It’s been fifty years since Startleton was terrorized by monsters in motor carriages. They were never to be seen or heard of again, and so with time the monsters become nothing but a part of old folks tales and scary campfire stories.
Since then, Spook Manor has sat empty and fallen into disrepair. Recently, a local group of children decided to prove that “there are no such things as monsters ”and so they gathered up the courage to go on an adventure and explore the manor.
You overheard that a group of brave kids are planning to stay the night here soon—this is the perfect opportunity to restore Spook Manor to its former terrifying glory and show them just how wrong they are!
Over the course of the game, you will draft and place twenty Room cards in an effort to restore Spook Manor. Different kids have different fears, and scaring them properly will award more points. In addition to rebuilding the manor and scaring the kids, you’ll also want to invite lots of monsters! Spook Manor was once famous among monsters as a party house. Monsters are terrifying, sure, but they also need something to do, so make sure you’ve got plenty of entertainment lined up for them to get down to. The player who has the best plan (most VP) to restore Spook Manor at the end of the game, wins!
—description from the publisher
Spook Manor Board Game - How to Play
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- set in the same universe as monsters on board
- tile or card laying game in which players will compete against each other to add rooms and invite monsters into their mansions to create the scariest house they can
- you must place adjacent to an existing room
- envelope icon on the bottom
- this is the only icon that requires an immediate action
References (from this video)
- haunted mansion with monsters
- same universe as monsters on board
- Monsters on Board
Mechanics (from transcript analysis)
- Closed Drafting — Each round players secretly choose a card to place, then pass the remaining cards to the left and draw back up, repeating for 20 rounds.
- Compound Scoring — Scoring occurs at the end with several categories: base room points, monster placement, lighting sets, and lobby objectives.
- envelope-triggered action — Some cards show an envelope icon that immediately moves a monster into your lobby.
- final scoring with multiple scoring tracks — Scoring occurs at the end with several categories: base room points, monster placement, lighting sets, and lobby objectives.
- monster placement phase — After building, monsters from lobbies are moved to entertainment rooms with scoring based on color and capacity.
- simultaneous draft with pass — Each round players secretly choose a card to place, then pass the remaining cards to the left and draw back up, repeating for 20 rounds.
- Tile Placement — Players place rooms on the board following adjacency and floor rules; once placed, a room cannot be moved.
- tile/card placement — Players place rooms on the board following adjacency and floor rules; once placed, a room cannot be moved.
Video topics + discussion points
Quotes (from this video)
- set in the same universe as monsters on board
- tile or card laying game in which players will compete against each other to add rooms and invite monsters into their mansions to create the scariest house they can
- you must place adjacent to an existing room
- envelope icon on the bottom
- this is the only icon that requires an immediate action