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BattleForge: Berserker box art

BattleForge: Berserker

Game ID: GID0453251
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
105 min
Collection
Your Tier
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Description

A cooperative boss-battler where champions bound to Berserker Spirits fight corrupted Viking gods via a mancala-rondel system

Description

A cooperative boss-battler where champions bound to Berserker Spirits fight corrupted Viking gods via a mancala-rondel system

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video OVQwVOm3ZGI Review at 0:29 sentiment: positive
video_pk 74161 · mention_pk 178474
BattleForge: Berserker video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scenarios take 60-90 minutes.
  • Unique system using a rondelle.
  • Players shift form into powerful spirit/berserker forms.
  • Upgrade system leads to becoming a beast/transformed state.
  • Allows for customization with different morph forms.
  • Easy setup.
  • Familiar activation system for those who played Mala or Crusaders.
  • Allows for many choices and customization.
  • Interesting and exciting mechanics.
  • Fast-paced gameplay with quick turns.
  • Creates fun, exciting, and epic moments.
  • Offers quick beatdowns and exciting moments.
  • Allows players to get to the fun quickly.
Cons
  • Need to take information with a grain of salt as it's a prototype preview.
  • Can be confusing with a lot going on.
  • Rolling three blanks on dice is possible.
Thematic elements
  • Players as Asgardians fighting Norse gods and mechanical enemies
  • Norse mythology
Comparison games
  • Cthulhu Death May Die
  • Massive Darkness 2
  • Deliverance
  • Mala
  • Crusaders Thy Will Be Done
Mechanics (from transcript analysis)
  • action rondelle — The game uses a rondelle system for actions, alongside what are called 'strategic actions'.
  • Area Control/Movement — Players move pieces on the board, with movement points, and enemies move towards objectives or champions.
  • card drafting/upgrades — Players collect dice and upgrades on their boards, aiming to reach a certain point to flip cards and transform.
  • Dice rolling — Combat involves rolling dice, with different types of dice (white, green) and symbols for attack, blanks, and retaliation.
  • Enemy activation deck — Enemies have their own activation cards that dictate their actions and movements.
  • Player transformation — Players can shift form into spirit or beast forms, gaining new abilities and becoming 'berserker form'.
  • Resource management — Players manage cubes on their board for different activation types like defense, roll, attack, rituals, and healing.
  • scenario-based gameplay — The game features scenario-based play with unique objectives and lose conditions for each scenario, like 'Forge of Doom'.
  • set collection — Players collect fury points from defeating enemies to gain upgrades and progress.
  • Taunt system — Enemies have different faces (front, back, side) that affect combat difficulty and conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a one to four player game. Like I said, the scenarios take 60 minutes, hour, hour and a half.
  • You're going to be facing off against uh Thor here and these Norse gods here and then you're the Asgardians. You're fighting these guys and you're fighting off these mechanical enemies and things of that nature.
  • Eventually as you fight you will shift form and you will be inside of these things and you become like your spirit spirit form and start really kicking some butt.
  • The activation system is very familiar. Um, if you didn't play the child game Mala or if you played a game called Crusaders Thy Will Be Done, this is going to have something that's similar to that, too.
  • The game gives you fun moments, exciting moments, epic moments, all in that 60 to 90 minute situation.
References (from this video)
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