Game Info
Year
2023
Players
2
Age
12+
Playtime
45 min
Complexity
2.5/5
Collection
Your Tier
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Description
A two-player asymmetric tactical game where one player controls bears and the other a towering Guardian
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video xP4-PGbleqw
Ryan Bethany Board Game Reviews Review at 0:07 sentiment: positive
video_pk 74374 · mention_pk 179196
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Chunky, high-quality components and large meeples provide tactile appeal
- Deep asymmetry with varied guardians and win conditions
- Bone action tokens help balance experienced vs. new players
- Two-board setup with both horizontal and vertical representations adds a 3D feel
- Helpful player aids that clarify opponents’ options
Cons
- Prototype status; subject to change before final release
- Asymmetry can be intimidating and may not be fun for everyone, though mitigated by balancing tools
Thematic elements
- Array
- Fantasy world with guardians and little folk
- Informational overview / review
Comparison games
- Skulk Hollow
Mechanics (from transcript analysis)
- Area/Board Movement on Guardian — Players move on and onto the guardian; there are leap actions to land on top of the guardian and deal damage.
- asymmetric player powers — Guardians and grizzlers have their own abilities and win conditions, creating asymmetric play and dynamic strategies.
- Deck building — Each character has a dedicated deck that is drawn from and used to perform actions; cards include actions like gain rage and summon abilities; some actions draw more cards (prepare action).
- Gameplay Aids / Opponent Awareness — A dedicated player aid summarizes the opposing character's actions and win conditions to help players understand the other side.
- hand management — Players have a hand limit and draw to replenish; when the deck is exhausted, discard piles reshuffle to form a new draw pile.
- Resource management — Rage cubes, web tokens, and winter beast artifacts act as resources to enable actions and effects.
- Turn-based draw/discard and hand management — Players have a hand limit and draw to replenish; when the deck is exhausted, discard piles reshuffle to form a new draw pile.
- Variable Player Powers / Asymmetric Play — Guardians and grizzlers have their own abilities and win conditions, creating asymmetric play and dynamic strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I loved the big chunky pieces
- there's a lot of asymmetry and a lot of different actions that can happen between different characters
- each guardian has their own special ability and win conditions
- there were two boards, one showing the landscape horizontally and another whole board representing the guardian vertically
- I think overall this is gonna be a hit
- the bone pieces provide extra actions to balance experienced players
- there’s a tiny little thing… a player aid of the opposing character
- we could hop around from one board onto the other board and then you’re climbing around that
References (from this video)
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