Game Info
Year
2025
Players
2-5
Age
10+
Playtime
45 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Set collection game where players build obelisks with cards drawn from a shared market and trade surplus cards using camels.
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video fcjyBOl4qUA
Meeple University Rules Teach at 1:03 sentiment: positive
video_pk 70138 · mention_pk 244310
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Exciting game to watch and explain
- Multiple viable strategies with different focus areas
- Clear core mechanism around the obelisk and shadow/die system
- Variety of options and interactions around temple complex
Cons
none
Thematic elements
- Egyptian temple building with gods and statues
- Temple complex in Carnac, Egypt
Comparison games
none
Mechanics (from transcript analysis)
- buildings and statues around temple complex — Place production buildings, statues, and pillars with interactions providing bonuses and scoring.
- Dice Drafting — Each round you draft one die and place it to perform an action; the die's color and sun/dark/shaded status affect outcomes.
- dice drafting / placement — Each round you draft one die and place it to perform an action; the die's color and sun/dark/shaded status affect outcomes.
- end of round balance thinking — At the end of each mod face, a goddess balance constraint is enforced, affecting actions chosen.
- Endgame scoring — Scoring occurs from multiple sources: most statue placements, pillar/building placements, and decreases.
- obelisk wheel action wheel — Six action areas around the obelisk wheel each provide different actions (e.g., Osiris area for building houses).
- Resource Management — Player boards track resources (papyrus, bread, limestone, granite) and happiness/population via festivals.
- resource production tracks — Player boards track resources (papyrus, bread, limestone, granite) and happiness/population via festivals.
- Stacking and Balancing — At the end of each mod face, a goddess balance constraint is enforced, affecting actions chosen.
- sun/dark/shaded die taint system — Dice can be pure, tainted, or forbidden depending on light/shadow areas, influencing availability.
- technology and blessing cards — Bottom board spaces for blessings, technologies, and decreases that modify actions or provide endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there are six cards corresponding to the six action areas
- the total of 16 rounds in the game
- whoever has the most victory points is the winner
References (from this video)
No references stored for this video.
Video tGaMQ0FCDnc
Tabletop Tokki Unboxing at 11:22 sentiment: positive
video_pk 41764 · mention_pk 126575
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, stained-glass-like art
- Abstract, aesthetic-driven design
Cons
- Abstract nature may not appeal to all players
- Component setup could be dense for new players
Thematic elements
- Tower defense infused with abstract, stained-glass aesthetics
- Fantasy realm with demons and temple-like tiles
- Strategic, puzzle-like defense
Comparison games
- Other tower-defense style eurogames
Mechanics (from transcript analysis)
- Tower defense / tile-placement hybrid — Map-building with placement to defend against waves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Everything is an extra 10% off. And if you use the link down in the description, your purchase directly supports the channel.
- The beauty of having that in-person shop, you're going to find stuff you wouldn't find otherwise.
- I absolutely, Y'all know I love photographers.
- Thank you again to our sponsor Noble Knight.
- We are wrapping up and there were some technical issues, like my webcam keeps disconnecting.
References (from this video)
No references stored for this video.
Video BimQdK0nyr0
Board Gaming Ramblings Top 10 List at 26:08 sentiment: positive
video_pk 33457 · mention_pk 99464
Click to watch at 26:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique dice economy
- great three-player balance
Cons
- some balance concerns with decree cards
Thematic elements
- dice placement and decree cards
- city-building with obelisks and sun dice
- statues and papyrus cards
Comparison games
none
Mechanics (from transcript analysis)
- dice_placement — dice influence actions depending on obelisk state
- Resource Management — population, happiness, papyrus resources
- resource_management — population, happiness, papyrus resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is just a snapshot of right now
- it's hard to make this list
- we like these games and we want to play them
- it's fun when we do this top 10
- top 10 is not set in stone
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3