Game Info
Year
2026
Players
2-5
Age
14+
Playtime
15 min
Complexity
1/5
Collection
Your Tier
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Description
A social game where players answer multiple choice questions to blend in as humans while identifying aliens in disguise
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video T51miLCLyuI
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:11 sentiment: positive
video_pk 111563 · mention_pk 321127
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Plays well at all player counts, including lower counts where most social deduction games struggle.
- The core conversations and negotiations are the best part of the game.
- Multiple rounds can be played in a row, indicating it's a good game.
- Unique feel that stands out from other games.
- Appeals to both gamers and non-gamers.
Cons
- The game can feel unlucky for aliens if their required choice for a round is obvious.
- Not suitable for players with stage fright due to the need to explain choices.
- Possibility of all players losing if they split into ships with no majority of humans.
Thematic elements
- Social deduction with humans and aliens
Comparison games
- Good Cop Bad Cop
- Mayday
- New Salem
- Apples to Apples
Mechanics (from transcript analysis)
- Card Drafting/Combination — Each round involves an adjective card and a noun card, which players combine and defend, with aliens having specific answer requirements per round.
- Hidden Roles — Players have secret roles (human or alien) that influence their objectives and gameplay.
- Negotiation — Players negotiate and decide who to let onto ships, creating a social deduction element.
- Set Collection/Objective Fulfillment — Humans aim to be on the largest ship with the most humans, while aliens aim to be on a ship with at least one human to win.
- Social Deduction — Players secretly receive identity cards (human or alien) which dictates their win conditions and how they play the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If we happen to get in there with an alien, well, it's going to have a snack and we are not going to live.
- This is good cop bad cop meets New Salem meets apples to apples.
- The best part of the game where you're like oh that's so sus suspicious.
- Those conversations is really what makes this game it it's it's a ton of fun.
- And that's that's what really makes this game work at three and four players where most games of this type do not work at this player count.
- I think this is a fantastic special game.
References (from this video)
No references stored for this video.
Video nVmGTCK7cGw
Rahdo Runs Through Top List at 50:40 sentiment: positive
video_pk 103770 · mention_pk 299783
Click to watch at 50:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible party game version of a complex concept.
- Fun and clever social deduction twist at the end.
- More approachable than 'Inhuman Conditions.'
- Can accommodate more players.
- Unique question-answering mechanic with random generation.
Cons
- Requires a minimum of three players.
Thematic elements
- Identifying aliens among a group by asking questions.
- Sci-fi
Comparison games
- Inhuman Conditions
- Faking It (Jackbox game)
- Bot or Not
Mechanics (from transcript analysis)
- action selection — Players select actions, potentially involving placing workers or interacting with the board.
- Hidden Roles — Some players are aliens, others are not.
- Question Answering — Players answer prompts using randomly generated adjective-noun combinations, with constraints for aliens.
- Social Deduction — Players try to identify who among them are aliens based on their answers to questions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's being sort of talked about like the Splendor killer.
- This is really gorgeous art. It looks really thoughtful, really um really beautifully crafted um with a similar sort of Splender style gameplay.
- you can't talk to each other about the cards you have.
- Specific player count games, are always very interesting to me because it's a big swing for a publisher to publish a threeplayeron game is a risk.
- Phantom Inc., full disclosure, is a game that I did work on. Uh, it is my favorite of the team-based party word games. I think it is a phenomenal game.
- So, it's a really neat push your luck game. What the really cool twist is if you have an odd number of fruit in your hand up to five, you can you must sell all of them.
- It's got dinos, so I think it's going to be a really good seller uh for um I think it's three three WS games.
- I have I have everything wingspan and it's too much. It's objectively too much.
- Hard. Not interested. Three boxes to play one game. No.
- Michelle and I have played Ma Jong every night for the last two weeks. It's been incredible.
- it's a meaningful game beyond just a surface level, right? So, it's very cool to see younger generations getting back into it to keep that tradition alive.
References (from this video)
No references stored for this video.
Video JUDxTYGGXIM
Ryan and Bethany Board Game Reviews Top List at 145:33:20 sentiment: positive
video_pk 80149 · mention_pk 194596
Click to watch at 145:33:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Same theme as the beloved Inhuman Conditions.
