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Cult of the Deep

Game ID: GID0453295
Game Info
Year
2022
Players
4-8
Age
13+
Playtime
60 min
Complexity
2.5/5
Collection
Your Tier
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Description

A hidden role dice game where cultists battle for control of rituals with roles determining win conditions

Description

A hidden role dice game where cultists battle for control of rituals with roles determining win conditions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video GNCq03esuoM Meeple University Review at 5:20 sentiment: positive
video_pk 77836 · mention_pk 188246
Meeple University - Cult of the Deep video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to learn
  • no player elimination
  • accessible to players who don't have a strong poker face
Cons
  • hidden roles are not discreet
  • components and rules are described as prototypes/not final
Thematic elements
  • cultists with hidden roles and rituals; each role has a different winning condition
Comparison games
  • Bang!
Mechanics (from transcript analysis)
  • Combat — players can attack other players
  • death_and_wraith — if you die, you become a wraith with powers to help living players, and you still roll dice (though less)
  • Dice rolling — on a turn, five dice are rolled; dice can be rolled twice (Yahtzee-style) and then effects are resolved
  • dice_rolling — on a turn, five dice are rolled; dice can be rolled twice (Yahtzee-style) and then effects are resolved
  • health_management — players can add health to themselves or others
  • hidden roles — each player starts with a hidden role; high priest reveals their role; there are asymmetric powers via character cards
  • hidden_roles — each player starts with a hidden role; high priest reveals their role; there are asymmetric powers via character cards
  • resources_and_dice_modification — chan coins can be gained via rituals to change the face of the dice
  • rituals — rituals are resolved to gain benefits; rituals can change the dice outcome and provide other bonuses
  • sigil_card — a sigil card provides a one-off use to change things in the player's favor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Cult of the Deep, players are cultists with hidden roles, each with different winning condition
  • On a player's turn, player rolls five dice, can be rolled twice Yahtzee-style, and resolving the effects
  • If you die, you are not completely out of the game. You came back as a wraith
  • Overall, Cult of the Deep offers a quick to learn, not so discreet hidden role game, good if you don't have a good poker face like me, with no player elimination
  • The game reminds me of Bang! the card or dice game, but with a little deeper rules
References (from this video)
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