Game Info
Year
2025
Players
1-4
Age
14+
Playtime
105 min
Collection
Your Tier
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Description
A cooperative boss-battler where champions bound to Berserker Spirits fight corrupted Viking gods via a mancala-rondel system
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video oWUTBa5tMQE
Hungry Gamer Review at 0:09 sentiment: positive
video_pk 84362 · mention_pk 214347
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Satisfying mancala usage.
- Subpar turns can lead to cooler turns later.
- Rarely feels like a turn is a bust due to action options.
- Clever way actions can be built up, especially for defense.
- Satisfying combo potential between spirits and characters.
- Streamlined and simple mechanics for activating bad guys.
- Simple dice rolling for attacks with easy rerolls.
- Exciting and unique mechanic system for the genre.
- Satisfying boss battles that require positioning and movement.
- Boss's constant movement keeps the game dynamic.
- Clean, well-thought-out, and streamlined mechanic system.
Cons
- Uncertainty about the variety and depth of future scenarios and bosses.
- Lacks a strong narrative through-line or overarching story.
- Purely one-off scenarios may not appeal to players seeking campaign play.
- Uncertainty about the final box size and scope of add-ons.
Thematic elements
- Boss battler
- Norse
Comparison games
- Oathsworn
Mechanics (from transcript analysis)
- action selection — Players get three actions per turn, which can include the mancala action, moving cubes, or character actions.
- Boss Battler — The core gameplay involves fighting a singular boss, like Thor, with specific objectives and loss conditions.
- Character progression — Characters can level up, gain different abilities, and unlock their spirit form which provides additional powers.
- cooperative play — Character actions are described as helping other players, and the game involves working together against the boss and minions.
- Dice Rolling — Attacking involves simple dice rolls with hits, counterattacks, and blanks. Rerolling dice is possible, but counterattacks cannot be rerolled.
- Mancala — Players pick up cubes from a space and use the number of cubes to determine how many actions they can take on that space. Cubes are then placed out in a mancala style.
- Modular Board — Players level up spaces on their player board to allow for better actions.
- scenario-based gameplay — The game is structured as a series of one-off scenarios, each with a different boss and event deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And all around, it is a very clean, wellthoughtout, and fairly streamlined mechanic system.
- It just very streamlined, and I really enjoy it.
- And I haven't played a boss battler dungeon crawl style game that uses something like it.
- The boss, at least Thor that I've played with, is constantly moving around.
- It doesn't quite teleport around the board, but it kind of teleports around the board.
- So, there's constant movement and it feels exciting.
- This is not just a two boxer standing in front of each other and just slugging it out.
References (from this video)
No references stored for this video.
Video R0eIjadPDWM
Board Game Critique Review at 1:10 sentiment: mixed
video_pk 84214 · mention_pk 213844
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Zero downtime and fast table pacing
- Tight, meaningful tactical decisions per turn
- Strong co-op synergy and tempo
- Innovative Rondell action system with strong theme integration
- Cinematic finales with escalating threats
Cons
- Dice luck can be brutal and swingy
- Limited campaign structure across scenarios; no persistent character growth
- Production concerns: prototype minis and potential component quality issues
- Hero differentiation may be lacking; core Rondell actions are similar across heroes
- Complexity creep as more upgrades and status effects come into play
Thematic elements
- cooperative boss battler with rotating mech-suit transformations
- Norse mythology fused with biomechanical iron and gears; corrupted pantheon on a battlefield
- standalone, escalating scenarios with a ticking clock and immediate tempo
Comparison games
- Massive Darkness 2
- Cthulhu Death May Die
- Deliverance
- Gloomhaven: Jaws of the Lion
- Kingdom Death Monster
Mechanics (from transcript analysis)
- Berserker transformation — player hero slots into a larger mech-suit form that changes actions and increases damage potential.
- Combat: Dice — custom dice with singles, doubles, blanks, and skulls; skulls inflict negative effects; hearts can heal but upgrade dice alter skull odds.
- Dice-based combat with damage and skulls — custom dice with singles, doubles, blanks, and skulls; skulls inflict negative effects; hearts can heal but upgrade dice alter skull odds.
- Rondel — cube economy mechanic: pick up cubes from a slot and drop around your personal circle; initial cube count determines action strength; promotes planning and dynamic adaptation.
- Rondell Moncala action wheel — cube economy mechanic: pick up cubes from a slot and drop around your personal circle; initial cube count determines action strength; promotes planning and dynamic adaptation.
- Standalone scenario structure — 12-round scenarios with multi-layered objectives like defeating the boss, guarding flames, and stopping minions.
- Tiered escalation and final finales — rounds ramp up, finales become epic with new enemy tricks.
- Tight turn economy and zero downtime — no long downtimes; each turn has defined actions; co-op pacing is snappy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I felt like a Viking mech.
- Killer pacing, clever rondell puzzle, and clutch co-op's energy.
- Zero downtime. The rondell keeps turns rapid.
- The Rondell Moncala action system in this boss battler space that, in our sessions, sang.
- Strong maybe buy. Leaning yes for experienced groups.
