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3 Witches box art

3 Witches

Game ID: GID0458081
Game Info
Year
2025
Players
3
Age
10+
Playtime
20 min
Complexity
2/5
Collection
Your Tier
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Description

A trick-taking card game where one Lead Witch bids against two Lesser Witches for fate tokens

Description

A trick-taking card game where one Lead Witch bids against two Lesser Witches for fate tokens

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 5 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video nVmGTCK7cGw Rahdo Runs Through Top List at 1:43:44 sentiment: other
video_pk 103770 · mention_pk 299805
Rahdo Runs Through - 3 Witches video thumbnail
Click to watch at 1:43:44 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Interesting tagline
  • Love the art
  • Intriguing specific player count
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Fixed Player Count — Specific player count games, are always very interesting to me because it's a big swing for a publisher to publish a threeplayeron game
  • Trick-Taking — I love a trick taker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's being sort of talked about like the Splendor killer.
  • This is really gorgeous art. It looks really thoughtful, really um really beautifully crafted um with a similar sort of Splender style gameplay.
  • you can't talk to each other about the cards you have.
  • Specific player count games, are always very interesting to me because it's a big swing for a publisher to publish a threeplayeron game is a risk.
  • Phantom Inc., full disclosure, is a game that I did work on. Uh, it is my favorite of the team-based party word games. I think it is a phenomenal game.
  • So, it's a really neat push your luck game. What the really cool twist is if you have an odd number of fruit in your hand up to five, you can you must sell all of them.
  • It's got dinos, so I think it's going to be a really good seller uh for um I think it's three three WS games.
  • I have I have everything wingspan and it's too much. It's objectively too much.
  • Hard. Not interested. Three boxes to play one game. No.
  • Michelle and I have played Ma Jong every night for the last two weeks. It's been incredible.
  • it's a meaningful game beyond just a surface level, right? So, it's very cool to see younger generations getting back into it to keep that tradition alive.
References (from this video)
No references stored for this video.
Video N1NlKrx2tAE Board Gaming Ramblings Review at 5:29 sentiment: mixed
video_pk 83595 · mention_pk 313435
Board Gaming Ramblings - 3 Witches video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very interesting, fun game
  • Lots of game in a small box
  • Really good
  • Nice to have another trick taking game
Cons
  • Call from me
  • I was super horrible at it
  • Didn't manage to lose
  • Wasn't a straightforward one, had to wrap my brain around it
Thematic elements
  • Witches
Comparison games
  • Robot Trick
Mechanics (from transcript analysis)
  • bidding — Players bid on the number of tricks they think they will win.
  • Trick-Taking — A three-player only trick-taking game with a bidding element to become the lead witch.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have 11 new games for you today. So if you haven't seen these episodes before, it's a mini review and also we decide whether to keep or call it out of the collection.
  • It's basically a ticket to ride eachish game where you will draft cards, but this time you have to draft two cards adjacent to each other or you will play cards to be able to build these little camps around the board.
  • The spatial puzzle in itself I didn't find very interesting.
  • It's a solid good game. I just don't need to to own it.
  • It was 40 minutes, four players and a lot of great gameplay. there.
  • And all in all, I would say that this is one of the better light games I played in a very long time.
References (from this video)
No references stored for this video.
Video RHdnGHru8ys Where There's A Wilz, There's a Play Top 10 List at 24:27 sentiment: positive
video_pk 83304 · mention_pk 346267
Where There's A Wilz, There's a Play - 3 Witches video thumbnail
Click to watch at 24:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich theme and visual design
  • strong solo mode for trick-taking flavor
  • replayability with six areas
Cons
  • rules are dense and strategic
  • not ideal for absolute beginners
Thematic elements
  • Array
  • Wizardry and tea shop in a fantasy market
  • curated
Comparison games
  • Origin Story
  • Beasts
Mechanics (from transcript analysis)
  • Area/Worker-like Progression — six areas to visit with upgrades and bonuses as you serve customers
  • Card Drafting — draft witches to join your shop and prepare for the Equinox event
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a rolling right all about tending your garden on IT planet
  • these expansions of this one are really great and I could see them coming out with more
  • I'm your zen game of all games besides Zen Garden
  • When Emerald Skulls gets scary, it's a push your luck moment
References (from this video)
No references stored for this video.
Video fWCkGVCbiZU Rolling Dice & Taking Names Discussion at 40:46 sentiment: positive
video_pk 82563 · mention_pk 313551
