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Gathering Gloom

Game ID: GID0453103
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video pdIXWsxp0_g Dungeon Dive Review at 0:36 sentiment: positive
video_pk 72289 · mention_pk 170503
Dungeon Dive - Gathering Gloom video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and memorable storytelling driven by mechanics
  • art and components are visually appealing and thematically cohesive
  • deep interlocking systems that create narrative moments
  • sound design of events (peril, evidence, stalkers) adds tension
  • great solo/play experiences and accessible for horror fans
Cons
  • learning curve and potential fiddliness of iconography
  • some production aspects (player boards) could be sturdier
  • rulebook can be dense and learning takes a while
Thematic elements
  • monsters masquerading as benign townsfolk; fear, manipulation, and secrecy
  • Banebridge Village in a gothic horror setting where monsters live among villagers
  • story creation through interlocking mechanisms and evolving events
Comparison games
  • A Touch of Evil
  • Arcadia Tanner
Mechanics (from transcript analysis)
  • asymmetric player powers — play as monsters from the Charming Family with unique starting decks and traits
  • asymmetric player roles — play as monsters from the Charming Family with unique starting decks and traits
  • Deck building — deed cards create and modify a personal deck to gain trait symbols
  • deck-building — deed cards create and modify a personal deck to gain trait symbols
  • risk management — manage fear, stalkers, and a doom/gloom track that escalates difficulty
  • set collection — collect traits (acumen, charm, horror, strength) to satisfy crisis requirements
  • set collection / symbol matching — collect traits (acumen, charm, horror, strength) to satisfy crisis requirements
  • threat management / doom track — manage fear, stalkers, and a doom/gloom track that escalates difficulty
  • worker placement — place monsters' actions across locations to trigger effects and advance crises
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Gathering Gloom is not a simple game. It isn't overly complex, but there is a lot going on."
  • "Gathering Gloom is a fantastic game. This is the exactly the kind of game that I love to discover and that I love to play."
  • "This is one of the best games I've played this year."
  • "I absolutely love that. In my last game, I was playing as the werewolf and I had two villagers out and they were both lawmen..."
References (from this video)
No references stored for this video.
Video SLyEfb2absU Meeple University Playthrough
video_pk 70621 · mention_pk 167630
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
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