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Tearable Quest box art

Tearable Quest

Game ID: GID0453450
Game Info
Year
2024
Players
1-50
Age
8+
Playtime
10 min
Complexity
1/5
Collection
Your Tier
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Description

A paper-tearing party game where players tear specific icons from game sheets to complete quest objectives and score points

Description

A paper-tearing party game where players tear specific icons from game sheets to complete quest objectives and score points

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 4 · mix 1 · neu 0 · neg 2
Mentions per page
Showing 1–7 of 7
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 35:11 sentiment: positive
video_pk 84109 · mention_pk 213310
Board Gaming Ramblings - Tearable Quest video thumbnail
Click to watch at 35:11 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Really fun game
  • very silly
  • very difficult
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tearing Up — where you are tearing tearing up your
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video te0Q67EW_eM Tantrum House Discussion at 46:08 sentiment: mixed
video_pk 83962 · mention_pk 212633
Tantrum House - Tearable Quest video thumbnail
Click to watch at 46:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique tearing mechanic
  • Can accommodate a large number of players
  • Fast-paced gameplay
Cons
  • Dexterity can be difficult and frustrating
  • Sheets can easily rip incorrectly
Thematic elements
  • Fighting bosses and monsters by tearing paper
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Players physically tear paper to match symbols.
  • pattern matching — Players must tear paper with specific icons and no others.
  • Real-Time — Players perform actions within a set time limit.
  • Set Collection — Players collect torn pieces that match boss/monster requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I don't know. Lots and lots of fun. We picked this one up at Gen Con last year and made the first round to the table immediately.
  • Sarah and I were playing it and she was like, 'Oh, I forgot how good this is.' Like, it's actually a pretty good cooperative game.
  • This is a trading card game, a Star Wars trading card game. But Intro Battle Hoth is uh a nice little entry into how the game works.
  • So, um I don't have to go anymore. As you can see, um, we've played this and Melissa did a really good job of getting rid of the tiles that were on her, um, card, which is actually the hardest thing because these are all your extraes are wild, so they can go on any tiles. But if you can't get them off here, then you're sort of stuck.
  • This game has a lot of things to think about, a lot of strategy consider um how cutthroat are you going to be with your opponent?
  • So, um in this case it's a two-player game. The cat has gone hiding in the house and we are trying to lure them back out from hiding by being the most attractive and interesting with the toys that we have for the cat.
  • The more you win, the easier it becomes to bust.
  • This is a game where you tear things up. So if you really are mad at something, this is the game for you.
  • So the normal time frame for a round is two minutes. But you the rules say, 'Hey, you could do three, four, or five if you want it to be less frantic.'
  • This is definitely more mystery, but this is a lot of mystery games sometimes are cooperative. This one's competitive.
  • My recommendation is if you're going to play this with a group is actually have them pick their characters ahead of time have them like maybe even like a day before or a couple days before like give them the character give them the information they can read through it that that way they can like process it.
References (from this video)
No references stored for this video.
Video ZChTh3Z8928 Review at 0:07 sentiment: positive
video_pk 78787 · mention_pk 191902
Tearable Quest video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely unique game
  • Great paper quality for tearing
  • Fun and silly experience
  • Right amount of silly with strategy
  • Bonus cards recommended for added goodness
  • Desire for sequels and expansions
Cons
  • Inevitable to run out of sheets
  • Requires precision which can be challenging
Thematic elements
  • Heroes defeating villains
Comparison games
none
Mechanics (from transcript analysis)
  • Carry-over objectives — Players can only carry over one piece of paper from one round to the next, requiring strategic choices.
  • Scoring based on speed and precision — Points are awarded based on how quickly and precisely players tear out the required items.
  • Set Collection — Players collect weapons specific to fighting a bad guy.
  • Tearing paper — Players tear specific items like weapons and villains out of paper sheets as quickly as possible.
  • time limit — Each round is limited to two minutes, creating a sense of urgency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is designed by Shintaro Ono and it is published by All Play.
  • You are a hero and you are trying to fight these bad guys by tearing them out of a piece of paper.
  • This is an extremely unique game
  • I got to say the paper they chose for this is perfect.
  • It's going to be so silly that um that I like was literally giggling.
  • I really enjoyed that experience. This was so much fun.
  • I love this game. It was just right amount of silly.
  • It's inevitable that we're going to run out of the sheets of this game.
  • I want more sequels to this game. I want more paths to victory. I want more cards, more bad guys. I want all kinds of new things using this same mentality, this is same mechanism because it was so silly, so fun, so good.
References (from this video)
No references stored for this video.
Video armdKLUEPFc Unknown Channel Review at 0:02 sentiment: positive
video_pk 78541 · mention_pk 191317