Rolling Dice & Taking Names - 3 Witches video thumbnail
Click to watch at 40:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules, complex gameplay.
  • Deep strategic bidding and mind games.
  • Great for three players.
  • Interesting mechanic of passing cards.
  • Satisfying trick-taking resolution.
Cons
  • Strictly a three-player game.
  • Bidding can be complex.
  • Lead witch must hit exact bid to score.
Thematic elements
Comparison games
  • Haggis
  • Chimera
Mechanics (from transcript analysis)
  • bidding — Players bid on the number of tricks they think they can take.
  • Card Drafting — If everyone passes on a bid, players pass cards to the person on their left.
  • Hand Management — Players manage a hand of six cards and must decide which to play and which to keep.
  • Set Collection — The lead witch must make their exact bid to score points.
  • Trick-Taking — Players play cards to win tricks, with the highest value card winning unless there's a tie.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so simple but gives a great experience
  • The action selection mechanic in this game, Tony, is one of the most clever I've ever played when it comes to a very player interactive game
  • You must give somebody else a token; you are working together every single turn that you play the game.
  • The dice were a pain. Because these little stars that you were talking about, one, one star, two, two star, three star, they kind of blended in to the face.
  • This game is three player only. Don't think you're picking this up and you can play it with two.
References (from this video)
No references stored for this video.
Video ix59gmSdBKI Our Family Plays Games Game Reviews at 20:07 sentiment: mixed
video_pk 81942 · mention_pk 309903
Our Family Plays Games - 3 Witches video thumbnail
Click to watch at 20:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • three-player dynamic is interesting
Cons
  • requires exactly three players
  • not endorsed by hosts
Thematic elements
  • Trick-taking head-to-head with 2 allies
  • Fantasy witches
  • mythic and competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — lead witch vs two allied witches in a bidding battle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
  • Galactic Cruise is a wonderful game. I love it. LOVE IT.
  • I definitely endorse it. I give it a BIG FIVE.
  • It's a mean game, but mean in a fun way.
  • This is a five for Rebel Princess. Must have, must play.
References (from this video)
No references stored for this video.
Video ix59gmSdBKI Our Family Plays Games Game Reviews at 21:47 sentiment: mixed
video_pk 81942 · mention_pk 309880
Our Family Plays Games - 3 Witches video thumbnail
Click to watch at 21:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • unique three-player trick-taking twist
  • thematic flavor with magical components
Cons
  • restriction to three players can limit table size
  • not endorsed by the hosts
Thematic elements
  • Magic, trick-taking witch duel
  • Fantasy setting with witches
  • mythic, light take-that flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — players bid on tricks; lead witch vs. two allied witches
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
  • Galactic Cruise is a wonderful game. I love it. LOVE IT.
  • I definitely endorse it. I give it a BIG FIVE.
  • It's a mean game, but mean in a fun way.
  • This is a five for Rebel Princess. Must have, must play.
References (from this video)
No references stored for this video.
Video F6vsnmXO2uU Heavy Cardboard Discussion at 13:47 sentiment: positive
video_pk 80872 · mention_pk 313706
Heavy Cardboard - 3 Witches video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Given away to everyone by All Play
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And everything from the gang was played on up to High Frontier.
  • Orville was probably the game of the convention. I would argue.
  • Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
  • You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
  • The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
  • And without those discussions, um Ryan Courtney the designer never happens.
  • Whoa. Okay.
  • If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
  • It's not a space issue. It's a when I cut things off, I cut things off.
  • My answer is going to be a lot different than probably most.
  • And so, yeah, usually Saturday morning, that moment is is pretty cool.
  • It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
  • Um, like dude, settle on a design and develop it.
  • It's it's it's not worth talking about at this point.
  • There's there's a pacing there's to the to the to the story of the hand.
  • Bro, you know exactly what you did. Just just don't do that. That's all I said.
  • You have an absolute maniac.
  • Bro, what are we even doing here?
  • If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
  • Staggering negligent play on his part.
References (from this video)
No references stored for this video.
Video 0xWUaLJAzco Rolling Dice & Taking Names Discussion at 40:46 sentiment: positive
video_pk 41688 · mention_pk 313990
Rolling Dice & Taking Names - 3 Witches video thumbnail
Click to watch at 40:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight rules with deep decision space
  • Interesting interaction through bidding and archon dynamics
