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Eldertide: A Thousand Lights box art

Eldertide: A Thousand Lights

Game Info
Year
2026
Players
1-5
Age
14+
Playtime
90 min
Publisher
Esper Game Studio
Complexity
2.7/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Pick-and-deliver civilization board game where players lead seafaring houses commanding ships to rebuild a network of ancient lighthouses across scattered isles with resource management and market fluctuation elements

Description

Pick-and-deliver civilization board game where players lead seafaring houses commanding ships to rebuild a network of ancient lighthouses across scattered isles with resource management and market fluctuation elements

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video yZewddqXlEY Board Stupid Other at 30:44:16 sentiment: positive
video_pk 157579 · mention_pk 437765
Board Stupid - Eldertide: A Thousand Lights video thumbnail
Click to watch at 30:44:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Fun mechanics
  • Lighter than expected
  • Great fun
Cons
none
Thematic elements
  • Pick up and deliver goods via airship, navigating storms and fuel systems
  • A world with flying airships and diverse landscapes
Comparison games
  • Gogi
Mechanics (from transcript analysis)
  • Movement programming — Navigating around a storm and managing fuel constraints.
  • Pick-Up and Deliver — Transporting goods between cities.
  • Resource Management — Managing fuel for the airship.
  • Tableau Building — Building up your own board with ships and characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the hidden gem video.
  • So, all of those games that me and Matt have dug in deep into the board game geek lists to try and find something just for you from all of the small publishers, indie publishers, Asian publishers, something that you probably haven't seen before, something weird and wonderful.
  • It's going to be a lot of gems coming out on that side.
  • There's so many and many from different parts of the world that you never heard before.
References (from this video)
No references stored for this video.
Video sXLSU3fsWcc The Dice Tower Review at 0:19 sentiment: mixed
video_pk 156807 · mention_pk 436595
The Dice Tower - Eldertide: A Thousand Lights video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique and different gameplay
  • Satisfying repair mechanics
  • Freedom in player choices
  • Visually appealing components
  • Dynamic storm mechanic incentivizes interaction
  • Accomplishing a lot within the game's timeframe
  • Reset turns offer significant actions
Cons
  • Challenging to teach and learn
  • Poorly written rulebook
  • Overwhelming number of options at times
  • Oversized ships block visibility
  • Disconnected scoring mechanics
  • Asymmetrical powers can feel restrictive
  • Lack of player interaction beyond blocking
Thematic elements
  • Navigating a world with a storm
  • A civilization building resources and outposts
Comparison games
  • Biohack
  • Jogi
Mechanics (from transcript analysis)
  • Action points (variant) — The game uses a system where spending 'chi' grants movement and actions, which can be confusing compared to traditional action point systems.
  • action selection — Players spend 'chi' to perform actions, with the amount spent influencing the effectiveness of the action and movement.
  • Area Control/Movement — Players move ships on a board, building outposts and interacting with different locations.
  • asymmetrical player powers — Each player receives an asymmetrical board and unique starting abilities or objectives.
  • bidding — Players secretly bid 'chi' each round to determine turn order and influence actions.
  • Modular Board — Buildings and ports are placed randomly around a central hub.
  • Resource Management — Players gather and transform resources into buildings.
  • Set Collection — Fulfilling orders by collecting specific resources.
  • storm mechanic — A dynamic storm moves around the board, damaging ports and ships, requiring repairs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It does not feel like many other games at all.
  • The rulebook is by far the worst aspect of this game.
  • The game is really pretty. It gives you a lot of options.
  • I really like that system where you are not only is it the number of points that you're going to have, it's also the initiative for the round.
  • Also, if you're one of those people who say games coming out today are all the same, check out stuff from Esper Game Studios. They're doing something different.
References (from this video)
No references stored for this video.
Video N29oAkfA72M Game Night Picks - Pair Of Dice Paradise Top List at 3:15 sentiment: positive
video_pk 156090 · mention_pk 434351
Game Night Picks - Pair Of Dice Paradise - Eldertide: A Thousand Lights video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Reclaiming homeland from a devastating supernatural storm using ancient technology
  • An archipelago threatened by a supernatural storm
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Features asymmetric player powers.
  • Pick-Up and Deliver — An interesting pick up and deliver game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the coldest hot game that I have ever covered ever in my lifetime because it is the game 60 below.
  • So, if number drop sounds like something you'd like to drop onto your table, you can find it both in physical form and online digitally.
  • But would I go so far as to guarantee it? [laughter] Game, that's where you and I differ because I just I just I don't know. I don't know if I could.
References (from this video)
No references stored for this video.
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