Game Info
Year
2025
Players
1-4
Age
14+
Playtime
60 min
Complexity
2.5/5
Collection
Your Tier
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Description
Miniatures-agnostic tabletop skirmish wargame where demons escaped from Hell battle artificially intelligent robots in solo co-op and adversarial campaigns
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video KHlIa0f98c0
Tabletop Minions Review at 0:05 sentiment: positive
video_pk 85432 · mention_pk 218911
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Standalone sequel, no need to own or have played the original.
- Built from the ground up for versus, solo, and co-op play.
- Campaign play available in solo, co-op, and versus modes.
- Small playing area (22x30 inch) allows for play almost anywhere.
- Great artwork.
- PDF version included for free with print on demand purchase.
Cons
- Old Cabal from Rain in Hell cannot be used in Rain and Iron in terms of stats and relics and titles.
Thematic elements
- The war between demons and robots.
- A future Earth bereft of humankind, after demons flooded back through a portal.
- Emergent narrative across campaign play.
Comparison games
- Rain in Hell
- Kill Team
- War Cry
Mechanics (from transcript analysis)
- Campaign play — Players can engage in campaign play to build their host or cabal over time and discover an emergent narrative.
- Co-op play — The game is built with co-op play in mind.
- Machine Learning — The robots' machine learning special rule allows them to get better in combat each time they critical hit.
- Melee combat — Demons fight up close and personal with all melee attacks.
- Ranged Combat — Robots fight exclusively with ranged weapons.
- Resource Management — Demons use 'charge' energy, which they get from dying robots, differently than they used soul energy in the previous game.
- Solo Play — The game is built with solo play in mind.
- Unit permadeath — Units can die and need to be replaced if they fail in campaign play.
- Unit upgrades — Demons and robots will be upgraded over the course of campaign play as they succeed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The war between the demons and the robots, began shortly thereafter.
- This allows you to change up your fighting style depending on which force you choose to run.
- Your demons and robots will be upgraded over the course of campaign play as they succeed, and they can also die and need to be replaced if they fail.
- The great artwork in the book is done by Brandon Gileiam or Runehammer.game on Instagram.
- It's also raw and brutal like Rain and Iron.
- Your old Cabal from Rain and Hell cannot be used in Rain and Iron.
- Rain and Iron is a 76-page game and is available now in PDF or print on demand.
- Grab your old Cabal, give them a fresh start, or use all those robot models that you have to raise a robotic host against the interlopers from another dimension with rain and iron.
References (from this video)
No references stored for this video.
Video nG8sDAKie1Q
Tabletop Minions Discussion at 1:27:03
video_pk 81398 · mention_pk 201839
Click to watch at 1:27:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Robots and Demons
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- OPR is the GURPS of wargaming.
- 40K rules as deep, I would call it artificially deep.
- Star Wars Legion terrain is almost always the best.
- OPR skirmish is a breath of fresh air compared to Kill Team.
- The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
No references stored for this video.
Video 24gClIC9cvE
Tabletop Minions Discussion at 1:03:50 sentiment: mixed
video_pk 34620 · mention_pk 103126
Click to watch at 1:03:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- rich art and lore
- potential for cinematic play
Cons
- book sales uncertain
- narrative balance concerns
Thematic elements
- epic war narrative interwoven with fantastical elements
- alternate WWII timeline with occult/sci-fi elements
- campaign/story-driven with expansions
Comparison games
- Rain and Hell
- Majestic 13
Mechanics (from transcript analysis)
- skirmish warfare — small-battle scale with campaign progression
- story-driven scenarios — narrative outcomes affect later games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Space Station Zero was a blast to play."
- "Rain and Iron just people did not buy that book."
- "TMX is great."
- "The Bamboo Lab A1 is about as plug-and-play as you get."
- "Paralysis through overanalysis."
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3