References (from this video)
No references stored for this video.
Video GIgwamWEN7U
Board Games UnLocked Top List at 15:13 sentiment: mixed
video_pk 82193 · mention_pk 206407
Click to watch at 15:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Unique blend of sci-fi/steampunk with Norse gods
- Potential for deep customization with mix-and-match characters
- Leveling up mechanic during the fight
- Rondelle system for actions
Cons
- Publisher's previous games (Dante Inferno, Chronicles of Dunagore) were disliked
- Hesitancy due to negative past experiences with the publisher's games
Thematic elements
- Fighting merged Norse gods
- Sci-fi or steampunk merged Norse gods
Comparison games
- Dante Inferno
- Chronicles of Dunagore
- Predition's Mouth
- Grim Coven
Mechanics (from transcript analysis)
- Boss Battler — Described as a standalone boss battler.
- Leveling up hero — Players rapidly level up their hero during the fight.
- Mix-and-match characters — Players can pick a character and a berserker for different combinations.
- Rondelle system — Utilizes a rondelle system for character actions.
- scenario-based — The game is scenario-based with different bosses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, these are ranked in an order of how excited I am of for them to come out, but that is that obviously all remains to be seen.
- You have to primarily be fighting the boss, not a boss that shows up.
- So, this one just looks very quaint. I like the small footprint it has.
- It just feels like it's going to be a very small form kind of boss battler, which for all these other games I've been talking about have been big grandiose games.
- But the JRPG boss battler system is something I'm very excited for and it being a oneshot.
- So, this is the number two because it's into the unknown and my favorite game of all time is uh I was say Attack on Titan is Aon Trespass Odyssey.
- Is what's this one going to end up being like? Is it going to be more epic like atto or is it going to fall flat a little bit like Kingdoms 4 or is it going to land a little bit in the middle?
- So, like I literally just said, Aon Trespass Odyssey is my favorite board game. So when they announced 12 cents of Heracles, it is I just it's more of that
- The boss battler genre is popping off right now. I absolutely love it.
- So, if you know of any boss battlers that were not on this list, let me know in the comments below because I definitely want to check them out because I this is like I mentioned, if it says narrative driven campaign or boss battler, I'm I'm all in.
References (from this video)
No references stored for this video.
Video OVQwVOm3ZGI
Review at 0:29 sentiment: positive
video_pk 74161 · mention_pk 178474
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Scenarios take 60-90 minutes.
- Unique system using a rondelle.
- Players shift form into powerful spirit/berserker forms.
- Upgrade system leads to becoming a beast/transformed state.
- Allows for customization with different morph forms.
- Easy setup.
- Familiar activation system for those who played Mala or Crusaders.
- Allows for many choices and customization.
- Interesting and exciting mechanics.
- Fast-paced gameplay with quick turns.
- Creates fun, exciting, and epic moments.
- Offers quick beatdowns and exciting moments.
- Allows players to get to the fun quickly.
Cons
- Need to take information with a grain of salt as it's a prototype preview.
- Can be confusing with a lot going on.
- Rolling three blanks on dice is possible.
Thematic elements
- Players as Asgardians fighting Norse gods and mechanical enemies
- Norse mythology
Comparison games
- Cthulhu Death May Die
- Massive Darkness 2
- Deliverance
- Mala
- Crusaders Thy Will Be Done
Mechanics (from transcript analysis)
- action rondelle — The game uses a rondelle system for actions, alongside what are called 'strategic actions'.
- Area Control/Movement — Players move pieces on the board, with movement points, and enemies move towards objectives or champions.
- card drafting/upgrades — Players collect dice and upgrades on their boards, aiming to reach a certain point to flip cards and transform.
- Dice Rolling — Combat involves rolling dice, with different types of dice (white, green) and symbols for attack, blanks, and retaliation.
- Enemy activation deck — Enemies have their own activation cards that dictate their actions and movements.
- Player transformation — Players can shift form into spirit or beast forms, gaining new abilities and becoming 'berserker form'.
- Resource Management — Players manage cubes on their board for different activation types like defense, roll, attack, rituals, and healing.
- scenario-based gameplay — The game features scenario-based play with unique objectives and lose conditions for each scenario, like 'Forge of Doom'.
- Set Collection — Players collect fury points from defeating enemies to gain upgrades and progress.
- Taunt system — Enemies have different faces (front, back, side) that affect combat difficulty and conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a one to four player game. Like I said, the scenarios take 60 minutes, hour, hour and a half.
- You're going to be facing off against uh Thor here and these Norse gods here and then you're the Asgardians. You're fighting these guys and you're fighting off these mechanical enemies and things of that nature.
- Eventually as you fight you will shift form and you will be inside of these things and you become like your spirit spirit form and start really kicking some butt.
- The activation system is very familiar. Um, if you didn't play the child game Mala or if you played a game called Crusaders Thy Will Be Done, this is going to have something that's similar to that, too.
- The game gives you fun moments, exciting moments, epic moments, all in that 60 to 90 minute situation.
References (from this video)
No references stored for this video.
Transcript Navigation
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