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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video 3UM2ztL0MG8
Ryan and Bethany Board Game Reviews Analysis at 0:08 sentiment: positive
video_pk 86330 · mention_pk 222985
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds more exciting moments and unpredictability.
- Increases strategic decision-making with influence cards.
- Maintains a silly and chaotic feel.
- Great for groups of 5-6 players.
- Lends itself well to pirate-themed joking.
- Takes the Liars Dice mechanic and integrates it into a broader race game.
Cons
none
Thematic elements
- Pirates
Comparison games
none
Mechanics (from transcript analysis)
- Action cards — Players use action cards to affect opponents, help themselves, or undo negative events.
- Dice Rolling — Dice are used extensively in the game, for Liars Dice, for event outcomes, and as crew members.
- Influence cards — Cards with town parts that can be activated to gain resources or make opponents lose cargo (dice, coins, action cards).
- liars dice — The first phase of the game is based on Liars Dice, where players bid on the quantity of dice pips.
- Mayor Die — Activating influence cards on your town card grants an extra mayor die, providing extra abilities and risk.
- Mini Games — Adds two new tiles that act as mini-games, such as stacking dice or reverse Jenga.
- roll and move — Players move around a board with magnetic tiles that trigger events, functioning as a race to the finish line.
- Set Collection — Influence cards represent parts of the town, and players can acquire more to activate parts of the board.
- Town Building — Players build out their town with tiles and become the mayor of various parts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it results in a winner a loser and uh survivors
- make sure you play with people who don't care if you're going to be mean to each other
- Controlled Chaos
- if you're a type of person that that likes that high energy in games without needing a game to be real time this is definitely something you want to check out
- this game really shines at five six players
- all righty Skelly Wags we'll see ye next time okay y okay
References (from this video)
No references stored for this video.
Video vWlyuVQ92TQ
Meeple University Rules Teach
video_pk 70758 · mention_pk 167774
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the end of the game is triggered when a player completes a lap of the board forward and reaches the start end space for the end of the game to occur
- Cities of greed is the new expansion for lying Pirates
References (from this video)
No references stored for this video.
Video vWlyuVQ92TQ
Meeple University Rules Teach at 0:08 sentiment: neutral
video_pk 70758 · mention_pk 222284
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- pirates competing for control using betting, movement, and battles
- islands and piracy race to claim the pirate throne
Comparison games
none
Mechanics (from transcript analysis)
- Action cards — Players draft and play gold and silver action cards to gain advantages or disrupt others, with phase-based limits.
- Action Drafting — Players draft and play gold and silver action cards to gain advantages or disrupt others, with phase-based limits.
- Betting and Bluffing — Players roll crew dice under cups and bet on the total number of a chosen die face, with ones being wild.
- End Game Bonuses — The game ends when a player completes a lap of the board and reaches the start/end tile, triggering the end phase and potential final battle.
- end game condition — The game ends when a player completes a lap of the board and reaches the start/end tile, triggering the end phase and potential final battle.
- Liars dice betting — Players roll crew dice under cups and bet on the total number of a chosen die face, with ones being wild.
- Map setup and tile placement — The map is seeded with location tiles and built by players during setup, determining starting positions.
- Movement and tile resolution — Winners of betting and battles move around the board to resolve tiles they land on.
- Phased gameplay — Rounds consist of betting, sale, and action phases; battles determine which player resolves a tile.
- Special Dice — Four special crew dice (mermaid, pirate king, ghost, cursed) have unique effects and interact with standard dice; the cursed die can nullify matching dice from bets.
- Variable Phase Order — Rounds consist of betting, sale, and action phases; battles determine which player resolves a tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the end of the game is triggered when a player completes a lap of the board forward and reaches the start end space for the end of the game to occur
- Cities of greed is the new expansion for lying Pirates
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3