A chameleon’s life isn’t easy–constantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food. No one truly appreciates the chameleon’s plight!
You are a chameleon just trying to make your way in this world, eating one bug at a time. Eat specific colors of bugs in the right order to win. Snatch tasty insects right out from under your opponents as you navigate the board fraught with dangerous snakes and other competitive chameleons.
Players take turns moving around the board to collect bugs of their same color. Throughout the game players roll to add more bugs to the board. As chameleons, players can change their own color in order to eat new bugs and pass safely by snakes of the same hue. The game includes 21 colored chameleon meeples for this very purpose.
As players start and complete objective cards they collect achievement cards which can help with additional actions or alternative ways to score. Whenever an objective is completed, the active player rolls a die and moves a progress marker along the game track. When the marker reaches the end, the game is over and all players tally their scores.
—description from the designer
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- A game is a game. Play it and have a good time.
- this is just plain and simple fun.
- Nothing better than tons and tons of dice.
- This game is what games are all about.
- This is a fantastic experience, and it's original, it's smart, it's fun, it's dice drafting, it's utilizing some strategies, it's just it's just plain good.
- Just a game that is plain and simple fun.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- in life of a chameleon players are competing chameleons trying to hop around their ecosystem and eat bugs in specific sequences in order to score objective cards
- there are four different main actions in the game and on a turn you can take three different actions or repeat the same action multiple times
- snakes are predators to the chameleons and although the chameleons are never eaten by the snakes in the game they once again need to camouflage themselves to hide
- the player with the most points when the track reaches the end 16 or 20 depending on your player count will win the game
References (from this video)
- Clear step-by-step instruction
- Multiple action choices per turn
- Flip color mechanic adds depth
- Rules can be complex with many interactions
- End-game track can end game abruptly
- camouflage, predator-prey dynamics, color-changing to hide and eat
- an ecosystem with chameleons, bugs, and snakes
- board-game narrative conveyed through color-changing chameleons and actions
Mechanics (from transcript analysis)
- change_color — Discard current color card and replace with a face-up card or draw from deck; change your chameleon's color.
- eat_bug — Remove a matching colored bug from current space and place on an objective card, stash, or supply as specified.
- end_game_track — Advancement of a black marker along a track by a die roll at end of turn after completing objectives; ends when marker reaches 16/20 depending on players.
- free_actions — Eat bugs, place bugs on objective cards, or play achievement cards; performed on your turn only.
- lie_in_wait — Set color dye to chosen color, roll a d20, place a bug on the matching space; may repeat up to three times, leading to scaring mechanics.
- move_chameleon — Move your chameleon one step to an adjacent space.
- move_snake — Move any one snake piece to an adjacent space; snakes can be moved across a chain until an empty space is reached.
- objective_cards_and_achievements — Place bugs on objective cards to score and gain achievement cards; goals can be hide or gather.
- scare_bugs — If a bug shares a space with a chameleon of different color, it is scared and must be moved by the active player; can chain scares.
- Track Advancement — Advancement of a black marker along a track by a die roll at end of turn after completing objectives; ends when marker reaches 16/20 depending on players.
Video topics + discussion points
Quotes (from this video)
- in life of a chameleon players are competing chameleons trying to hop around their ecosystem and eat bugs in specific sequences in order to score objective cards
- there are four different main actions in the game and on a turn you can take three different actions or repeat the same action multiple times
- snakes are predators to the chameleons and although the chameleons are never eaten by the snakes in the game they once again need to camouflage themselves to hide
- the player with the most points when the track reaches the end 16 or 20 depending on your player count will win the game