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Stable Times box art

Stable Times

Game ID: GID0453604
Game Info
Year
2025
Players
1-5
Age
8+
Playtime
25 min
Complexity
1.5/5
Collection
Your Tier
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Mechanic profile
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Description

Cozy horse arrangement game where players draft and strategically place unique horses into four aisles to maximize points based on horse preferences and interactions

Description

Cozy horse arrangement game where players draft and strategically place unique horses into four aisles to maximize points based on horse preferences and interactions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video nMedc92xISU Let's Table It Review at 0:00 sentiment: positive
video_pk 84017 · mention_pk 212855
Let's Table It - Stable Times video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short, quick setup and easy to teach.
  • Solo mode feels quick and satisfying.
  • Charming horse flavor text adds personality.
  • Family-friendly and accessible while still offering decisions.
  • Beautiful, cozy theme with good variability.
  • Clear decisions with planning ahead for optimal placement.
Cons
  • Possible frustration when drawn horses don't fit your stable.
  • Not a deeply strategic or highly competitive experience.
  • Occasional balance quirks due to card draws.
Thematic elements
  • Horse stable management, planning, and light competition.
  • A modern, wholesome horse-stable environment with aisles and stalls for different horse types.
  • Wholesome, charming flavor text on horse cards; cozy, approachable storytelling.
Comparison games
none
Mechanics (from transcript analysis)
  • Aisle placement — Place up to two horses in different aisles; each aisle accepts one type and can hold up to three horses.
  • board variability — Each stable board is different, providing starting strategy and replayability.
  • endgame trigger — When three aisles are fully filled, the round ends and points are tallied.
  • Hand Management — Swap cards from your hand with ones in the field, discard extras, and replenish your hand.
  • Set-collection / horse scoring — Each horse has a unique scoring ability that influences point totals and your strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking for a cozy, family-friendly game that brings the charm, a touch of strategy, and even real horses onto your gaming table, Stable Times might be the surprise favorite you didn't see coming.
  • One of my favorite parts of Stable Times has to be the horses themselves.
  • The solo play is quick to set up and surprisingly satisfying.
  • Multiplayer introduces just enough tension as everyone races to fill their aisles.
  • It's not a heavy game, but that variability keeps it feeling fresh game after game.
  • Stable Times has officially become our favorite game from Love More Games so far.
  • We'll be keeping this one on our shelf, and I have a feeling it'll come out a lot.
  • If you're into cozy games with charm, light tableau building, and accessible strategy, Stable Times absolutely delivers.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM Grant Lyon News at 34:23 sentiment: positive
video_pk 83859 · mention_pk 212204
Grant Lyon - Stable Times video thumbnail
Click to watch at 34:23 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Charming theme with real horses and owner stories
  • Satisfying puzzle element
  • Cozy atmosphere
Cons
  • Some scoring conditions can be complex
Thematic elements
  • Organizing horses in a stable
  • Horse training
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — You are going to be drawing cards from this sort of meadow board area.
  • Pattern Building — you need the same type of horse in each slot. But all these horses are going to have different scoring conditions.
  • Set Collection — And you need the same type of horse in each slot.
  • Tableau Building — Then playing cards down into your stable. Your stable has four slots and you need the same type of horse in each slot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
  • I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
  • So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
  • The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
  • So, you know, it requires teamwork and uh precision and stuff.
  • I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
  • this is another game that feels pretty unique and different in the world of card games.
  • And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
  • So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
  • And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
  • So, you know, a thinky game in 30 minutes.
  • In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video Jr9fheVoX9c Stonemaier Games Analysis at 0:03 sentiment: positive
video_pk 83771 · mention_pk 211742
Stonemaier Games - Stable Times video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever mechanism that creates interesting decisions near the end of the game.
  • Gives players flexibility to focus on different aisles.
  • Fun names for the horses.
Cons
none
Thematic elements
  • horses
Comparison games
none
Mechanics (from transcript analysis)
  • Aisle Building — Players play cards into four different aisles, with each aisle holding up to three cards of the same type.
  • Discard and draw — A 'red rising style' switch mechanism allows players to discard a card onto a stack in the pasture and then draw a card from another stack.
  • End game trigger — The game ends when a player has three complete aisles (three horses each), but players can potentially play more cards by completing a fourth aisle.
  • Set Collection — Players collect sets of cards, and points can be awarded based on the types of cards in adjacent aisles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't normally accept review copies because I'm not a reviewer, but Kristen and I are friends on Instagram.
  • the game ends when a player has three complete aisles.
  • this is what I found a really really clever mechanism that created some very interesting decisions near the end of the game
  • It gives players flexibility, but it also gives you this tension at the end of the game.
References (from this video)
No references stored for this video.
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