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Tabletop Inc. box art

Tabletop Inc.

Game ID: GID0453274
Game Info
Year
2025
Players
1-6
Age
16+
Playtime
120 min
Complexity
3/5
Collection
Your Tier
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Mechanic profile
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Description

A meta worker-placement game about running a board game publishing company

Description

A meta worker-placement game about running a board game publishing company

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video _1QvQi9PXDk Mele University Game Preview at 1:14 sentiment: positive
video_pk 70506 · mention_pk 179336
Mele University - Tabletop Inc. video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Base game described as fun and tactical
  • Expansions add more tactical options and benefits
  • Crowdfunding Revolution expansion adds marketing mechanics and depth
  • Self-aware, industry-satire tone
  • Solid strategic gameplay with humorous industry references
  • Delightful board gaming puns
Cons
none
Thematic elements
  • publishing board games, crowdfunding, conventions, and awards
  • the 30th century Earth where rival publishers duke it out to release board games
  • satirical, self-aware meta-narrative about the board game industry
Comparison games
  • historic wood grain patterns of the 18th century gaming tables legacy
Mechanics (from transcript analysis)
  • awards and ribbons — Gain awards and place them on an award card; rosette ribbons and golden pair tokens can yield end-game points.
  • box design customization — Choose a box lid design; your game is published when you publish.
  • contract fulfillment — Fulfill contracts as part of publishing games.
  • crowdfunding — Campaigns to enhance published games; immediate points and marketing tokens awarded.
  • engine building — Engine building actions to gain bonuses and chain effects.
  • Hiring and upgrading — Hire specialists, workers, or freelancers to gain bonuses and upgrade employees.
  • marketing tokens — Marketing tokens upgrade employees and can substitute for resources; spending tokens grants bonuses.
  • prediction points — Make predictions about opponents' future actions to earn points.
  • publishing trio combo — Publish games by combining boxes, components, and mechanisms.
  • Resource management — Collect resources like inspiration, coins, time tokens, play test and research.
  • stall at conventions — Submit games to conventions for immediate bonuses and engine-building actions.
  • stretch goals (joke) — Stretch goals referenced humorously, including life-size rewards.
  • time tracker — Advance the time tracker when resting or when no more workers; collect bonuses from the track.
  • worker placement — Place a mu into an action space to take an action, one mu at a time; some actions are free, others cost but yield better bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tabletop Inc. is brilliantly self-aware.
  • This is the new and upcoming expansion of Tabletop Inc., a next level expansion where publishing a game is no longer enough. Now you have to sell it, hype it, and maybe cry a little on camera to really make it big.
  • The crowdfunding revolution expansion really cranks up the strategy and thematic immersion.
  • It's a love letter, too, and a cheeky satire of the board game industry.
References (from this video)
No references stored for this video.
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