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Epic Seven Arise

Game ID: GID0453146
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video R3VN3YJj22w Meeple University Playthrough
video_pk 70666 · mention_pk 167675
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This reminds of RPGs like Final Fantasy and so on.
  • It plays like a cooperative battle but it's actually semi-cooperative and whoever has the most skystones or most points from skystones at the end of the game will be the winner.
  • The game has a branched story system.
References (from this video)
No references stored for this video.
Video R3VN3YJj22w Meeple University Playthrough at 0:43 sentiment: positive
video_pk 70666 · mention_pk 242039
Meeple University - Epic Seven Arise video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging anime aesthetic reminiscent of Final Fantasy.
  • Semi-cooperative gameplay with competitive scoring.
  • Branching story system offers replayability.
  • Strategic depth in card play and resource management.
  • Satisfying combat system with different attack combinations.
  • Challenging boss battles with unique mechanics.
Cons
  • Can be difficult, with challenging monsters and bosses.
  • Unlucky draws can lead to a weak turn.
  • The rules for using other players' cards can be complex.
Thematic elements
  • adventuring, searching for a creature named Arky
  • fantasy world
  • story card system
Comparison games
  • Final Fantasy
Mechanics (from transcript analysis)
  • Boss battles — Bosses have special abilities, can revive, and their attacks can be influenced by game conditions like 'skulls'.
  • Card Play — Players play cards in combinations to resolve skills: a pair for skill one, a run of three for skill two, and three of a kind for skill three.
  • Combat — Combat sequence is based on speed order, followed by monsters. Players play cards to attack, and monsters have health and armor.
  • Deck Building — Players shuffle skill cards into their deck and draw a starting hand.
  • exploration — Players choose where to explore, drawing monster cards and encountering enemies.
  • friendship order — Determines turn order and can influence the cost of using other players' abilities.
  • Resource Management — Players manage 'sky stones' which function as points and a currency to buy items like potions and skill cards.
  • soul burn — Players can spend souls to make card effects more powerful.
  • Story System — The game uses story cards to progress the narrative, with branching paths based on success or failure in finding objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This reminds of RPGs like Final Fantasy and so on.
  • It plays like a cooperative battle but it's actually semi-cooperative and whoever has the most skystones or most points from skystones at the end of the game will be the winner.
  • The game has a branched story system.
References (from this video)
No references stored for this video.
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