Game Info
Year
2023
Collection
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Description
Circus Break is a fast-paced card flipping game, which involves players competing with each other, in order to obtain a key to escape from the circus that is run by a horrible owner.
Each player receives a unique character at the start of the game, which needs to be hidden until you wish to use the characters' abilities.
You will need to identify turned-over cards and use them wisely to process the game, read more cards, obstruct others etc. , and eventually be the first to escape the circus by using the key.
Our game contains different character abilities, varieties of action cards, random game-changing events. This will create countless situations and make our gameplay more exciting and fascinating.
—description from the designer
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 635sVsfiQwo
Meeple University Playthrough
video_pk 70643 · mention_pk 167652
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a two to five player memory and card finding game
- this game was designed by donald lam and jason
- it's a quick game probably about 15 minutes
- circus break
References (from this video)
No references stored for this video.
Video 635sVsfiQwo
Meeple University Playthrough at 0:50 sentiment: positive
video_pk 70643 · mention_pk 290145
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- quick, in-and-out play (about 10-15 minutes)
- hidden roles add tension and interaction
- clever asymmetry with animal characters and their goals
- scales nicely from 2 to 5 players
Cons
- Rabbit character is described as the most complex and may be tricky for some players
- hand-management and action economy can slow or hinder players (placing back a card costs a full action)
- certain rules are revealed progressively, which may slow onboarding
Thematic elements
- escape from a circus using collected tools and items
- circus
- hidden roles with memory-driven card finding
Comparison games
none
Mechanics (from transcript analysis)
- draw_and_decide_keep_or_discard — On each turn, a player draws a card, looks at it, and decides whether to keep it or put it back; hand space is limited and taking back cards can take a full action.
- event_cards_and_effects — Event cards can cause all players to return their cards to the pool, significantly altering the board state.
- Events — Event cards can cause all players to return their cards to the pool, significantly altering the board state.
- Hidden Roles — Each player has a role with special abilities; revealing your identity allows you to use that ability.
- hidden_roles_with_reveal — Each player has a role with special abilities; revealing your identity allows you to use that ability.
- key_and_meat_mechanics_and_escape — Escaping requires the key and meat resources (lion needs meat; gate opens when key held and meat is present); the escape is announced and resolved with key/meat conditions.
- resource_collection_to_escape — Characters collect specific resources (e.g., Zoe needs batteries, a torch, and a map; the giraffe/monkey/lion have other food goals) that interact with the escape objective and the key.
- scaling_and_variant_for_two — The game scales down to two players by removing the lion; at three and above, the lion and other roles may be added for higher replay value.
- special_character_abilities — Different characters (Zoe, giraffe, monkey, lion) have unique abilities that affect draws, lookups, blocking, and stealing.
- steal_and_block_actions — The lion can steal a card from another player; the monkey can block (reject) an action via revealing itself; other actions can be used to block or manipulate others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a two to five player memory and card finding game
- this game was designed by donald lam and jason
- it's a quick game probably about 15 minutes
- circus break
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2