Building — Involves a lot of engine building.
  • Resource Management — Requires optimization of resources.
  • Worker Placement — Players move ships between islands to collect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
No references stored for this video.
Video jVZt1eCXuJc Meeple University Playthrough
video_pk 70615 · mention_pk 167624
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are using a prototype copy of the game and so the rules and components may not be final
  • timing is a major part in this game
  • this is a seafaring trading game
  • we are in round one of five here
  • it's a good first step towards playing the full game of element
References (from this video)
No references stored for this video.
Video jVZt1eCXuJc Meeple University Playthrough at 0:09 sentiment: positive
video_pk 70615 · mention_pk 236527
Meeple University - Aelderman video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wheel-driven action selection provides dynamic decision points.
  • Multiple city actions and strong area control elements.
  • Large variety of buildings (20) with different effects.
  • Feasts generate significant influence and movement.
  • Introductory variant exists for learning the wheel system.
Cons
  • Some actions are weaker (e.g., simple money-focused action).
  • Low-value resources can be hard to acquire late in the game.
  • Rule components are from a prototype copy; may not be final.
Thematic elements
  • seafaring trading and area control
  • Northern Hanseatic League up through the Baltic Sea
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Each turn grants action points; players can gain a bonus action point and spend it strategically.
  • Action points and bonus actions — Each turn grants action points; players can gain a bonus action point and spend it strategically.
  • City actions and building network — Construct buildings in cities; build up subsidiary cities to access city actions; many options (up to 20 building types).
  • Council voting and bidding — At round end, players bid influence cubes for council cards; top bids earn the strongest points and cards.
  • Feasts — Hosting feasts converts resources into influence cubes, generating points.
  • Influence Points — Hosting feasts converts resources into influence cubes, generating points.
  • Queue of actions per city — Each city card offers multiple actions with varying action point costs; players choose up to two actions per city visit.
  • Resource generation and storage — Goods are produced by cities; storage capacity limitations require planning; certain buildings upgrade resources.
  • Resource Management — Goods are produced by cities; storage capacity limitations require planning; certain buildings upgrade resources.
  • Wheel-based Action Selection — Wheel position and its rotation determine available actions and their costs across cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are using a prototype copy of the game and so the rules and components may not be final
  • timing is a major part in this game
  • this is a seafaring trading game
  • we are in round one of five here
  • it's a good first step towards playing the full game of element
References (from this video)
No references stored for this video.
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