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Reign in Iron box art

Reign in Iron

Game ID: GID0453605
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
60 min
Complexity
2.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Miniatures-agnostic tabletop skirmish wargame where demons escaped from Hell battle artificially intelligent robots in solo co-op and adversarial campaigns

Description

Miniatures-agnostic tabletop skirmish wargame where demons escaped from Hell battle artificially intelligent robots in solo co-op and adversarial campaigns

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video KHlIa0f98c0 Tabletop Minions Review at 0:05 sentiment: positive
video_pk 85432 · mention_pk 218911
Tabletop Minions - Reign in Iron video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone sequel, no need to own or have played the original.
  • Built from the ground up for versus, solo, and co-op play.
  • Campaign play available in solo, co-op, and versus modes.
  • Small playing area (22x30 inch) allows for play almost anywhere.
  • Great artwork.
  • PDF version included for free with print on demand purchase.
Cons
  • Old Cabal from Rain in Hell cannot be used in Rain and Iron in terms of stats and relics and titles.
Thematic elements
  • The war between demons and robots.
  • A future Earth bereft of humankind, after demons flooded back through a portal.
  • Emergent narrative across campaign play.
Comparison games
  • Rain in Hell
  • Kill Team
  • War Cry
Mechanics (from transcript analysis)
  • Campaign play — Players can engage in campaign play to build their host or cabal over time and discover an emergent narrative.
  • Co-op play — The game is built with co-op play in mind.
  • Machine Learning — The robots' machine learning special rule allows them to get better in combat each time they critical hit.
  • Melee combat — Demons fight up close and personal with all melee attacks.
  • Ranged Combat — Robots fight exclusively with ranged weapons.
  • Resource Management — Demons use 'charge' energy, which they get from dying robots, differently than they used soul energy in the previous game.
  • Solo Play — The game is built with solo play in mind.
  • Unit permadeath — Units can die and need to be replaced if they fail in campaign play.
  • Unit upgrades — Demons and robots will be upgraded over the course of campaign play as they succeed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The war between the demons and the robots, began shortly thereafter.
  • This allows you to change up your fighting style depending on which force you choose to run.
  • Your demons and robots will be upgraded over the course of campaign play as they succeed, and they can also die and need to be replaced if they fail.
  • The great artwork in the book is done by Brandon Gileiam or Runehammer.game on Instagram.
  • It's also raw and brutal like Rain and Iron.
  • Your old Cabal from Rain and Hell cannot be used in Rain and Iron.
  • Rain and Iron is a 76-page game and is available now in PDF or print on demand.
  • Grab your old Cabal, give them a fresh start, or use all those robot models that you have to raise a robotic host against the interlopers from another dimension with rain and iron.
References (from this video)
No references stored for this video.
Video -bAP8JD61BY Tabletop Minions Discussion at 2:22 sentiment: positive
video_pk 85413 · mention_pk 218811
Tabletop Minions - Reign in Iron video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone sequel, no need to own the previous game.
  • New robot units and different play styles for robots and demons.
  • Excellent artwork.
  • Flexible unit customization with various auxiliaries and servtors.
  • Includes solo and co-op modes.
  • Accessible price point.
  • Scenario system offers variety.
Cons
none
Thematic elements
  • Robots vs. Demons
Comparison games
  • Rain in Hell
Mechanics (from transcript analysis)
  • Charge — A mechanic for demons where they gain abilities from killing robots, different from the soul dice in the previous game.
  • Initiative system — Uses D12 rolls to determine activation order for models, allowing for fluid turn structure.
  • Machine Learning — A robot mechanic where their combat score increases with critical hits, mimicking machine learning.
  • Scenario system — Offers a mix of specific story scenarios and more fluid, customizable scenarios created by combining different elements.
  • Soul dice — Mentioned as a mechanic from the previous game, Rain in Hell, where players gained soul dice by taking souls, which could be used to change rolls or affect opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You do not need Rain in Hell to play or buy or enjoy Rain and Iron.
  • The artwork is I think I we were real happy with the with the artwork. It turned out really well.
  • The difference between the way that the demons work and the way that the robots work is actually kind of subtle.
  • Rain and Iron I would not say is an expansion because it is standalone and you don't have to have the first game to play.
  • This book is 76 pages and uh it's got a color cover, although it's not like super crazy colorful, but we have definitely made games in the past that have been crazy colorful.
References (from this video)
No references stored for this video.
Video nG8sDAKie1Q Tabletop Minions Discussion at 1:27:03
video_pk 81398 · mention_pk 201839
Tabletop Minions - Reign in Iron video thumbnail
Click to watch at 1:27:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Robots and Demons
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • OPR is the GURPS of wargaming.
  • 40K rules as deep, I would call it artificially deep.
  • Star Wars Legion terrain is almost always the best.
  • OPR skirmish is a breath of fresh air compared to Kill Team.
  • The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
No references stored for this video.
Video 24gClIC9cvE Tabletop Minions Discussion at 1:03:50 sentiment: mixed
video_pk 34620 · mention_pk 103126
Tabletop Minions - Reign in Iron video thumbnail
Click to watch at 1:03:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich art and lore
  • potential for cinematic play
Cons
  • book sales uncertain
  • narrative balance concerns
Thematic elements
  • epic war narrative interwoven with fantastical elements
  • alternate WWII timeline with occult/sci-fi elements
  • campaign/story-driven with expansions
Comparison games
  • Rain and Hell
  • Majestic 13
Mechanics (from transcript analysis)
  • skirmish warfare — small-battle scale with campaign progression
  • story-driven scenarios — narrative outcomes affect later games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Space Station Zero was a blast to play."
  • "Rain and Iron just people did not buy that book."
  • "TMX is great."
  • "The Bamboo Lab A1 is about as plug-and-play as you get."
  • "Paralysis through overanalysis."
References (from this video)
No references stored for this video.
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