Game Info
Year
2024
Players
2-3
Age
14+
Playtime
75 min
Complexity
3.5/5
Collection
Your Tier
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Description
A hex and counter strategic simulation of the Polish-Soviet War featuring innovative mechanics including lines of friction and reaction movement instead of traditional zones of control
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 7st33BbOT08
Zilla Blitz Review at 0:02 sentiment: positive
video_pk 86226 · mention_pk 222515
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Introductory scenarios help players learn the game gradually.
- Clear rulebook organization with historical context and examples of play.
- Innovative mechanics like 'lines of friction' and reactive movement.
- Morale as a significant factor in victory conditions.
- Solitaire friendly due to lack of hidden information.
- Detailed historical context provided for the war.
Cons
- Prototype components may differ from the final version.
- Pips are used for movement on counters instead of numbers, though easily distinguishable.
- Combat primarily focuses on retreats rather than immediate casualties, which might be a con for some.
Thematic elements
- Conflict over territories in present-day Ukraine, Belarus, and Poland between the Second Polish Republic and Soviet Russia/Ukraine.
- 1919-1921 Polish-Soviet War
Comparison games
none
Mechanics (from transcript analysis)
- Air Unit — An air unit is present in the game.
- Combat Results Table — A unique combat system where successful attacks primarily force retreats rather than inflicting immediate casualties, with morale shifts as a key outcome.
- Hex and Counters — The game uses a traditional hex-and-counters system for representing units and movement on the map.
- Lines of Friction — A unique mechanic replacing traditional zones of control, functioning on spines extending from units that affect enemy movement.
- Morale — Morale plays a significant factor in victory conditions, with players aiming to break the opponent's morale and successful/failed attacks impacting morale tracks.
- Rail Transport — Mentioned as a mechanic within the game.
- Reactive Movement — A phase where either player can opt to move a limited number of units before their main turn begins, adding back-and-forth elements.
- scenarios — The game includes nine scenarios, with four serving as starting points for a 27-week campaign game, offering a total of 13 different playable scenarios.
- special units — Features a number of special historical units for both Soviet and Polish forces with unique rules.
- Supply — Supply lines are modeled in the game, requiring players to trace connections to various areas.
- Unit stacking — Units can be stacked in hexes, with a limit of four units per stack, except for Warsaw which has a limit of five.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game covers the 1919 to 1921 Polish Soviet War.
- There are nine scenarios in all in the game and six of them are three player.
- The rules also mention that the game is soliter friendly and that there isn't any hidden information in the game.
- It's a hex encounters game as we'll see when we look at the map and we look at the counters.
- There is a reactive movement stage uh phase in the game uh where either player the the the phasing player can opt to take it first that allows you to move a limited number of your units uh before your actual kind of turn starts up.
- Instead of zones of control there what are called lines of friction and we'll take a look at that as we look at the rule book.
- Morale plays a big factor in Victory conditions in the game as well you're essentially trying to to break down in many cases break down the morale of your opponent.
- This to me seems like a very interesting combat results table and especially the mechanical forcing Retreats rather than casualties.
- This game I'd give this a straight up six out of 10 I think this is going to be Soler friendly I think it'd be really easy to play either the two-player or the three-player ones uh without really kind of losing anything in gameplay by the fact that you're playing at soliter but you would be playing two-handed right you're going to play one side and then jump in and play The Other Side.
References (from this video)
No references stored for this video.
Video 2Gf-vNeYSOg
Zilla Blitz Other at 11:23 sentiment: positive
video_pk 86095 · mention_pk 222014
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Creative application of mechanics
- Sharp map design
- Covers an underrepresented topic
- Three-player option
Cons
none
Thematic elements
- Military conflict
- Polish Soviet War, 1929
Comparison games
none
Mechanics (from transcript analysis)
- Hex and counter — Uses 'zones of friction instead of zones of control' within a hex encounter system.
- scenario-based — Includes multiple scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a game that covers the the Battle of alera in the peninsula War down in Iberia Napoleonic ERA this is a a compl reimagining of their first version
- this is kind of a Euro war game hybrid with a very interesting historical theme set in the uh in 5554 BC you play as one of the three client kingdoms either the regnes the brigantes or the ieni who are fighting control fighting for control of Britain
- if you're not familiar with old school tactical it feels like every time I show a video of any kind of tactical combat system on the channel there's always at least three or four comments about people that say hey have you tried old school tactical what do you think about old school tactical
- steel wolves and German Fleet boats so this is Silent War their award-winning game about sub about the entire submarine campaign in World War II in the Pacific takes that system to the Atlantic and you play as ubot commander
- another game that's instant excitement combat volume 4 Eastern Front
- three days of Gettysburg deluxe edition taking us all the way back to GMT games
- this is really going to be the definitive edition of this classic game which has been around first published in 1995
References (from this video)
No references stored for this video.
Video MwYEKXwaKeY
Unboxing at 0:13 sentiment: positive
video_pk 78320 · mention_pk 190822
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fascinating game
- Phenomenal publisher
- Cool looking art
- Easy to follow rule books
- Lots of good scenarios
- Helpful examples of play
- Interesting history component
- Good size rule book
- Good component quality
- Good looking map
- Looks fantastic
Cons
- Counters are smaller than expected
- Tiny hexes on the board
Thematic elements
- Polish Soviet war
- Central Europe and Poland
Comparison games
none
Mechanics (from transcript analysis)
- Combat — The game involves military operations and the host discusses "attack phase" and "modifiers to attack success".
- Hex Encounter — The game is described as a "hex encounter game".
- Movement — The host mentions "movement" and "advanced movement".
- Player Aid — The host mentions "Nice little player aid".
- scenarios — The game comes with a "scenario book" and the host shows "all the different scenarios that we're going to be able to play in this game."
- Supply — The host states "Supply. Got to be in supply. Military game. Got to be in supply. That is so key."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Failings Games has been just knocking them out of the park with everything they do and I just been enjoying everything they play.
- those counters are definitely a lot smaller than I thought they were going to be. I mean, those little hex's on the board are just tiny.
- I'm actually really curious to see how the three player aspect of it shows up and what that third person's going to do and how that works.
References (from this video)
No references stored for this video.
Video PfuJVwW7TP8
Zilla Blitz Discussion at 23:20 sentiment: positive
video_pk 35743 · mention_pk 106919
Click to watch at 23:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Polish-Soviet era tensions
- 1920 post-war Poland/Ukraine region
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I cannot wait for Pacific Chase.
- This is part of his recon series.
- If SD Histcon is probably two-thirds historical games and maybe one-third other games, Circle DC is probably half and half.
- Thank you to everybody who supports the channel.
References (from this video)
No references stored for this video.
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