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Relics of Rajavihara box art

Relics of Rajavihara

Game ID: GID0453227
Game Info
Year
2021
Players
1
Age
12+
Playtime
45 min
Complexity
1.5/5
Collection
Your Tier
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Description

A solo sliding-block puzzle game with 50 campaign levels where players push and stack blocks to reach objectives

Description

A solo sliding-block puzzle game with 50 campaign levels where players push and stack blocks to reach objectives

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video 684t3GgBN4Q Board Games UnLocked Rules Teach at 0:16 sentiment: positive
video_pk 114621 · mention_pk 326833
Board Games UnLocked - Relics of Rajavihara video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the challenge of the later rooms (27, 28, 29, 30).
  • Found the 'bangers' in the last four rooms exciting.
Cons
  • Initially found some rooms challenging and made mistakes.
  • Boulders can be difficult and 'suck' at times.
  • Accidentally locking up too many crates can make a puzzle unsolvable.
Thematic elements
  • Chasing an arch-rival, Professor Montello
Comparison games
none
Mechanics (from transcript analysis)
  • Boulders — Immobile obstacles that function similarly to crates but cannot be pushed. If a boulder is on top of a movable block, the block can still be pushed from underneath.
  • Climbing — The player character can climb onto blocks.
  • Crates — Movable blocks that can be pushed.
  • Gem collection — The objective in each room is to collect a gem.
  • pushing blocks — Players push blocks in orthogonal lines as far as they want.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Professor Montello you dick
  • I'm a genius
  • you actually can't like jump up I don't know where you're where you got that move
  • I feel like these Boulders are changing much
  • I feel like floor one had about like one maybe maybe two that were like oh uh floor two probably yeah uh two five was kind of like okay but then yeah two seven that one that one got me for a little bit and then kind of the their last four two seven eight nine and ten were kind of we're kind of bangers I enjoyed that
References (from this video)
No references stored for this video.
Video 8QFGMlZG2sw Board Games UnLocked Analysis at 0:15 sentiment: positive
video_pk 113909 · mention_pk 325756
Board Games UnLocked - Relics of Rajavihara video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gradual introduction of new mechanics (cube types).
  • Nice reference cards for new challenges.
  • 'Level X' mode and bonus challenges add replayability.
  • The insert is nice, with each level boxed up.
  • Few challenges were actively frustrating.
Cons
  • Cubes are different sizes and shapes, making them fiddly and annoying to move.
  • Thematic meeple is largely useless and annoying.
  • Difficulty scaling is inconsistent and unpredictable.
  • Lack of official solutions or hints makes some puzzles frustrating.
  • Feels like a one-time play experience without the added modes.
Thematic elements
Comparison games
  • Pokemon
Mechanics (from transcript analysis)
  • Build your own adventure — A mode that allows players to create their own challenges.
  • Challenge cards — Additional cards introduce new challenges and variations to existing levels.
  • Cube manipulation — Players move and interact with various types of cubes that have different abilities and serve as obstacles or objectives.
  • Modular boards — Each floor introduces new types of cubes and challenges, building upon previous ones.
  • Puzzle solving — The game presents 50 different challenges across five floors, requiring players to figure out specific configurations to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cubes are all different like sizes like they're not actually like these two these cubes just in general are different shapes and sizes that is actually more annoying than I find like even if they're trying to be realistic
  • I absolutely despise this meeple that's supposed to represent where you are I do not get the point of this at all
  • I think that these are very very handy and they're all every single box has one of these
  • I really hate the ice cubes there they became my least favorite whenever they were introduced in anything I was like I really don't want to mess with these
  • overall I think the game has a problem with balance
  • I don't get why these games don't come with Solutions like or hints
  • relics of rajavahar is done I beat it like that's that's it
  • on a scale of one to ten the relics of Roger vahara still will stay a seven out of ten
References (from this video)