Unknown Channel - Tearable Quest video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, 10-minute play sessions
  • Memorable and energetic group dynamics
  • Accessible concept with tactile, satisfying physical interaction
  • Clear scoring rule centered on exact symbol matches
Cons
  • Unclear how replayable the title remains across sessions
  • Scoring can be fiddly if symbol visibility is imperfect
  • Physical components may be prone to wear or damage with heavy use
Thematic elements
  • Humor, chaos, and frantic sheet manipulation as the core gimmick
  • Fantasy quest world featuring bosses and monster encounters; sheet-torn puzzle framing
  • Lighthearted, energetic party game with a tactile, chaotic vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Different sheets (e.g., Manic Meadows, Dragon's Den) provide distinct scoring opportunities and boss interactions.
  • End Game Bonuses — Backs of sheets may show coins or treasure chests for extra points, while curses subtract points.
  • End-of-round retention — Only the biggest remaining piece of paper is kept into the next round, limiting drastic tearing.
  • Exact-symbol scoring — Points are awarded only if the visible symbols precisely match the card; partial or extra symbols yield no points.
  • Resource bonuses and penalties — Backs of sheets may show coins or treasure chests for extra points, while curses subtract points.
  • Tear-based sheet manipulation — Players physically tear their paper sheets to reveal symbols; the goal is to end with a configuration that exactly matches a card's symbol combination.
  • timed rounds — Each round runs on a two-minute timer, driving frantic pace and quick decisions.
  • Variable sheets — Different sheets (e.g., Manic Meadows, Dragon's Den) provide distinct scoring opportunities and boss interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's wild.
  • but boy is it memorable.
  • This is like no game I've ever played
References (from this video)
No references stored for this video.
Video WAnGwvF3nZs Rahdo Runs Through Top 12 List at 23:20 sentiment: negative
video_pk 42356 · mention_pk 128519
Rahdo Runs Through - Tearable Quest video thumbnail
Click to watch at 23:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • bold concept with a tactile twist
Cons
  • rules and execution felt gimmicky without lasting puzzle
  • player interaction limited; repeated plays diminished novelty
Thematic elements
  • tearing score sheets to score points
  • fantasy dungeon tearing/real-time theme
  • high-energy, chaotic theme
Comparison games
  • Clip Cut Parks
  • Renegade's Cut-and-Write games
Mechanics (from transcript analysis)
  • real-time/tempo timer — timed dungeon exploration with tearing elements
  • tear-to-score — players tear off monsters or weapons to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's distilling the core essence of Great Western Trail down
  • rules are confusing because it's based off of feelings
  • the biggest disappointment is the thing that truly makes Seven Wonders special
  • I spilled beer across pediquette and it disintegrated the components
  • this is the ultimate journey, not the destination
  • the cardinal sin that a co-op game can do: no scalable difficulty
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 5:57 sentiment: negative
video_pk 36433 · mention_pk 109226
BoardGameCo - Tearable Quest video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • interesting concept and toy factor
Cons
  • not rewarding as a puzzle
  • execution felt unsatisfying
Thematic elements
  • Tension-packing shapes under time pressure
  • A real-time-esque spatial puzzle toy
  • toy-like, experimental
Comparison games
none
Mechanics (from transcript analysis)
  • precision/rapid action — A rapid-fire puzzle mechanic that emphasizes precision.
  • Real-Time — Players tear around to create shapes as you go.
  • real-time shaping — Players tear around to create shapes as you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video 0FgNYIOYzrY Board Game Garden Review at 0:00 sentiment: positive
video_pk 29045 · mention_pk 85427
Board Game Garden - Tearable Quest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative physical tearing mechanic that blends tactile and cognitive elements
  • Supports 1-50 players, short playtime (~10 minutes)
  • Solo mode with high-score challenge
  • Clear progression across three rounds with persistent sheet
Cons
  • Potential sheet damage and tearing may reduce usability across rounds
  • Icon matching can be fiddly and requires careful planning
  • Some variability depends on chosen monsters and bonuses
Thematic elements
  • treasure hunting and boss battles through tearing mechanics
  • A fantasy dungeon quest where players tear out quest icons from a paper sheet to fulfill monster and boss quests.
  • lighthearted, instructional
Comparison games
  • Draalter
  • Sausage Sizzle
Mechanics (from transcript analysis)
  • Bonus Cards — Bonus cards provide round-specific scoring opportunities.
  • Boss Battler — Each game uses a fixed boss and three monsters that change per round.
  • boss/monster selection — Each game uses a fixed boss and three monsters that change per round.
  • risk/curse mechanic — Curses on the back of tear-outs incur negative points if completed.
  • scoring from icons — Score is calculated by matching icons and treasures on torn-out pieces.
  • tear-out icon collection — Players tear pieces from a single sheet to satisfy quest requirements.
  • timer-based rounds — Each round has a two-minute timer for tearing quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very interesting game. I'm very excited to show it off to you guys.
  • It's very unique and something where you're kind of combining that physical fun with the mental fun of trying to achieve these different quests.
  • One to 50 players
References (from this video)
No references stored for this video.
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