"A blast - Take The Kingdom combines the weight of epic medieval fantasy with a speed rarely seen in the genre." - Blogcritics.org
A medieval-themed card game for 2, 3 or 4 players. Build your Kingdom, damage everyone else's: The winner is the last Kingdom standing - or the strongest one at the end of the game (when all cards have been played).
Each player starts with a Fort and some Land, which they can fortify with Walls, Moats, Battlements, Hills, Archers, Knights and Traps. Using the cards in the deck, you then defend your Kingdom, attack the defences of other Kingdoms with weapons, and aim to control the fate of your opponents with Earthquakes, Sabotage, Mutiny, Spies and more. Mercy cards also allow a lifeline for each player. 20-30 minutes to play.
Relaunching on Kickstarter in March 2021, and available to play now on Tabletop Simulator.
Take the Kingdom Board Game - Quick How to Play
Images
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Take the kingdom is a combative card game in which players take on the roles of medieval nobles battling to claim the kingdom's lands.
- Take the kingdom is designed to be a light family card game and a gateway into the hobby.
- Take the kingdom was going to Kickstarter.
References (from this video)
- Quick, ~30 minute playtime and light complexity, making it accessible as a gateway game.
- Combative, interactive gameplay with varied actions and traps.
- Asymmetrical noble powers add variety and individual player flavor.
- Multiple setup variants including skirmish, survival, and solitaire modes.
- Dynamic mix of offense, defense, and strategic decision-making.
- Prototype components and rules may not reflect final production version.
- battle for lands and castles
- medieval nobles battling to claim the kingdom's lands
Mechanics (from transcript analysis)
- action variety — Actions come in a variety of styles (mutiny, disrepair, sabotage, etc.).
- Asymmetric Player Powers — Six noble cards give each player an asymmetrical power at the start.
- asymmetrical powers — Six noble cards give each player an asymmetrical power at the start.
- defense augmentation — Defensive cards are added to your own kingdom to bolster it.
- deny — Deny cancels the last attack from an opponent.
- disrepair — Targets constructions like walls, hills, and battlements.
- End condition — The game ends when only one castle remains or the draw deck is empty and players have played as many cards from hand as they wish.
- fortune — Fortune action grants another turn.
- Hand Management — Draw up to five cards on your turn and may play a maximum of three.
- mutiny — Targets an opponent's armed defenses.
- offense vs defense — Attack cards are played against an opponent's kingdom or defenses to damage and destroy them.
- Penalty cards — Penalty cards impose penalties if drawn.
- sabotage — Targets mechanical attacks.
- traps — Traps can reverse an attack if sprung, though some are decoys.
Video topics + discussion points
Quotes (from this video)
- Take the kingdom is a combative card game in which players take on the roles of medieval nobles battling to claim the kingdom's lands.
- Take the kingdom is designed to be a light family card game and a gateway into the hobby.
- Take the kingdom was going to Kickstarter.