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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video R3VN3YJj22w
Meeple University Playthrough
video_pk 70666 · mention_pk 167675
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This reminds of RPGs like Final Fantasy and so on.
- It plays like a cooperative battle but it's actually semi-cooperative and whoever has the most skystones or most points from skystones at the end of the game will be the winner.
- The game has a branched story system.
References (from this video)
No references stored for this video.
Video R3VN3YJj22w
Meeple University Playthrough at 0:43 sentiment: positive
video_pk 70666 · mention_pk 242039
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging anime aesthetic reminiscent of Final Fantasy.
- Semi-cooperative gameplay with competitive scoring.
- Branching story system offers replayability.
- Strategic depth in card play and resource management.
- Satisfying combat system with different attack combinations.
- Challenging boss battles with unique mechanics.
Cons
- Can be difficult, with challenging monsters and bosses.
- Unlucky draws can lead to a weak turn.
- The rules for using other players' cards can be complex.
Thematic elements
- adventuring, searching for a creature named Arky
- fantasy world
- story card system
Comparison games
- Final Fantasy
Mechanics (from transcript analysis)
- Boss battles — Bosses have special abilities, can revive, and their attacks can be influenced by game conditions like 'skulls'.
- Card Play — Players play cards in combinations to resolve skills: a pair for skill one, a run of three for skill two, and three of a kind for skill three.
- Combat — Combat sequence is based on speed order, followed by monsters. Players play cards to attack, and monsters have health and armor.
- Deck Building — Players shuffle skill cards into their deck and draw a starting hand.
- exploration — Players choose where to explore, drawing monster cards and encountering enemies.
- friendship order — Determines turn order and can influence the cost of using other players' abilities.
- Resource Management — Players manage 'sky stones' which function as points and a currency to buy items like potions and skill cards.
- soul burn — Players can spend souls to make card effects more powerful.
- Story System — The game uses story cards to progress the narrative, with branching paths based on success or failure in finding objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This reminds of RPGs like Final Fantasy and so on.
- It plays like a cooperative battle but it's actually semi-cooperative and whoever has the most skystones or most points from skystones at the end of the game will be the winner.
- The game has a branched story system.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2