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Blue Skies box art

Blue Skies

Game ID: GID0453372
Game Info
Year
2020
Players
2-5
Age
14+
Playtime
45 min
Complexity
2.6/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

Players establish competing airlines in 1979 after US airline deregulation by acquiring airport gates across the country to attract passengers and maximize profits through regional dominance

Description

Players establish competing airlines in 1979 after US airline deregulation by acquiring airport gates across the country to attract passengers and maximize profits through regional dominance

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–5 of 5
Video -IdNBzy5mtM Getting Games Discussion at 7:57 sentiment: positive
video_pk 90792 · mention_pk 242962
Getting Games - Blue Skies video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat theme
  • lightweight
Cons
none
Thematic elements
  • airline route development and competition
  • air traffic network across the United States
Comparison games
none
Mechanics (from transcript analysis)
  • cube/track placement on a map to gain benefits — placing cubes across locations to gain advantages and compete with others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was like three or four a week which is just kind of bonkers
  • a fire hose honestly i'm not used to publishing that many videos
  • everything is fine
References (from this video)
No references stored for this video.
Video fnL8H-qtUYM Chairman of the Board Discussion at 1:22 sentiment: neutral
video_pk 85888 · mention_pk 220980
Chairman of the Board - Blue Skies video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • investing
  • airports
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Manipulate the board state by trying to control different regions and pulling cubes off other people.
  • Bag Building — Hopefully you'll draw those relevant cubes out of a bag.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Night Soul actually made my most anticipated list of games to be released in 2025.
  • Love this idea of um kind of Victorian London, The Sewage System.
  • And from the gist of what I've read, it sounds like a kind of contract fulfillment resource management game, but it does use dice placements.
  • Now, I tend to like the kind of mix of a Euro game with dice placement.
  • If you have enjoyed the video, please be sure to hit like and subscribe to the channel.
  • Check out my other content, too.
  • And for everybody else, I'll see you next time on Chairman of the Board.
References (from this video)
No references stored for this video.
Video hWWFNpPtc1w Chairman of the Board Top List at 0:33 sentiment: negative
video_pk 85712 · mention_pk 220315
Chairman of the Board - Blue Skies video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Very boring, especially for its length.
  • Laborious and tedious gameplay.
  • Bland and unexciting artwork.
  • Gameplay matches the unexciting visuals.
Thematic elements
  • investing in airlines/gates
  • airports
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point System — you're investing in these different gates at airports. Um, and you're doing that through this kind of action point system rather than a currency system.
  • Push Your Luck — if you draw a red cube, then the that gate is just finished or that airport's finished and you move on to the next one. But if you draw a green one, you can keep on drawing cubes until you draw a red cube.
  • Set Collection — If you control the gates in those airports, then you're going to start generating some victory points.
  • Top decking — you're going to be um top decking from this big pile of cards. And depending which airport comes out, you're going to start placing cubes in those airports.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Even for a short game, I did find it very boring. It's quite a difficult thing to achieve is to be short and boring.
  • lovely artwork, really nicely produced, tiny little box, nice clean rules, good clever gameplay, but sadly a missed opportunity by not putting those keywords on the cards.
  • I love the way that each of these kind of moving parts of the game interlock with each other and there's a crossover and synergy between what you're trying to do
  • sadly massively hamstrung by the fact that there are some glaring production issues, especially if you are color blind.
  • Gameplay alone thoroughly enjoyed it.
References (from this video)
No references stored for this video.
Video 7g1E0bh8Q8o Rules Teach at 0:07 sentiment: positive
video_pk 79754 · mention_pk 193313
Blue Skies video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has an interesting theme of airline industry deregulation.
  • Income is adjusted based on passengers at gates.
Cons
none
Thematic elements
  • Airline industry deregulation and growth
  • 1970s United States
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose to buy gates or take a special action like drawing passengers and discarding cards.
  • Area Majority — Scoring based on dominance in regions by having gates.
  • Hand Management — Players play demand cards from their hand.
  • Route Building — Placing and buying gates throughout the country to create an airline network.
  • Set Collection — Drawing passengers cubes until a red passenger is drawn implies collecting sets or specific types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most victory points is the most successful airline and wins Blue Skies
References (from this video)
No references stored for this video.
Video 9423RhwzTd4 Review at 1:38 sentiment: positive
video_pk 78286 · mention_pk 190690
Blue Skies video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction between players
  • fast-paced and accessible
  • fun and engaging despite simple rules
  • good gameplay value beyond appearance
Cons
  • ugly presentation / non-intuitive graphics
  • thematic alignment is weak; feels like an Excel spreadsheet
  • some locations in map are vague or not clearly located
Thematic elements
  • airline market competition and route expansion
  • 1979 United States airline industry during deregulation
Comparison games
none
Mechanics (from transcript analysis)
  • airports value variance — Different airports have different values and card counts, affecting strategy.
  • Area Majority — Majorities in seven regions grant different point rewards; two-player exceptions apply.
  • buy-out / government airline — Some cards can be bought out to gain benefits; major hubs are worth more.
  • Catch-Up — Midgame adjustments allow drawing up and hand mulligans at a cost.
  • draw and resolve passengers — Players draw passenger cubes from a bag with green allowing continued draws and red stopping.
  • End condition — End triggers when a player reaches 100 points or places all gates.
  • Gate placement — Players place gates on the board at costs to control airport regions.
  • Limited Points — End triggers when a player reaches 100 points or places all gates.
  • midgame catch-up / mulligan — Midgame adjustments allow drawing up and hand mulligans at a cost.
  • passenger sharing — Passengers on the board are shared among airlines; excess goes to the left.
  • region majorities — Majorities in seven regions grant different point rewards; two-player exceptions apply.
  • round order & hand activation — Each player plays a card, then draws from the deck; rounds proceed in order.
  • scoring by passengers — Players score points for each passenger and track income on a tracker.
  • Turn Order: Progressive — Each player plays a card, then draws from the deck; rounds proceed in order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not a war game it's economic competitive
  • the game is all about getting as much market share
  • incredible moment in the game we played yesterday we got eight passengers in a row
  • it's like you're playing a game on an excel spreadsheet
  • it's not a pretty game
  • i really enjoy the interaction in between players
  • it's quick every round
  • it's a lot of fun
  • should you play you deserve for yourself
References (from this video)
No references stored for this video.
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