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Wildscape box art

Wildscape

Game Info
Year
2026
Players
1-4
Age
14+
Playtime
75 min
Publisher
Karma Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Players restore barren African land by placing woodland wetland savanna desert and river habitat tiles to build ecosystems filled with herbivores predators and primates

Description

Players restore barren African land by placing woodland wetland savanna desert and river habitat tiles to build ecosystems filled with herbivores predators and primates

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video mJ6QDllswJw Crimsonboardgames Top List at 16:14 sentiment: positive
video_pk 160247 · mention_pk 438484
Crimsonboardgames - Wildscape video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Beautiful tile placement
  • Works well with nature theme
Cons
  • Oversaturated theme (nature)
Thematic elements
  • Nature
  • Nature
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Tile Placement — The tile placement looks beautiful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just looking like a very cool storydriven game where we play in chapters and I love games like this. I love storydriven games.
  • This again looks so fun with these islands and its tile placement.
  • The nature theme is always going hard. I feel like it's still so it is an oversaturated theme, but it just works. It just works really really well.
  • I just could not ignore how stunning this looks. Oh my goodness.
  • Very crunchy. It will melt your brain.
  • It is so fun. We also have Mountain Goats Legacy.
  • I did not expect to like this as much as I did. And I had such a blast playing it with my friend Jennifer, and she has it. I don't, but I already want to play it again.
  • An absolutely stunning tile placement game with the most beautiful artwork. So beautiful. I could look at that box all day long. It's so beautiful.
  • I'm so excited to go to Spiel. I will be vlogging um as I usually do. So, there will be daily vlogs for Spiel. Can't wait.
References (from this video)
No references stored for this video.
Video gCd8f9AQpj0 BoardGameCo Review at 0:01 sentiment: positive
video_pk 157614 · mention_pk 437856
BoardGameCo - Wildscape video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent Rondell system with dynamic action selection and energy stacking.
  • High scoring potential through various chaining mechanisms (in-game engine and abilities).
  • Fun and accelerating expert cards that provide unique abilities.
  • Diverse endgame scoring opportunities from multiple sources.
  • Satisfying ecosystem building and engine construction.
  • Challenging and rewarding balance between personal goals and rondelle advantages.
Cons
  • Visuals on the table can be hard to follow.
  • Fiddly tracking system for expanded terrain sizes.
  • Heavy reliance on iconography leads to frequent rulebook referencing.
  • Potential for runaway leaders if one player gets their engine going.
  • Primates and snakes can be unintuitive to explain.
  • Information overload due to many scoring paths and small rule exceptions.
  • Frustration when rondelle actions don't align with player strategy.
Thematic elements
  • building the perfect ecosystem
  • ecosystem
Comparison games
  • Cascadia
  • Ark Nova
  • Oddland
Mechanics (from transcript analysis)
  • area control/influence — Primates score points based on surrounding matching habitats, and predators score based on the animals they 'eat'.
  • Ecosystem Building — Players build ecosystems by placing tiles and fauna cards, aiming for specific combinations of predators, primates, and herbivores.
  • Engine Building — Building an engine through chaining actions, abilities, and scoring opportunities from various card types and mechanics.
  • Rondel — Players take actions on a central rondelle, spending energy from specific zones to perform actions.
  • Set Collection — Collecting fauna cards and placing them on the personal board to score points based on habitat type and connections.
  • Variable player powers — Expert cards provide one-time use or ongoing abilities that tailor to specific strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be giving it a 4.5 out of five.
  • The fact that the rule book continuously is being passed around and referenced and looked at several games deep does take away a little bit from the experience.
References (from this video)
No references stored for this video.
Video oEBfnJWjRzE BoardGameCo Top List at 12:14 sentiment: positive
video_pk 156811 · mention_pk 436610
BoardGameCo - Wildscape video thumbnail
Click to watch at 12:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed my plays of this a lot
  • Really does an excellent job at giving players a ton of different things to do
  • Arguably their best game since Clans of Calonia
Cons
  • Ton of iconography, not always intuitive
Thematic elements
  • Habitat building for various animals
Comparison games
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • Habitat Building — Players build a habitat to accommodate different animal types.
  • Set Collection — Scoring points through tokens, fauna cards, and bird cards.
  • variable scoring — In-game and end-game scoring from different card types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Along with Essen coming up on us, there's going to be the usual batch of videos on this channel.
