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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video OogygrJIiA4
Meeple University Review at 0:30 sentiment: positive
video_pk 91697 · mention_pk 246071
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Players can improve the attributes of their goods in four key metrics.
- Players can establish a supply line for goods.
- Agents can supply many coins as long as they have goods.
- Racketeers gain double points for extortion.
- Majority control of board quarters is worth additional points.
- Advancements on attribute tracks provide benefits.
- Appeal on an attribute track is worth straight-up victory points.
Cons
- Favor cards often have no action and clog up the player's deck.
- Racketeers can only extort a single coin per tally round.
- Players lose points for unpaid favors.
Thematic elements
- black market suppliers influencing merchants
- fantasy black market
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Players place agents and racketeers on a board representing a city to gain influence over merchants and compete for end-game scoring.
- Deck Building — Players start with a deck of cards, use them to take actions, and acquire new cards to improve their deck over the course of the game. Some cards are 'favor' cards that clog up the deck.
- Hand Management — Players have a hand limit of five cards, and the cards drawn define the actions available.
- Set Collection — Merchants seek goods matching specific attributes, and players gain points for selling these goods.
- Worker Placement — Agents are placed at merchants to be eligible to supply goods, and placement is key to selling goods and gaining points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is fun the band what is it about in this video we're going to show you an overview of the game and if you stay tuned till the end you'll have a good idea of whether or not this game is for you
- plunder bond is a deck-building an area influenced game set in a fantasy black market
- balancing the actions of your agents and the actions of your racketeers is key to winning the game
- playing fundable well requires tactical placement of your agents onto the board in locations where the available demand coins best suit your strengths
- the game will increase in pace as time progresses
References (from this video)
No references stored for this video.
Video LGIr0WSdxaA
Game Night Picks - Pair Of Dice Paradise Top List at 5:14 sentiment: positive
video_pk 91374 · mention_pk 245207
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Economic card drafting
- Recruit agents and racketeers
- Sell black-market goods
Cons
- Failure to pay back favors can ruin reputation.
Thematic elements
- Dominating the market for illegal goods by recruiting agents and causing chaos for rivals.
- The sprawl, a city rich in history and lawlessness.
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Players recruit agents and cause chaos for rivals.
- Card Drafting — Players use a light deck building mechanism.
- Deck Building — Players use a light deck building mechanism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- as of the time of this recording over a thousand and fifty games have now been announced to be released at the essence peel trade show and I'm continuing to sift through this pile to list my top 100 picks I haven't slept in three days and I'm living off a diet a Nutella and nicotine so really a typical weekend
- ladies and gentlemen I present to you these self-published game Boras bees and boomerangs a light-hearted fast-paced real-time roll in right game
- I have seen the Grand Canyon and this blows it away
- Step Pyramid enthusiasts are an underserved market and by gum I continue to stand by that
- Sometimes I love this board game hobby because it allows me to utter phrases that I never thought I would say on my own
- Spooky however if the thought of that freaks you out as much as it does me this game can also be played with the lights on and without the app by using the supplied investigation booklet.
- I'm hoping that its gameplay is gonna be just as intriguing and as deep as the tales in the comic that it comes from
References (from this video)
No references stored for this video.
Video 6vDkC-AG4vo
Meeple University Rules Teach
video_pk 70710 · mention_pk 167719
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're teaching you the game today from a prototype copy and so the art and components and rules may not be final.
- The favor cost of a card as being a number of actions that you won't be able to take later on in the game.
- Racketeers do not interact with agents in any way and so racketeers don't chase agents away and a player can have a racketeer and an agent at the same merchant.
References (from this video)
No references stored for this video.
Video 6vDkC-AG4vo
Meeple University Rules Teach at 0:24 sentiment: neutral
video_pk 70710 · mention_pk 246070
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Variety of ways to gain bonus reputation points.
- Area control scoring adds another layer of strategy.
- Deck building allows for engine improvement over the game.
Cons
- Favor cards can clog up the hand and reduce available actions.
- Starting player token distribution can lead to someone missing out.
- Prototype components and art may not be final.
Thematic elements
- black-market merchants
- fantasy city of sprawl
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players use cards from their hand to perform actions, with choices often costing 'favors' which clog up the deck.
- Area Control — Players compete for control over different regions of the board at the end of the game for bonus reputation.
- Deck Building — Players build their decks by recruiting new cards to improve their actions and hand over time.
- Set Collection — Players fulfill demand coins based on specific attributes of their goods, matching what merchants desire.
- Worker Placement — Players place agents and racketeers on merchant locations to influence sales and extort goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're teaching you the game today from a prototype copy and so the art and components and rules may not be final.
- The favor cost of a card as being a number of actions that you won't be able to take later on in the game.
- Racketeers do not interact with agents in any way and so racketeers don't chase agents away and a player can have a racketeer and an agent at the same merchant.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4