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Invasion of the Brood box art

Invasion of the Brood

Game ID: GID0453150
Game Info
Year
2021
Collection
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Description

In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses.
Invasion of the Brood is a two-player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide!

Description

In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses.
Invasion of the Brood is a two-player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video Mk5k8Gkrzbw Meeple University Rules Teach
video_pk 70670 · mention_pk 167679
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • invasion of the brood is a two-player asymmetrical war game
  • the human player wins by creating and then launching project Orion
  • a six-part nuclear mega weapon which needs to be constructed in stages transported to Antarctica and then detonated safely
  • the brood player wins by sending a brood worker to control at least one factory in each of the six major nations of the world
  • there are a total of eight different actions available to the brood player each of which costs one mind power
  • the human turn is split into five phases which must be resolved in this specific order
  • the game will end immediately once one of the two players meets their win condition
  • all air units have zero defense so any air unit that makes a hit shoots the other one down
References (from this video)
No references stored for this video.
Video Mk5k8Gkrzbw Meeple University Rules Teach at 0:28 sentiment: neutral
video_pk 70670 · mention_pk 291625
Meeple University - Invasion of the Brood video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • alien invasion, mind control, global conflict, mega-projects
  • Earth with six major nations; humans unite to fight telepathic alien brood threat; Antarctica features as a launch/operation area
  • asymmetric two-player war game with divergent human/brood objectives
Comparison games
none
Mechanics (from transcript analysis)
  • air_units_and_intercepts — Air units have special attack/defense rules and can intercept or support attacks
  • awakening_nations — Nations awaken via mediation, war, or neutrality, affecting diplomacy and duped tokens to brood
  • berserk — Berserk attacks trigger multiple simultaneous attacks before the brood unit is killed
  • control_human — Mind control tokens can control human units or move between units
  • dupe_tokens — Dupe tokens store action points for large-scale future turns
  • eight_actions_brood — The brood has eight actions costing mind power, plus two free actions
  • gather_resources — Brood collects free resources and mind power at the start of its turn
  • mind_power_resource — Players spend mind power to take actions from a defined action menu
  • orion_project_phases — Orion project has launch, move, and build subphases; launching six orions wins the game
  • orions_destruction — Orions are destroyed if in an area with only brood units present
  • spawn_molt — Lava broodmasters spawn; broodmasters can molt to adult for more power
  • spawn_worker_broodling — Workers broodlings are spawned and can control factories
  • water_transport — Water-based movement uses fleets to transport land units; requires an uninterrupted fleet path
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • invasion of the brood is a two-player asymmetrical war game
  • the human player wins by creating and then launching project Orion
  • a six-part nuclear mega weapon which needs to be constructed in stages transported to Antarctica and then detonated safely
  • the brood player wins by sending a brood worker to control at least one factory in each of the six major nations of the world
  • there are a total of eight different actions available to the brood player each of which costs one mind power
  • the human turn is split into five phases which must be resolved in this specific order
  • the game will end immediately once one of the two players meets their win condition
  • all air units have zero defense so any air unit that makes a hit shoots the other one down
References (from this video)
No references stored for this video.
Video P9Q29ZWfsJ8 Meeple Mountain Review at 0:33 sentiment: positive
video_pk 41872 · mention_pk 126967
Meeple Mountain - Invasion of the Brood video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player design with balanced and high-stakes interactions
  • strong thematic feel and clear, cohesive vibe
  • deep strategic options and meaningful tension between sides
  • well-structured, thorough rulebook with turn sequences and examples
  • high replay potential within a compact two-player framework
Cons
  • map and token density can feel visually cluttered
  • rule complexity may slow early game setup and awakenment
  • diplomacy mechanics can be costly in terms of actions and pacing
Thematic elements
  • alien invasion, mind control, and strategic continental defense
  • Moon-based brood invasion with humanity awakening nations and deploying Orion rockets from Antarctica
  • asymmetric, cinematic, with high tension between human and brood objectives
Comparison games
  • Cthulhu Wars
  • Cthulhu Wars Duels
Mechanics (from transcript analysis)
  • air units with auto-hit and modifiers — Air units provide automatic hits and can boost attack or reduce defense, adding strategic mass battles.
  • Area Control — Players vie for control of key locations and factories to advance victory conditions.
  • area control / territory dominance — Players vie for control of key locations and factories to advance victory conditions.
  • Asymmetric Mechanics — Each player controls a distinct faction with unique abilities, win conditions, and strategic paths.
  • asymmetric roles — Each player controls a distinct faction with unique abilities, win conditions, and strategic paths.
  • Combat resolution with dice — Offense vs. defense dice determine hits; defense can negate hits, with casualties resolved accordingly.
  • Combat: Dice — Offense vs. defense dice determine hits; defense can negate hits, with casualties resolved accordingly.
  • diplomacy, mediation, and war for awakenment — Humans can awaken countries via diplomacy (time-costly) or war (rapid but risky).
  • interplay and counterplay — Two-player balance hinges on leverage of mind control, interception, and unit deployment.
  • larva to adult progression — Brood larva can evolve into broodmasters or workers, unlocking new powers and victory paths.
  • mind power / mind control — Brood uses mind power to take control of human units, enabling disruptive actions and strategic tempo shifts.
  • neutral / dormant tokens — Neutral regions and tokens must be awakened, adding layers of setup and expansion opportunities.
  • Orion rocket deployment — Humans build, move, and launch rockets toward the Antarctic to secure victory.
  • Resource Management — Mind power, units, and factory presence drive pacing and decision-making.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a really exciting game, a really, really great experience with really tight decision making across the board.
  • Invasion of the Brood really knocks out of the park for me as a two-player game.
  • top marks for player interaction for theme and for vibe.
  • a two-player waltz
  • this is sci-fi two-player area control done right
  • the balance in a two-player game has to feel like a dance, not a duel
References (from this video)
No references stored for this video.
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