  • The most helpful, the most useful video is this one, which is going to be 15 games I recommend you check out at Essenceville.
  • I have gone through all 1300 games and putting together these four lists for you.
  • Rurick is uh one of my favorite games of all time.
  • Cascadia Alpine Lakes is the newer version of Cascadia.
  • I think it's amazing.
  • For me, the cooperative way to play is the best way.
  • Those are your 15 titles that I recommend checking out at Essenceville 2026.
  • Check them out if you're going there or honestly if you're not.
References (from this video)
No references stored for this video.
Video co4IYvEomm4 Sir Thecos Top List at 25:23 sentiment: other
video_pk 156581 · mention_pk 436186
Sir Thecos - Wildscape video thumbnail
Click to watch at 25:23 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
  • Action system looks nice and stands out.
  • Nice components.
Cons
  • Likely to sell out quickly at Spiel.
  • Host will only be there on the weekend, making acquisition difficult.
Thematic elements
  • Habitat restoration, attracting wildlife
  • African landscape
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Attracting wildlife back to restored habitats.
  • Spatial Puzzle — The game is described as a spatial puzzle.
  • Tile Placement — Implied by 'spatial puzzle' and 'action system'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Walking in Kamogawa. This is actually this is like a must buy for me.
  • This is supposed to be a fast and confrontational gangster game that is played across like a changing city map.
  • There's no solo mode here as far as I know. So, uh, let me check again. But I think there's no solo mode. Yeah, that is like a downer.
  • But I have heard very interesting thing about this things about this game and also looks pretty cool.
  • So um, these are like eight dragons. Then the expansions for buttons and bugs which I don't play as much to be honest. Then we have mercenaries wanted Nippon Sibatu Observatory and Satchel Quest.
  • Most likely my list will be a lot different than other content creators lists. Um, and that makes sense because I am very I I'm like very focused on this niche of um playing solo games and not only that also like trying to find like the wacky less known games.
References (from this video)
No references stored for this video.
Video 9gOiibJqofk The Dice Tower News at 14:45 sentiment: positive
video_pk 154166 · mention_pk 430366
The Dice Tower - Wildscape video thumbnail
Click to watch at 14:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool looking components ('really cool looking on your child' - likely a misstatement).
  • Interesting complexity rating.
Cons
  • The name pronunciation was unclear.
  • Playtime is listed oddly as '30 minutes per chair'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as having 'aerial control' (likely meant 'area control').
  • Deck Building — Mentioned as a deck building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, if you like terrible plastic miniatures, here is your chance.
  • It's it's night and day. They're just they're they're really trashy looking and the box is so huge it has wasted space on the inside.
  • Fighting off the different diseases. Sorry, that's pandemic. Fighting off the different minions from these monsters that act like Pandemic.
  • This looks like an 80s book cover, right? The font.
  • Oh, I don't like the I don't like the font at all, actually. But I like the the picture and the skeletons in the side. I like that.
  • The game is good. Mobius
  • Yeah. Well, it has a publisher, so that's how you know the publisher is is a world, you know, like Yeah,
  • Yeah, but it didn't feel as bad cuz you just show that
  • now co-op. You no longer are allowed to slap each other, which I think it's not I think should be still allowed in co-op games.
  • the story of a magnificent life in two acts because one game is not enough, said Cranio Creations.
  • How many Great Western Trails do you want? How many Terrammystigas do you want? How many Lorenzo and Magnific?
References (from this video)
No references stored for this video.
Video lQPdK4oe_2I BoardGameCo Top List at 20:24 sentiment: positive
video_pk 153815 · mention_pk 429245
BoardGameCo - Wildscape video thumbnail
Click to watch at 20:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very satisfying and crunchy
  • Lots to manage
  • Tons of ways to score points
  • Good balance of end-game points vs. engine building
Cons
  • Compared unfavorably to Cascadia in terms of length/heaviness for some players.
Thematic elements
  • Building habitats with predators, primates, and herbivores
  • Habitat
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Card Drafting — There's just a lot you're trying to balance as you play through the game.
  • Set Collection — because that's going to be fun cards. Fonta cards can be goal scoring cards.
  • Tile Placement — you're building up a habitat, and you're trying to navigate building predators and primates and uh uh herbivores and snakes, and you're trying to make them all combine into a habitat that needs to fulfill all the goals you're going for
  • Variable player powers — Gives you a character, the kind of powers you unlock, the kind of the experts, I think they're called. There's these experts you unlock through the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my initial impression of it so far after a few plays is that it is very crunchy, very satisfying, and I just don't think I'd pick it over Darwin's Journey.
