Game Info
Year
2022
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description
An area-control game set in Dark Ages Britain where players lead asymmetric kingdoms competing for supremacy
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Review
TDG: Bretwalda
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Sentiment:
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Video aYLE0kwLu3o
Review at 1:31 sentiment: positive
video_pk 74253 · mention_pk 178715
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic production and aesthetic
- Delivers on the 'dudes on a map' feel
- Fun proxy warfare via manipulating Danes and neutrals
- Engaging combat system with different strength dice
- Satisfying sense of board evolution with buildings and development tiles
- Not overly complex and relatively quick to learn
- Great area control game
Cons
- Die colors in combat are muted and sometimes hard to distinguish.
Thematic elements
- competing for land and territory
- medieval England
Comparison games
- Game of Thrones board game
Mechanics (from transcript analysis)
- Area Control — It's a great area control game.
- bidding — There's a bidding mechanism that allows the winner to decide to draw cards and decide from those cards what part of Britain the Danes are going to attack. You can bribe them to go after your enemies and cause problems. There's a bidding system in the autumn to actually manipulate these neutrals and the Danes to get them to go and cause problems.
- Combat — Combat may ensue when Danes pillage areas or when players move into spaces with dots (victory points) or encounter opponents. Combat involves playing lordship cards, rolling dice with swords (wounds) and shields (defense), assigning wounds, removing casualties, and potentially retreating. A second battle round occurs if neither side retreats, with the defender winning if both sides still have troops.
- player elimination — The game is won instantly if a player claims eight douts (victory points) at any point, or if a player has seven douts at the end of any season. This implies a race to a certain victory point threshold.
- Secret objectives — Chronicle cards are secret objectives that you can use to score doubts (victory points).
- set collection — Completing chronicle cards, which have douts (victory points), is a way to score.
- worker placement — There are four different actions: development (get kingdom tiles, build buildings), collection (collect taxes and food), feared (recruit and upgrade units), and movement (move units).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hello, ladies and gentlemen, and welcome to the discriminating gamer.
- I'm sorry, Cody, but I can no longer perform your transplant surgery.
- Why didn't you tell me sooner?
- I wanted to, but I didn't have the heart.
- You know, I always like combat systems that let you roll kind of different strength of dice.
- This game is, I think, great fun. Um, frankly, one of the best of the year. I really enjoyed it.
- I'm going to go ahead. I'm going to give Brett Walda a nine out of 10 on the Cody scale.
- Thank you once again for joining us today on The Discriminating Gamer.
- It would mean the world to me if you would subscribe to that channel as well.
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