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Bunny Boom

Game ID: GID0453218
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video TtvLYhsyA7I The Dice Tower Analysis at 2:59 sentiment: negative
video_pk 80696 · mention_pk 197342
The Dice Tower - Bunny Boom video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The game is pretty terrible.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel.
  • This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
  • It's a pretty good ice breaker type game.
  • It works well, okay, seven out of 10.
  • Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
  • Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
  • Mint Control is one of the worst. They really their follow-ups were not nearly as good.
  • Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
  • Positano, I was very surprised by this game, one of my bigger surprises from last year.
  • It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
  • And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
  • But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
  • So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
  • Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.
References (from this video)
No references stored for this video.
Video and2rwdSwdU Review
video_pk 70776 · mention_pk 167792
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the cutest rabbit games featuring andry Bosley's artwork
References (from this video)
No references stored for this video.
Video and2rwdSwdU Review at 0:05 sentiment: positive
video_pk 70776 · mention_pk 184385
Bunny Boom video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute rabbit theme
  • Andry Bosley's artwork
  • 2-4 players
Cons
none
Thematic elements
  • rabbits
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — On your turn you play a card activating the effect.
  • Card Drafting — Draw cards that get rid of rabbits.
  • Card draw for removal — Draw cards that get rid of rabbits.
  • Card-driven effects — On your turn you play a card activating the effect.
  • opponent interaction — You can pull your opponent across your card and they gain bunnies along their way.
  • Phase two symbol matching on spaces — Phase two is when empty spaces are full and you are trying to play cards with matching symbols to close to space; otherwise you'll also get bunnies.
  • Rabbit/bunny management — There are cards that get rid of your rabbit; carrot (worth four bunnies) exists as end-game scoring.
  • Villager movement and bunnies — Move your villager there and receive all bunnies you cross along the way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the cutest rabbit games featuring andry Bosley's artwork
References (from this video)
No references stored for this video.
Video IcBasR6TaB0 The Board Game Garden Discussion at 1:00 sentiment: positive
video_pk 36501 · mention_pk 109507
The Board Game Garden - Bunny Boom video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, approachable filler game (~15 minutes) suitable for quick sessions
  • distinct, appealing player colors and visually charming components
  • puzzle-like board with a clean, modular setup and a center token dynamic
  • flexible playstyle with an optional timer to ramp up chaos
  • replayability via optional modules (burrow, fox) and varying end-game triggers
Cons
  • components shown are prototypes and may change before production
  • high interaction and chaos can create AP or overwhelm newcomers
  • price and campaign sustainability depend on the crowdfunding campaign
Thematic elements
  • whimsical, chaotic farm/fantasy conflict with bunnies as the central mechanic
  • A town invaded by multiplying bunnies; players are villagers trying to have the fewest bunnies in their home
  • lighthearted, humorous, tactical mischief with player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — a 15-second timer can be added to increase chaos; penalties for overrun add more bunnies
  • bunny token management — bunnies are added to homes and cards via effects; managing bunny flow is central to scoring
  • Card Drafting — players select and play cards from a hand of three, planning their moves each turn
  • End Game Bonuses — the game ends when the deck runs out or all spaces are closed by matching suits; then players tally bunnies
  • end-game triggers — the game ends when the deck runs out or all spaces are closed by matching suits; then players tally bunnies
  • modules/add-ons — the burrow and fox modules introduce new tokens and movement interactions that alter bunny flow
  • movement-driven effects — playing a card moves the player’s avatar to the card just played and triggers effects along the path
  • open/closed space mechanic — placing a card on a space with a different suit may open or close spaces and affect where further cards can be played
  • optional timing module — a 15-second timer can be added to increase chaos; penalties for overrun add more bunnies
  • river effects — certain cards trigger river effects that can swap, discard, or refresh hands and prompt interactions between players
  • tile/space placement with layering — cards are placed onto spaces around the board; stacking on top of cards creates open/closed spaces and affects bunnies gained
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are going to be playing cards this is a fast-paced kind of card playing tactical game where you are pretty much trying to screw over your opponents
  • you are going to be the player with the least amount of bunnies
  • the timer would be a penalty if you cannot play down your card within 15 seconds
  • you would actually move your character to the center tile which would be very, very helpful in some situations
  • you would Place one on every single card that is currently out
References (from this video)
No references stored for this video.
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