  • And again, very satisfying, very crunchy, gives you a lot to manage, tons of ways to score points.
  • Deco is a Batro inspired poker game, but it's competitive.
  • Love the game. Love the game.
  • Tensellar is excellent. So satisfying every single time I play it.
  • my favorite game is pirates of archival.
  • I find Pirates to be a satisfying engine that is it's just so good.
  • Pirates I play all the time
References (from this video)
No references stored for this video.
Video OLDaTVrlvzs Rahdo Runs Through Top List at 1:29:53 sentiment: other
video_pk 151813 · mention_pk 425541
Rahdo Runs Through - Wildscape video thumbnail
Click to watch at 1:29:53 · YouTube ↗
Overall sentiment (raw)
highest praise
Pros
  • Considered one of the best Monala games ever designed.
  • Excellent blend of Monala, tile-laying, and card drafting.
  • High flexibility and freedom in animal placement.
  • Well-executed iconography for language independence.
  • Likely to be a top 10 game of the year and potentially the best game of the year.
  • Co-designer of Keyflower, a highly-regarded worker placement game.
Cons
  • Embargo for full reviews lifts in August.
  • Prototype had to be sent back for coverage on other channels.
Thematic elements
  • Building Habitats for Animals
  • Wildlife Conservancies
Comparison games
  • Keyflower
  • Dungeon Crawler Carl Unstoppable
  • Arc Nova
Mechanics (from transcript analysis)
  • Area Building — Creating contiguous areas of forests, wetlands, deserts, and scrublands.
  • Card Drafting — Drafting cards that represent animals and provide objectives and powers.
  • Monala — A variation of the Mancala mechanism where players pick up resources and sow them to activate actions or enhance future turns.
  • Objective Fulfillment — Chasing various objectives to score points.
  • Tile Placement — Dual-layer tile laying to build out the framework of the conservancy and then lay tiles on top.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a bag builder, and I'm not sure. I'm really looking forward to other people watching this video who can spot check me because I think this is the heaviest bag builder the industry has ever seen.
  • It is an incredibly sil maybe one of the silkiest, smoothest playing games I've Euros I have ever played.
  • This is a deck builder that makes it hard to play any other deck builder for the rest of my life because this is a deck builder where the deck is face up and I always know what the next card is.
  • Invincible, the hero building game, now with the addition of season 2, is in my top 10 best co-op games of all time.
  • It is the best superhero themed game I've ever played.
  • Both Jen and I were blown away by Wildscape, which is a game that's coming soon.
  • Sebastian Blesdale has given us maybe the best Monala game I've ever played.
  • This is a phenomenal Monala design, the one of the best I've ever played.
  • Wow, folks, watch for Wildscape, my best game of July 2026.
References (from this video)
No references stored for this video.
Video XsAluRFcdCw slickerdrips Playthrough at 0:01 sentiment: positive
video_pk 106478 · mention_pk 307794
slickerdrips - Wildscape video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo mode available with adjustable difficulty bot.
  • Satisfying theme of reintroducing wildlife and restoring habitats.
  • Strategic depth in tile placement and action selection.
  • Engaging end-game scoring opportunities.
  • Visually appealing with miniature components implied.
Cons
  • The reviewer mentions a potential for focusing too much on one aspect ('focusing on one thing too much').
  • Potential for oil spill tiles to negatively impact score if not covered.
Thematic elements
  • Reintroducing wildlife and restoring habitats in a post-human-crisis world.
  • A world that has gone more wrong due to humans depleting resources, forcing a reintroduction of nature and wildlife.
Comparison games
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • action selection — Players choose a segment on a central board to place an action selection token, which determines the primary action they can take.
  • Difficulty scaling — The solo mode has a bot with difficulty settings from one to eight.
  • End game scoring — Various cards and conditions award points at the end of the game, such as for completed habitats, specific species arrangements, and specialist cards.
  • Player Board — Each player has a personal board where they place habitat tiles and species.
  • Set Collection — Players aim to collect species of certain types, achieve specific habitat configurations, and fulfill end-game scoring cards.
  • Tile Placement — Players place habitat tiles onto their player board to create and expand different terrains like savanna, desert, woodland, and wetland.
  • Variable player powers — Specialist cards and the 'activist' ability provide unique advantages or scoring opportunities.
