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Lying Pirates

Game ID: GID0453201
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video 3UM2ztL0MG8 Ryan and Bethany Board Game Reviews Analysis at 0:08 sentiment: positive
video_pk 86330 · mention_pk 222985
Ryan and Bethany Board Game Reviews - Lying Pirates video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more exciting moments and unpredictability.
  • Increases strategic decision-making with influence cards.
  • Maintains a silly and chaotic feel.
  • Great for groups of 5-6 players.
  • Lends itself well to pirate-themed joking.
  • Takes the Liars Dice mechanic and integrates it into a broader race game.
Cons
none
Thematic elements
  • Pirates
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Players use action cards to affect opponents, help themselves, or undo negative events.
  • Dice Rolling — Dice are used extensively in the game, for Liars Dice, for event outcomes, and as crew members.
  • Influence cards — Cards with town parts that can be activated to gain resources or make opponents lose cargo (dice, coins, action cards).
  • liars dice — The first phase of the game is based on Liars Dice, where players bid on the quantity of dice pips.
  • Mayor Die — Activating influence cards on your town card grants an extra mayor die, providing extra abilities and risk.
  • Mini Games — Adds two new tiles that act as mini-games, such as stacking dice or reverse Jenga.
  • roll and move — Players move around a board with magnetic tiles that trigger events, functioning as a race to the finish line.
  • Set Collection — Influence cards represent parts of the town, and players can acquire more to activate parts of the board.
  • Town Building — Players build out their town with tiles and become the mayor of various parts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it results in a winner a loser and uh survivors
  • make sure you play with people who don't care if you're going to be mean to each other
  • Controlled Chaos
  • if you're a type of person that that likes that high energy in games without needing a game to be real time this is definitely something you want to check out
  • this game really shines at five six players
  • all righty Skelly Wags we'll see ye next time okay y okay
References (from this video)
No references stored for this video.
Video vWlyuVQ92TQ Meeple University Rules Teach
video_pk 70758 · mention_pk 167774
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the end of the game is triggered when a player completes a lap of the board forward and reaches the start end space for the end of the game to occur
  • Cities of greed is the new expansion for lying Pirates
References (from this video)
No references stored for this video.
Video vWlyuVQ92TQ Meeple University Rules Teach at 0:08 sentiment: neutral
video_pk 70758 · mention_pk 222284
Meeple University - Lying Pirates video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • pirates competing for control using betting, movement, and battles
  • islands and piracy race to claim the pirate throne
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Players draft and play gold and silver action cards to gain advantages or disrupt others, with phase-based limits.
  • Action Drafting — Players draft and play gold and silver action cards to gain advantages or disrupt others, with phase-based limits.
  • Betting and Bluffing — Players roll crew dice under cups and bet on the total number of a chosen die face, with ones being wild.
  • End Game Bonuses — The game ends when a player completes a lap of the board and reaches the start/end tile, triggering the end phase and potential final battle.
  • end game condition — The game ends when a player completes a lap of the board and reaches the start/end tile, triggering the end phase and potential final battle.
  • Liars dice betting — Players roll crew dice under cups and bet on the total number of a chosen die face, with ones being wild.
  • Map setup and tile placement — The map is seeded with location tiles and built by players during setup, determining starting positions.
  • Movement and tile resolution — Winners of betting and battles move around the board to resolve tiles they land on.
  • Phased gameplay — Rounds consist of betting, sale, and action phases; battles determine which player resolves a tile.
  • Special Dice — Four special crew dice (mermaid, pirate king, ghost, cursed) have unique effects and interact with standard dice; the cursed die can nullify matching dice from bets.
  • Variable Phase Order — Rounds consist of betting, sale, and action phases; battles determine which player resolves a tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the end of the game is triggered when a player completes a lap of the board forward and reaches the start end space for the end of the game to occur
  • Cities of greed is the new expansion for lying Pirates
References (from this video)
No references stored for this video.
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