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The Wildsea box art

The Wildsea

Game ID: GID0453879
Game Info
Year
2020
Collection
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Description

A tabletop RPG about navigating an endless canopy sea of ancient forest in submersibles and airships

Description

A tabletop RPG about navigating an endless canopy sea of ancient forest in submersibles and airships

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 9uQ6h3XypSE Board Games UnLocked Playthrough at 1:00 sentiment: positive
video_pk 112648 · mention_pk 324277
Board Games UnLocked - The Wildsea video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this character.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • regenerate — My ability regenerate costs a mana gives me or cost an action gives me two mana attached to target player. Duration heal them one HP.
  • Terrain interaction — Wild roots. I may only target other characters if they're in terrain, but all of my cards except travel cards that target a tile also draw range from all tiles with terrain.
  • Terrain placement — Lay of the land. Before the first turn, I make uh two target tiles difficult terrain and draw a card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this character um the Wilder. Uh just because they were really big on like board presence.
  • The Executioner has a really cool passive.
  • So, that's before the first turn that has a range two on it.
  • You have to technically successfully attack.
  • Yeah. So, that's before the first turn that has a range two on it.
  • Oh god, that's hot. That's That's pretty hot.
  • I'm going to spend one to play vine snap. Attach it to a tile. Uh when you enter it, you take five damage. Um at the end at the start of my turn, if you are not on it, um you travel to it unless you pay a resource.
  • I feel like it definitely can be.
  • The Executioner versus the Wilder.
  • I'm making my comeback.
  • It's not like the most wild um ability, but I think it's my favorite. Just you just die.
  • I'm going to do lucky hit. So, uh deal four damage to target enemy. Um and then I gain a luck.
  • deal five damage to target enemy and then silence one disarm one.
  • So, I'm going to have to spend I'm going to spend this to get rid of the disarm or the silence.
  • You're able to move into difficult turn or easier, right?
  • You can't use initiative unless Oh, I'm assuming you're going.
  • The draw and this that that [ __ ] me up, right?
  • It's like, oh, okay, these cards suck, but I just have these.
  • Yeah. And they're like, no mulligans, wink. It's like, why?
  • I really don't think so. I I literally think it's just It's too Yeah, there's because of the fact that you only can draw one card. I mean, yeah, there are cards that late you draw, but you have to draw into them.
References (from this video)
No references stored for this video.
Video Hx7mjrymjQU Board Of It Review at 0:04 sentiment: positive
video_pk 36773 · mention_pk 110433
Board Of It - The Wildsea video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, colorful, and immersive world that invites immediate roleplay
  • dice system rewards creativity and descriptive play
  • ship-building as a core, bonding activity that deepens player investment
  • tracks provide a clear, visual sense of progress and stakes
  • core book description and detail support extensive world-building
Cons
  • loose campaign structure may require more prep or GM facilitation to keep momentum
  • initial paths can feel slow to start if players rely on a pre-made scenario rather than freeform play
  • some could find the starter scenario (One-armed Scissor) more prescriptive than desired
Thematic elements
  • survival, exploration, collaborative world-building in a surreal forest canopy setting
  • Post-fall fantasy world with treetop seas, ships sailing the canopy; verdency-caused flora and giant trees
  • descriptive, story-driven, cooperative world-building with player-driven character and ship creation
Comparison games
  • One-armed Scissor
Mechanics (from transcript analysis)
  • character and ship creation — Session zero combines character creation with collaborative ship design, creating stakes and shared ownership of the world
  • dice-pool resolution — Players build a dice pool from edges, skills/languages, and advantages; roll d6s; highest die determines success; six = perfect success; 4-5 = success with a drawback; 1-3 = failure
  • edges/aspects/traits — Edges shape problem solving; aspects (traits, gear, companions) provide flavorful advantages and drive narrative moments
  • Track Advancement — Tracks govern travel, combat, events, and health; no traditional HP; damage to aspects reduces capabilities until healed
  • tracks-based progression — Tracks govern travel, combat, events, and health; no traditional HP; damage to aspects reduces capabilities until healed
  • Variable Set-Up: Player — Session zero combines character creation with collaborative ship design, creating stakes and shared ownership of the world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real star of the show in The Wild Sea is the world itself. It's colorful. It's vibrant. It's full of experiences.
  • the more thought and embellishment they put into an action, the more dice they'll generally get to roll.
  • A character can't die unless a player wishes them to.
  • It's the perfect way to draw more detail out of the scenario or the world into the roleplay
  • Would play again.
References (from this video)
No references stored for this video.
Video DIcnHkry060 Board Of It Playthrough at 6:39 sentiment: positive
video_pk 34976 · mention_pk 104254
Board Of It - The Wildsea video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong world-building and immersion
  • accessible core system with depth
  • engaging narrative and characterization
Cons
  • pacing can be slow; campaign duration varies with group
Thematic elements
  • plants overtaking the world; living cactus character
  • post-apocalyptic fantasy; treetop sailing world
  • rich world-building; character-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative narrative — group goals and character goals drive free-form progression
  • role-based storytelling — character arcs; narrative-driven decisions affect progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the videos aren't being pushed anyone compared to what they were in January and before that
  • chef's kiss
  • heavy Gateway game
  • it's trick taking with a twist
  • it's not snappy enough to sustain interest
References (from this video)
No references stored for this video.
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