Game Info
Year
1995
Players
2-4
Age
12+
Playtime
60 min
Complexity
3.5/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A complete rules set simulating division-level tactics of World War II where players command multi-battalion forces using pre-game orders and limited in-game adjustments
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Images
GID0453376.jpg
GID0453376_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–5 of 5
Video F7n1sdQEiBA
Tabletop Minions Discussion at 16:26 sentiment: positive
video_pk 87707 · mention_pk 229650
Click to watch at 16:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good for new players
- Smaller board size makes it more accessible
- Cheaper than Combat Patrol boxes
Cons
none
Thematic elements
Comparison games
- Combat Patrol
- Kill Team
- Warhammer 40,000
- Age of Sigmar
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- two books there's Mech Borg which is a role playing game and then there's steel somm I think is what it's called which is like a miniature game based off of The Forbidden somm engine and so I was just like well I don't want the RPG but I'll I'll buy the other one so yeah I in in theory I'll see it some towards sometime towards the end of the year
- if you like eisenhorn I strongly suggest Bloodlines and the rest of the Warhammer crime line H um
- I built and painted my scaven blood bow Team this week they were a lot of fun but yeah the age shows
- the stormcast Eternal res sculpts are uninspired I mean I it's a lot more of the same really you know what I mean and the rules previewed of a weird board gamey vibe that doesn't really click
- do you think that the price hikes and the lack of availability of models by GW is hurting lgs's more than GW itself
- stores are going to have to eventually get to a point where if they just can't get too much GW stuff they're going to have to start thinking about diversifying and starting to do some uh games like you know start bringing in models from like War Games Atlantic start bringing in like Star grave models and frost grave models and things like that from Northstar
- the reason I don't like plastic cement is because sometimes I have to go back and remove an arm or take the thing off of the base or something like that and if it's plastic cement it's really almost hard to do that because it actually is melting the plastic to the plastic
- GW price hike hit the critical level for me players around here buying 3D printers even the very hardcore 40K players that frowned at me when I mentioned 3D printers are buying 3D printers
- basically the only big company out there is GW I mean everybody else is you know like they're they're sitting on I think and this is admittedly it's a lot of the retail people but they've got like five or six thousand employees but again half of those well maybe not half almost half of those I think are are are retail employees so there's that but still even if you take half of those people out you've still got 2,000 employees let's say
- GW is weird in that they are like I said before I was talking about how Distributors are like the kind of the middleman between the stores and the manufacturers and the Publishers GW is one of those companies that yeah you can buy it from Distributors and you'll pay normal distributor prices but if you buy it directly from GW then you get it for a slightly better price but you have to jump through a bunch of Hoops to become like approved to be able to buy it from their store
- you know at some point maybe down the road we'll work with like a sculptor that we like and do like maybe some stls or something like that do like a partnership but I don't see us ever really selling plastic models that's really expensive and also very very timec consuming
- the stormcast eternals had 40 just Heroes just individual heroes in that line so there were twice as many heroes in stormcast eternals than there were entire War Scrolls in the iron in the iron Jaws or whatever so yeah you know there there was way too many of those guys
- I think it's twofold I think it's partially there's been some change in not leadership per se but change in uh people working there that are some of those folks are a little bit more interested in t in in in in tournament stuff like you go back 10 years GW did not give a crap about tournaments
- when a company gets that big it's not good for the game company it may be good for the shareholders it may be good but it's not it's bad for the games and it's bad for the players just in general when the choices have to be made because somebody on a spreadsheet was able to point at it and go this will make the line go up that doesn't necessarily make a better game it makes a better product as far as bottom line it doesn't make a better game
- GW always tries to make it sound like they're doing you a favor by raising prices by the amount that they are and not a little bit more pray I do not I've I've altered the deal pray I do not alter it further indeed
- see the thing is the cards are produced separately from the it wouldn't matter if you were in Denmark or even here in the states the they're printed at two different facilities sadly uh that's one of the problems with the cards but there's nothing we can do about that
- see that's not supposed to happen we paid a lot of money to get those things shipped out and it sucks that some places that it got to then also there was another fee that's I apologize about that
References (from this video)
No references stored for this video.
Video IJBDW-UBdUw
Tabletop Minions Discussion at 14:46 sentiment: neutral
video_pk 87524 · mention_pk 228886
Click to watch at 14:46 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
- Accessible for a Games Workshop game.
- Boxes are designed with the format in mind, leading to more balanced gameplay compared to older Combat Patrol boxes.
Cons
- Contains a large number of models, which some players find overwhelming.
Thematic elements
none
Comparison games
- Combat Patrol
Mechanics (from transcript analysis)
- Downloadable Rules — Rules are accessible digitally.
- Pre-packaged Forces — Players can purchase boxes with specific forces, simplifying army building.
- skirmish combat — A system designed for smaller-scale engagements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
- Majestic 13 did not sell all that well
- Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
- it's an indie game made by enemy spotted studios
- so the games are shorter
- it is a very highly tactical game
- players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
- we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
- kill team 3.0 better be good the whole obstruction line of sight has God awful
- I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
- Kingdom Death is a great example of a boutique game versus any that I've named so far
- quar such a fantastic game love their minis
- Fallout is the wild west of ips for me something I really can't bring myself to care about
- it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
- it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
- I am definitely interested in Fallout tactics
- it was it was too board gamey for me frankly like that was the problem
- I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
No references stored for this video.
Video 9P1zDyH2vgk
Tabletop Minions Analysis at 12:21 sentiment: neutral
video_pk 87457 · mention_pk 228595
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- helps new players avoid analysis paralysis
- allows new players to focus on learning the game
Cons
- no list building involved
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- pre-defined force — Provides players with a complete force without list building, intended as an entry point for new players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the rules are are how you play the game it's not the lore it's not the art it's not even like the models or the terrain it's the rules that Drive the experience of the game play
- I want to tell you about some things some mechanics and stuff like that that I don't personally like to see in wargaming Miniatures design
- I believe that companies want to use custom dice for their games because then it's just another thing that you have to buy from them
- War doesn't happen in an orderly fashion
- you as the player have a certain amount of agency over your own force and that's important to making them feel like your own force
- analysis paralysis when when trying to build a new list if you just give them the list up front right so that they don't have to worry about well how many of these should I take and did I take enough of those and do I have enough points and all that kind of stuff it just allows them to then focus on learning the game
References (from this video)
No references stored for this video.
Video 5z1iqmjmt34
Tabletop Minions Discussion at 47:11 sentiment: positive
video_pk 87141 · mention_pk 227219
Click to watch at 47:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Helps new players get into Age of Sigmar by using its core rules
Cons
none
Thematic elements
Comparison games
- Age of Sigmar
- Combat Patrol
- War Cry
Mechanics (from transcript analysis)
- Accessibility — Designed to help new players get into Age of Sigmar by using its core rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
- lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
- I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
- the rules are generic not the lore
- Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
- I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
- rivenstone is the game that you're talking about
- the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
Video 5z1iqmjmt34
Tabletop Minions Discussion at 1:13:29 sentiment: positive
video_pk 87141 · mention_pk 227251
Click to watch at 1:13:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Appreciated over the years, moving away from massive GW armies.
- Smaller scale is seen as a smart move by GW.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
- lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
- I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
- the rules are generic not the lore
- Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
- I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
- rivenstone is the game that you're talking about
- the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
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