Skip to main content
Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943 box art

Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943

Game ID: GID0453350
Game Info
Year
2025
Players
1-2
Age
14+
Playtime
90 min
Complexity
3.5/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Solitaire and two-player WWII intelligence game where Allied coastwatchers hide from Japanese hunters in the South Pacific.

Description

Solitaire and two-player WWII intelligence game where Allied coastwatchers hide from Japanese hunters in the South Pacific.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video Cvdb4g93hnA Heavy Cardboard Discussion at 56:44 sentiment: positive
video_pk 99408 · mention_pk 276405
Heavy Cardboard - Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943 video thumbnail
Click to watch at 56:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Coast Watchers has been the game that I has been my most anticipated game for a while now, now that Grineville is out, but Coast Watchers for a number of years, at least two years, I've been waiting on this game since I first played it.
  • I would love to do a stream of Coast Watchers on the here...
Cons
none
Thematic elements
Comparison games
  • Grindfield
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's about 90% of what it is we're trying to do. Okay.
  • So, here is my answer to you, George, and to everybody else out there.
  • We sometimes feature games that are obscure, uh, like maybe an incorporated or like a Granville or anything like that to highlight it so that it might get picked up and reprinted.
  • The star of the show is whatever game we're featuring. That's what's the star.
  • It's a logistics card game for two players.
  • I have no affinity for Star Trek or Star Wars for that matter. Different animals, I understand. Don't don't yell at me. I'm just saying it.
References (from this video)
No references stored for this video.
Video mYYikGYjp10 Heavy Cardboard Top List at 70:12:12 sentiment: positive
video_pk 86109 · mention_pk 222056
Heavy Cardboard - Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943 video thumbnail
Click to watch at 70:12:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging theme
  • Strategic depth
  • Historical setting
Cons
  • Potentially complex rules
Thematic elements
  • Allied Field Intelligence
  • South Pacific
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players likely use deduction to interpret gathered information and anticipate enemy actions.
  • Information gathering — The core of the game involves gathering intelligence on enemy movements.
  • Resource Management — Players need to manage limited resources effectively to achieve their objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you for joining us today so today I'm going to do a top 10 but it's kind of an arbitrary list in that it's 10 air quotes
  • big thanks to Michael D the Bondi Mark Hatton and is wezma I think cheers to all of you and thank you for the support during the patron Drive
  • The long-awaited return of Oath.
  • It's been eight months since we did Oath.
References (from this video)
No references stored for this video.
Video tf82yICHdZ8 Zilla Blitz Top List at 6:20 sentiment: positive
video_pk 83249 · mention_pk 209388
Zilla Blitz - Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943 video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating game about hidden information
  • Beautiful artwork
  • Card-driven elements
  • Historical elements
  • Robust solitaire mode for both sides
  • Innovative potential
  • Captures an element of WWII not often covered
Cons
none
Thematic elements
  • Coast watchers reporting on Japanese movements
  • World War II, Pacific Islands
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven elements — Includes card-driven elements.
  • Hidden Information — The game heavily features hidden information.
  • Hidden Movement — Players try to stay hidden and find out where the opponent is.
  • solitaire mode — There is a full solitaire mode available for both Japanese and US sides.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This looks like it could be a fastplaying, light, fun game about flying B7 flying fortresses in World War II.
  • This looks like it takes a game that is incredibly highly regarded in its earlier editions, rethinks it, reimagines it, adds a lot of gameplay, redesigns it, and publishes as publishes it as a designer edition.
  • It is so creative and since the last time I've looked at it, I've noticed they've added bot logic cards and its soliter rating is a full high.
  • I think what is almost an ideal balance between
  • This could be the greatest game ever if it works, right? Who knows? But I can't wait to try it. Lightning Strikes from Compass Games.
  • I think this could be one of the best war games of all time.
  • My number one most anticipated game for 2026. specific chase.
  • Pacific Chase air naval combat in World War II.
  • My number one game for 2026, Pacific Chase from GMT Games.
  • So, there we have it. my top 30 most anticipated war games for 2026.
References (from this video)
No references stored for this video.
Video Cmdy7HslrrY Zilla Blitz Analysis at 41:36 sentiment: positive
video_pk 83010 · mention_pk 208695
Zilla Blitz - Coast Watchers: Allied Field Intelligence in the South Pacific, 1942-1943 video thumbnail
Click to watch at 41:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rulebook designed as an homage to innovative designs
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Rulebook Design — The rulebook is an homage to the Atlantic Chase rulebook, aiming for clarity and accessibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All human progress all innovation is a matter of ideas having sex. That is to say there actually is not any innovation that is just not based on anything else not based on anybody else's ideas right it's all a matter of what ideas already there how can I take and put them together synthesize in new ways to new purposes maybe you know twist it this way a little bit you know you use the word tweak um and then sometimes that new fusion of ideas is indeed adds up to a fundamental new new new new thing or breakthrough right
  • It was a sandbox, right? I mean, they g it was a sandbox and we were invited to create and games hadn't done that before.
  • I think the greatest innovation would here it is would be a rat and a rat free rule book.
  • Yes. War games are innovative.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek