Game Info
Year
2022
Players
4-8
Age
13+
Playtime
60 min
Complexity
2.5/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A hidden role dice game where cultists battle for control of rituals with roles determining win conditions
Featured Videos
Ask a Rules Question
Images
GID0453295.jpg
GID0453295_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video GNCq03esuoM
Meeple University Review at 5:20 sentiment: positive
video_pk 77836 · mention_pk 188246
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- quick to learn
- no player elimination
- accessible to players who don't have a strong poker face
Cons
- hidden roles are not discreet
- components and rules are described as prototypes/not final
Thematic elements
- cultists with hidden roles and rituals; each role has a different winning condition
Comparison games
- Bang!
Mechanics (from transcript analysis)
- Combat — players can attack other players
- death_and_wraith — if you die, you become a wraith with powers to help living players, and you still roll dice (though less)
- Dice rolling — on a turn, five dice are rolled; dice can be rolled twice (Yahtzee-style) and then effects are resolved
- dice_rolling — on a turn, five dice are rolled; dice can be rolled twice (Yahtzee-style) and then effects are resolved
- health_management — players can add health to themselves or others
- hidden roles — each player starts with a hidden role; high priest reveals their role; there are asymmetric powers via character cards
- hidden_roles — each player starts with a hidden role; high priest reveals their role; there are asymmetric powers via character cards
- resources_and_dice_modification — chan coins can be gained via rituals to change the face of the dice
- rituals — rituals are resolved to gain benefits; rituals can change the dice outcome and provide other bonuses
- sigil_card — a sigil card provides a one-off use to change things in the player's favor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In Cult of the Deep, players are cultists with hidden roles, each with different winning condition
- On a player's turn, player rolls five dice, can be rolled twice Yahtzee-style, and resolving the effects
- If you die, you are not completely out of the game. You came back as a wraith
- Overall, Cult of the Deep offers a quick to learn, not so discreet hidden role game, good if you don't have a good poker face like me, with no player elimination
- The game reminds me of Bang! the card or dice game, but with a little deeper rules
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1