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The Great Goblin Argle-Bargle box art

The Great Goblin Argle-Bargle

Game ID: GID0453488
Game Info
Year
2024
Players
2-4
Age
8+
Playtime
30 min
Complexity
1.2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A chaotic party microgame where two to four players battle their tribes of goblins to determine who becomes the Greatest Goblin

Description

A chaotic party microgame where two to four players battle their tribes of goblins to determine who becomes the Greatest Goblin

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 2ZIKJYzsZtw The Command Zone Analysis at 2:37 sentiment: positive
video_pk 106455 · mention_pk 307736
The Command Zone - The Great Goblin Argle-Bargle video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super sick deck with neat synergies.
  • Can go wide, burn face, and control the board.
  • Powerful commander with cool options.
  • The commander provides card advantage through sacrificing creatures.
  • The deck has the power to be extremely explosive.
  • Players have control over when their goblins die, which mitigates board wipes.
  • The card advantage engine from the commander is very real.
  • Black Sun Zenith works well as a way to put counters on everything and trigger the commander.
  • Champion of the Weird is a strong card with a good rate.
  • Everlasting Torment makes combat difficult for opponents.
  • Patchikmons and Goblin Bombardment act as sacrifice outlets that also deal damage.
Cons
  • Attracts a lot of attention
  • Opponents will see cards coming when exiled from the top of the library
  • Can be difficult to play if pieces are not set up correctly
Thematic elements
  • Goblins, Orcs, Armies, Sacrificing, Counters
Comparison games
none
Mechanics (from transcript analysis)
  • Counters — The deck focuses on putting counters on goblins, orcs, or armies.
  • Deck Cycling/Searching — The deck includes cards like Skullclamp that draw additional cards, and the commander's ability provides card advantage when creatures die.
  • Impulse Draw — The commander allows playing cards exiled from the top of the library, effectively an impulse draw.
  • Sacrificing — The deck focuses on sacrificing creatures, particularly goblins.
  • token generation — The deck generates multiple goblin tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greetings humans. You have entered the command zone.
  • This is where Rachel's brewing prowess comes to the forefront.
  • The Great Goblin deals two damage to target opponent.
  • Bayorn the Fierce is three green for a legendary creature. Bear, shape shifter, warrior. He has trample. He's a 66.
  • Other bears you control get plus two. Plus two.
  • Thorin has all this gold and doesn't want to spend it or share it.
  • Thanduel has all activated abilities of all elf cards in your graveyard.
  • Fauna Shaman. This has to be the best Fauna Shaman deck that I have ever seen.
  • Dionus Elvish Archdruid. This card's insane.
  • This is extremely powerful and it's a legendary elf, so you draw two.
  • It's very soft to board wipes, so you need to keep that in mind.
  • The commander can be uh very aggressive, but I like what you said about like kind of balancing the amount of aggression that you want to put on the board.
  • This is a really powerful sort of toolboxy deck that can uses a lot of different tutor lines to fill up your graveyard for the right moment.
References (from this video)
No references stored for this video.
Video 2UjW3dT3MXA The Command Zone Analysis at 1:08:35 sentiment: positive
video_pk 103145 · mention_pk 296791
The Command Zone - The Great Goblin Argle-Bargle video thumbnail
Click to watch at 1:08:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong synergy with goblins and counters.
  • Can deal significant damage through commander's ability.
  • Works well with Amass mechanics.
  • Has combo potential with persist and counter synergies.
  • Scales with the number of goblins and counters.
Cons
  • Relies on having multiple goblins on the battlefield.
  • Can be vulnerable to board wipes.
  • Requires careful management of counters and synergies.
Thematic elements
  • Goblin tribal with counters and damage.
Comparison games
none
Mechanics (from transcript analysis)
  • Amass — Works with Amass to create armies, particularly goblin armies.
  • Counters — Cares about putting plus one/+1 counters or minus one/-1 counters on creatures.
  • Goblin Tribal — Synergizes with goblin creatures.
  • persist — Goblin creatures with persist can be used in combos.
  • sacrifice — Sac outlets enable combos and value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a commander that will not die.
  • This deck draws a disgusting number of cards.
  • Absurd.
  • This is a six mana, but man, this is a powerful card.
  • the powerful version of this deck gets nuts.
  • The more goblins you have, the more damage you can do.
  • It's Mine Crank.
  • This is a big mana mono green deck that can make a ton of colorless mana.
  • nobody's ever had a busted elf deck.
  • Lots of combo potential here.
  • I just think if this card hits the battlefield, the game is kind of over.
References (from this video)
No references stored for this video.
Video CVFgsxVhuk4 Tabletop Minions Discussion at 1:18:13 sentiment: positive
video_pk 86699 · mention_pk 225325
Tabletop Minions - The Great Goblin Argle-Bargle video thumbnail
Click to watch at 1:18:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • artwork by Stephanie found on Twitch was perfect for the book
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
  • all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
  • it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
  • I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
  • I think they're that scared of 3D printing I think they don't want to do it
  • I don't think that's really that's not the point is to to beat Games Workshop
  • you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
No references stored for this video.
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