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Holotype: Mesozoic North America box art

Holotype: Mesozoic North America

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Waiting on more creator content
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Waiting on more creator content
Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video e5O3IqnazHc Rahdo Runs Through Discussion at 1:23:40 sentiment: positive
video_pk 151915 · mention_pk 426427
Rahdo Runs Through - Holotype: Mesozoic North America video thumbnail
Click to watch at 1:23:40 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Elegant and accessible worker placement mechanics
  • Good introductory game for worker placement
  • Asymmetrical gameplay through power progression
  • Theme is engaging but not overwhelming
  • Considered a hidden gem
Cons
  • Can be hard to find
Thematic elements
  • Researching dinosaurs
  • Abstract (theme doesn't heavily influence mechanics)
Comparison games
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Resource Management — Managing collected cubes to spend on dinosaurs.
  • Set Collection — Players collect cubes (fossils) to publish dinosaur papers.
  • Variable player powers — Players can choose special powers as the game progresses.
  • Worker Placement — Players place workers (big and small) on action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Indiana Jones theme from Fantasy Flight from it looks like about 15 16 years ago where you're going into the dungeon or not the dungeon the um you know trying to find treasures somewhere hidden in the temple or something.
  • it is just so much game and such a small package. Another one that's so hard to find. I hope that this gets a reprint.
  • I like the bidding of troops and like assigning troops on advantages and using your troops in like a strategic way and going back and forth with like the defender and the attacker and being like, 'All right, I can do this and then that counters you here.'
  • The combination of mechanisms doesn't make any sense to me, but at the same time, I totally want to play this.
  • This is Recall. Uh, and this is sort of the spiritual successor to Revive.
  • There can be only one. It is Nura from Danny Garcia, my second favorite designer of all time uh and super hot publisher Deve.
  • Shout out to Board States. It it is such an awesome thing to do with this with a with a really awesome friend of mine and and co-host, Jazz.
  • John was like always teaching me games, always playing stuff with me, always so welcoming and so open. And so he's he's the type of guy who like brings people to the table, brings a huge group of people. It doesn't just like sit down with his own click of people. He's always like opening his table to people who are around and like teaching anybody who will walk by. He's like one of the nicest guys.
  • He is always trying new stuff. He is not just sticking to try and true. Hey, here's all the top 10s and all of that. He um and what he's been doing this year, I really appreciate. He has been doing a series of interviews with board game makers and also board game media folks.
  • So, what he's doing is he's actually playing the games with the developers. And by the way, Rolley Rolling Deep Reggie Rolling Deep, you got to check this out. He sits down and plays a full game of Rolling Deep.
References (from this video)
No references stored for this video.
Video VbQweqKrpQk Meeple University Rules Teach
video_pk 70616 · mention_pk 167625
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • holotive is a continuous worker placement game
  • the player who earns the most points before the research track is complete or before and off Global objectives are full will win the game
  • there are five different actions in the game
References (from this video)
No references stored for this video.
Video VbQweqKrpQk Meeple University Rules Teach at 0:04 sentiment: neutral
video_pk 70616 · mention_pk 236533
Meeple University - Holotype: Mesozoic North America video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • paleontology research and fossil excavation
  • Mesozoic North America
  • competitive publication-based research tracking
Comparison games
none
Mechanics (from transcript analysis)
  • bumping/priority — You can place a worker on occupied spaces if your worker has equal or higher priority; bumped workers return to their owner's lounge.
  • End game and scoring — End triggers: field advancement track ends or enough global objective cards are full; score holotypes and fossils, with deductions.
  • End Game Bonuses — End triggers: field advancement track ends or enough global objective cards are full; score holotypes and fossils, with deductions.
  • field expeditions — Field Expeditions draw and resolve expedition cards to gain fossils and other benefits.
  • fossil storage and exchanges — Collect fossil cubes and exchange them for research cubes or other colors at the Museum, with a storage limit.
  • global objectives and milestones — Global objectives exist as disks; meeting them grants bonuses and can be claimed by reference/disks.
  • Hand Management — Start with a hand of specimen cards and choose personal objectives to keep; no hand limit.
  • Worker Placement — On your turn you move a worker onto an action space and resolve its action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • holotive is a continuous worker placement game
  • the player who earns the most points before the research track is complete or before and off Global objectives are full will win the game
  • there are five different actions in the game
References (from this video)
No references stored for this video.
Video snvUv9iz_vU Board Game Dad Review at 0:00 sentiment: positive
video_pk 42665 · mention_pk 426767
Board Game Dad - Holotype: Mesozoic North America video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging displacement mechanic that creates tactical interaction and opponent-forcing decisions
  • Clear icons and symbols; scalable board layouts for different player counts
  • Upgrades that sustain momentum and add player-driven progression
  • Accessible for families; works well with players new to euro-style games
  • High-quality dinosaur artwork and card illustrations
Cons
  • Significant luck from card draws and dice rolls; some tension is luck-driven
  • Theme can feel underpowered or not strongly integrated into gameplay
  • Early game pace may feel slow for some groups
  • Icon-dense components can be visually busy and slightly distracting
Thematic elements
  • Discovery and publication focus within a scientific research setting, driven by a hierarchy of researchers and the act of publishing.
  • Paleontological dig across Triassic, Jurassic, and Cretaceous periods; discovery and publication of holotype dinosaur species.
  • Educational flavor with color-coded resource tokens; flavor text exists but gameplay emphasizes mechanics and objectives.
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • Expeditions and dice-driven exploration — Field expeditions reveal dig sites; dice of Triassic (purple), Jurassic (blue), and Cretaceous (green) colors are rolled to determine fossils gained.
  • Global and private objectives — Players pursue private objectives and global objectives; publishing and rewarding objectives drives scoring dynamics and interaction.
  • Museum trade and resource conversion — Museum collections allow trading fossils for different fossils or for more research cubes, shaping long-term planning.
  • Resource Management — Fossils (colored by period) and research cubes are required to publish holotypes and score points.
  • Resource management and publication — Fossils (colored by period) and research cubes are required to publish holotypes and score points.
  • Track Advancement — Publishing holotypes advances a length track that triggers upgrades, improving actions and capacity for players.
  • Upgrade progression and game length track — Publishing holotypes advances a length track that triggers upgrades, improving actions and capacity for players.
  • Worker hierarchy with three ranks — Archaeologists, grad students, and field assistants determine action power and card draw capabilities; rank affects how much you can accomplish.
  • Worker Placement — Players place workers to take actions; displaced workers return to their owner and can be re-used. Higher-ranked workers can displace lower-ranked ones.
  • Worker placement with displacement — Players place workers to take actions; displaced workers return to their owner and can be re-used. Higher-ranked workers can displace lower-ranked ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic entry-level game.
  • This is a fun work replacement game that you can play with people who haven't played games that are Euro style or very complex.
  • The turns are so fast that's what made it so light and fun for us.
  • I love the pace of this game.
  • I would rate this game for ages 8 and up.
References (from this video)
No references stored for this video.
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