- Plays with a larger group (3-8 players).
Cons
- Mechanisms are different from Inhuman Conditions.
Thematic elements
- Answering questions like a human to identify aliens in disguise.
Comparison games
- Inhuman Conditions
Mechanics (from transcript analysis)
- Question Answering — Focuses on answering questions in a way that a human would.
- Social Deduction — Players ask questions to weed out aliens disguised as humans.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is a very 'cozy' sticker book.
- It's a relaxing experience that you can just zone out with.
- It's like a sticker version of pattern building or tile placement.
- It's got a very charming theme of rescuing cats.
- It's a very positive game about helping animals.
- The artwork is absolutely beautiful.
- It's a very calm and relaxing game.
- It's very satisfying to build out your forest.
References (from this video)
No references stored for this video.
Video Zta0K7HZibo
The Dice Tower Discussion at 36:10 sentiment: positive
video_pk 38450 · mention_pk 115758
Click to watch at 36:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Reminiscent of Dixit-style social wordplay
- Appealing theme for party nights
Cons
- May rely on subjective humor; could be divisive
Thematic elements
- social deduction and wordplay
- Word-matching party game with human/non-human roles
- light, party-driven clues and word pairings
Comparison games
- Dixit
Mechanics (from transcript analysis)
- word-matching / clue submission — players submit words or phrases to match a clue; social interaction is core
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hope you survive.
- There’s the exploration, there’s the story, and then there is the boss fight.
- I like the art on it.
- This is a story-driven cooperative game where you are going into the unknown and fight against a giant creature.
- I think this hits me in everything I’m interested in.
References (from this video)
No references stored for this video.
Video CrLzefFDvAU
Good Time Society Discussion at 11:54 sentiment: positive
video_pk 28844 · mention_pk 84676
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Solid party-game vibe with accessible rules
- Casper Lap has a track record for approachable party titles
Cons
- Limited player count impact; may skew for parties more than strategy gamers
Thematic elements
- Social deduction with clue-giving twists
- Humans and non-humans trying to pass as humans
- Party game with hidden identity mechanics
Comparison games
- That's Not a Hat
Mechanics (from transcript analysis)
- Pattern/clue communication — Players attempt to infer correct identities through hints.
- Social Deduction — Players give clues to convince others of their identity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a tile laying game, tile placement game, and as y'all know, we do love our tile placement games here.
- This game is super cute and cozy.
- We could play this with real marshmallows.
- The artwork is fantastic.
- Angel Share is a big chunky heavy euros.
- Stamp cards look cool.
References (from this video)
No references stored for this video.
Video xbZWRGRGz8A
The Dice Tower Playthrough at 51:30 sentiment: positive
video_pk 28796 · mention_pk 84506
Click to watch at 51:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast-paced and highly social; encourages interaction
- Bright theme integration and accessible rules with strong emergent play
- Supports larger groups (up to eight) with varied alliances
Cons
- Can become chaotic with many players
- High reliance on player discussion means some may feel left out
Thematic elements
- social deduction and hidden identity with a humorous twist
- Earth after alien invasion, with an evacuation/escape mission
- lighthearted sci-fi social deduction with rapid questioning
Comparison games
none
Mechanics (from transcript analysis)
- cooperation / negotiation — Players form ships; decisions on who to trust and who to launch with are critical.
- Deduction — Three questions are answered to guide trust and ship-launch decisions.
- hidden identity and answer cards — Secret identity cards stay hidden; answer cards constrain what an alien can say.
- multi-question deduction — Three questions are answered to guide trust and ship-launch decisions.
- Negotiation — Players form ships; decisions on who to trust and who to launch with are critical.
- Simultaneous Reveal — Answers are revealed simultaneously with justification invited from others.
- simultaneous reveal / discussion — Answers are revealed simultaneously with justification invited from others.
- Social Deduction — Players determine who is alien vs human through questions and perceived behavior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a scintillating, speculating, prospecting game.
- This is like the bonafide bonanza expansion that we're playing with.
- Two bucks per orange they own.
- Aliens blending in like humans.
- I am compelled to do transactions.
- All purple all the time.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6