No references stored for this video.
Video lsDdIB8w95c Board Games UnLocked Rules Teach at 0:17 sentiment: mixed
video_pk 113908 · mention_pk 325755
Board Games UnLocked - Relics of Rajavihara video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging puzzle design that escalates in difficulty.
  • Satisfying feeling when a complex puzzle is solved.
Cons
  • Frustrating block interaction rules and potential for getting stuck.
  • Can be difficult to interpret and apply the rules correctly.
Thematic elements
  • Puzzle-solving and overcoming challenges within a temple/ruin setting.
Comparison games
none
Mechanics (from transcript analysis)
  • Block Interaction Rules — Specific rules govern how different block types interact, such as water blocks extinguishing fire or not being able to be stacked upon.
  • Block Pushing — The core mechanic involves pushing various types of blocks (crates, ice, water, boulders) to solve environmental puzzles.
  • Environmental hazards — Fire blocks extinguish and destroy adjacent blocks when interacted with, adding a hazard element.
  • Nemesis Combat — In the final level, the objective shifts to defeating a 'Nemesis' by dropping blocks on it.
  • Objective Collection — The primary goal in each level is to collect a gem, often guarded by puzzles or hazards.
  • Sliding Blocks — Ice blocks slide until they hit an obstacle, requiring careful positioning and planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can't stand on water you can't stand on water blocks but you can push them like crates
  • if you push a water block into or onto a fire block it extinguishes the fire and both blocks are removed from the level
  • crates can be pushed and stood on
  • fire can't be stood on can't be pushed can't be touched it destroys anything pushed into it or onto it
  • boulders can't be interacted with in any way you can stand on them but you can't push push them
  • ice when that inevitably shows up you can stand on it push push it but it will slide until uh it meets any type of resistance
  • water blocks can be on top of other stuff that's how I'm gonna take that
  • the ice ones always give me some pause
  • make sure you follow the card to a T
  • drop a block on your nemesis from any height
References (from this video)
No references stored for this video.
Video 5e-B_UXGIuQ All You Can Board Discussion at 4:59 sentiment: positive
video_pk 90416 · mention_pk 241605
All You Can Board - Relics of Rajavihara video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are moving studios that is happening
  • thank you so much for all the support
  • we're hoping to attend conventions we want to start meeting some of you guys
References (from this video)
No references stored for this video.
Video hiUsghw6XQ8 Hungry Gamer Review at 0:12 sentiment: positive
video_pk 90208 · mention_pk 240711
Hungry Gamer - Relics of Rajavihara video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile, chunky components with a solid feel
  • fast, accessible play sessions (roughly 5–10 minutes per level)
  • clear progression with new elements and escalating difficulty
  • physical version captures the feel of an app-based puzzle
  • expansion content and a community for user-generated puzzles
  • rotatable board provides better viewing angles
Cons
  • no replay value once a puzzle is learned
  • campaign/levels are finite; end after playing through
  • meeple mechanics feel optional and not deeply impactful
Thematic elements
  • treasure hunting and relic collection through puzzle-solving
  • Indiana Jones–style archaeologist exploring ruins to recover gems before a nemesis intervenes
  • puzzle-driven with escalating challenges across chapters
Comparison games
  • The Legend of Zelda
Mechanics (from transcript analysis)
  • box sliding and stacking — move and rotate cubes/boxes to access gems and create pathways
  • level-based puzzle progression — each chapter adds new cube types and challenges, ramping up difficulty
  • limited meeple movement — meeples generally move one space at a time, subject to layout
  • object interaction and removal — knocking boxes from the bottom to access deeper levels
  • Physical Removal — knocking boxes from the bottom to access deeper levels
  • two-layer rotatable board — board can be turned to gain different viewpoints while solving
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a relatively light brain puzzle
  • it's a delightful little brain puzzle
  • i would go out of my mind if this was an app
  • it's not that hard to do, it's enjoyable, it's quick
References (from this video)
No references stored for this video.
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