Game Info
Year
2023
Players
3-7
Age
10+
Playtime
30 min
Complexity
2.1/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Expansion for 7 Wonders introducing communal Edifice building projects players cooperate or compete to construct.
Ask a Rules Question
Images
GID0453348.jpg
GID0453348_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video aqm7jzd4jOU
what you played News at 6:59 sentiment: positive
video_pk 78091 · mention_pk 189331
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Reimagining of one half of the Babel expansion
- Builds on what worked from the Babel expansion
- Includes two new double-sided wonders (one expansion-specific, one usable in any game)
Cons
- Players can suffer penalties for not participating in communal building
Thematic elements
- Cooperative construction of communal buildings
Comparison games
- Seven Wonders
- Seven Wonders: Babel
Mechanics (from transcript analysis)
- Cooperative Building — Players contribute to the construction of communal build holdings.
- cooperative play — Players work together to construct communal buildings. If players do their part and buildings are completed, they are rewarded. If not, they suffer a penalty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- exciting finds exploring minds and a long way to Temporary hello I'm Matthew and welcome to the what you played news
- aircon news next which is possibly the greatest convention in the greater North Yorkshire area
- the event is about games but it's powered by Community kindness and respect for all of us in this wonderful hobby also tea it's mostly powered by T get an air cup they're great
- tennis which isn't about Letterkenny anyone know what I'm talking about even a little bit
- I had no idea what that actually meant so I read the rule book online and this core mechanism is essentially a cool spin on Go Fish where you call for a card and then depending on whether the person you ask has it or not different effects play out
- are we the bad guy are we bad people why not just all of us Escape I'm sure there's a reason but just feels like we could have always all escaped at the same time without leaving people on the island marooned to do all this
- old elegant neuro games with simple rules and more depth than first meets the eye
- it's a classic accessible and Slick design that's getting the wonderful super meeple treatment where they update and upgrade things from the modern markets and I'm really very excited about it
- I think it's cool to take what really worked from that expansion and build on it which I suppose is a pun
- sounds honestly like a wonderful place
- two player trick taking card games used to be the FIFA dreams of a madman but they are slightly more available now
- the Roaring Kraken makes for a deafening situation on board and players are unable to communicate about tactics and card information from the moment the cars are dealt to the end of the action phase
- I really want this game to be good I'm very excited about it
- which makes me hope that they had their imagineers busy with gameplay not in the naming Department
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1