  • Strong puzzle as you optimize tile placement and promotions
Cons
  • Limited direct player interaction by design
  • May feel constraining for larger groups due to three-player only dynamic
Thematic elements
  • Mythic trick-taking with a compact, puzzle-like feel and a three-player constraint.
  • Fantasy world featuring witches and mythic intrigue surrounding a trick-taking framework.
  • Lightly thematic, humorous, puzzle-driven
Comparison games
  • Chimera
  • Return of the King
Mechanics (from transcript analysis)
  • Bidding and archon placement — The lead bid influences play; archons can modify actions by moving between tiles.
  • Trick-Taking — Players bid on the number of tricks; lead witch, two lesser witches, and a twist with archons and tile-based actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games where it is so brilliant it's so simple but gives a great experience.
  • The rules aren’t complicated at all but the game play is just a lot lot of fun.
  • 10 rounds. At the end of each round, you resolve one of the fate tiles.
  • This is not a three against one game, it's a semi-op game.
References (from this video)
No references stored for this video.
Video da4VLnSoMkA Our Family Plays Games Discussion at 55:10 sentiment: positive
video_pk 31880 · mention_pk 313994
Our Family Plays Games - 3 Witches video thumbnail
Click to watch at 55:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, innovative two-vs-one mechanic
  • clear thematic hook
Cons
  • unclear player count beyond the described 2v1 dynamic
Thematic elements
  • witchcraft and trick-taking
  • fantasy witches world
  • mythic fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — two-vs-one trick-taking interaction (two players against one) described in the discussion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We started OFPG Voices, and we brought together a collection of people from all walks of life.
  • If you don't stand for nothing, you'll fall for anything.
  • Games are for everybody.
  • We want thiscon to be so diverse and so inclusive and we want positive attitudes and people to come in who really want to play with people regardless of what you look like.
References (from this video)
No references stored for this video.
Video 6RYT02plJPw BoardGameCo Review at 0:00 sentiment: mixed
video_pk 28120 · mention_pk 313989
BoardGameCo - 3 Witches video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong teamwork and tension with a clear three-player dynamic
  • Depth from mathing out card distributions and limited bidding options
  • Engaging lead witch control and shifting alliances creates tension
Cons
  • Occasionally long playtime; rounds can feel slow when things stall
  • Replayability may decline after understanding the puzzle and optimal sequencing
  • Requires good team coordination; misalignment can derail the experience
Thematic elements
  • alliances, deception, and control within a witchy, competitive team dynamic
  • A fantasy three-player trick-taking game featuring a lead witch and a coven competing in a five-trick round.
  • dynamic, shifting alliances with asymmetric roles (lead witch vs coven) and private card management
Comparison games
  • The Crew
  • Inside Job
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid on how many tricks they think they can win (three or four) to determine who is the lead witch
  • Betting and Bluffing — Players can bluff about their hand expectations and attempt to mislead teammates and opponents to gain advantage
  • bidding — Players bid on how many tricks they think they can win (three or four) to determine who is the lead witch
  • bluffing — Players can bluff about their hand expectations and attempt to mislead teammates and opponents to gain advantage
  • Compound Scoring — Leads and misses affect token distribution; meeting or failing to meet bids yields tokens toward a five-token objective
  • hidden/discard — Face-down cards are discarded and some cards are returned to hand privately, adding hidden information and bluffing opportunities
  • team_based — Non-lead witches form a temporary alliance against the lead witch; alliances shift each round and must be navigated strategically
  • Teams — Non-lead witches form a temporary alliance against the lead witch; alliances shift each round and must be navigated strategically
  • token_scoring — Leads and misses affect token distribution; meeting or failing to meet bids yields tokens toward a five-token objective
  • Trick-Taking — Players play five tricks per round; the highest total by suit or value wins when coupled with same-number cards; lead witch competition determines control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Three Witches, the general idea is you're going to start by dealing out the cards.
  • the bids are three or four. you are bidding that you will win three out of five tricks or four out of five tricks
  • The lead witch always starts even when they lose
  • There's a lot of mathing out not just the opportunities, not just the possibilities of which cards they may have discarded and which ones are in play, but the order things will have to go
  • As I dove into it more, it started to really grow on me
  • I'm going to give this game a 3.5 out of five
References (from this video)
No references stored for this video.
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