  • Worker Placement — Placing action selection tokens in segments of the central board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The story of the game is that the world has gone more wrong.
  • We are naturalists, kind of nudging the land back to life.
  • So, the river is always about bonuses for playing herbivores of a particular habitat type.
  • I have got an eight. I did that in one go. Giraffe. It's going to change things. I've just gotten a 12.
  • Puts them on 99 to my 129, so a pretty decisive victory there.
  • But, if you have more VP than the poachers, you've built a thriving ecosystem strong enough to save the animals from extinction.
References (from this video)
No references stored for this video.
Video Av4qXI7qdaM Rahdo Runs Through Review at 0:03 sentiment: positive
video_pk 106476 · mention_pk 307793
Rahdo Runs Through - Wildscape video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
overwhelmingly positive
Pros
  • Brilliant multi-use Mancala mechanism that is well-integrated.
  • The theme of environmental revitalization is heroic and positive.
  • Excellent tile-laying and strategic depth.
  • High variety from two-sided objective cards and setup options leads to great replayability.
  • Satisfyingly crunchy gameplay with significant strategic depth.
  • Offers multiple game variants (Express Mode, advanced drafting) catering to different player preferences.
  • Each turn offers interesting and challenging decisions.
  • The game is deep and rich, requiring players to juggle many elements.
  • The game reminds players of the power and elegance of Mancala mechanics.
  • Combination of theme, mechanism, and gameplay is phenomenal.
Cons
  • Not a gateway game; it's a deep, crunchy midweight game.
  • Can be complex for new players due to the number of elements to manage.
Thematic elements
  • Environmentalists revitalizing a blighted landscape.
  • A small, remote region of Africa blighted by overexploitation.
Comparison games
  • Ticket to Ride
  • Trajan
  • Keyflower
  • Five Tribes
  • Istanbul
  • Arc Nova
  • Terraforming Mars
  • On the Underground
  • Dungeon Crawler Carl Unstoppable
  • Diablas
Mechanics (from transcript analysis)
  • action selection — Players choose from a menu of actions available on the board spaces they activate, in addition to other free actions.
  • automated opponent — The game includes an automated player (poachers) that acts as an opponent in solo or two-player games.
  • Engine Building — Players build up their capabilities by acquiring specialists and expanding their terrain to support more complex actions and scoring.
  • Mancala — The game uses a Mancala mechanism where players activate spaces on a board, pick up tokens, and distribute them clockwise, influencing subsequent actions and creating opportunities for opponents.
  • Objective Fulfillment — Players work towards public and private objectives that grant points or bonuses.
  • Set Collection — Players aim to collect sets of terrain types or fulfill conditions for objectives.
  • tile laying — Players place terrain tiles onto the board to expand their landscape.
  • Variable player powers — Players can acquire specialist cards that provide ongoing or one-time abilities.
  • Worker Placement — Players choose actions by placing their marker on specific zones of the board (the 'wedges' or 'rondell').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monalas are simply brilliant.
  • Wildscape reminds the world how amazing Monalas are.
  • This game is so deep and so rich and you as a player have to juggle so much and then the piesta resistance you have to do so much in so little time on average.
  • It is absolutely phenomenal.
  • More of that, less games just about killing each other or stealing from each other and more games about us saving the freaking planet.
References (from this video)
No references stored for this video.
Video ySLFXFTtDcU Board Gaming Ramblings Review at 0:06 sentiment: positive
video_pk 106031 · mention_pk 305669
Board Gaming Ramblings - Wildscape video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanisms are liked.
  • Lots of crunchy choices.
  • Ability to think a couple of turns ahead.
  • Player interaction is good.
  • Spatial puzzle aspect is done well.
  • Adorable little dice for tracking power are helpful.
  • A lot to like in the game.
Cons
  • Can be quite long.
  • Iconography can be challenging initially, requiring rulebook checks.
Thematic elements
  • Re-introducing nature and fauna to an area where it has disappeared.
  • An alternative world where nature is gone, with a mountain in the middle.
Comparison games
  • Trajan
  • Ostia
  • Ark Nova
Mechanics (from transcript analysis)
  • action selection — The game revolves around choosing actions, which can be done by selecting an area around a central board.
  • Area Majority — Triggered by bird scoring phases, where players compete for majorities to gain energy or points.
  • Mancala — A shared Mancala mechanism is used where energy tokens are distributed, changing the values of action spaces.
  • Set Collection — Players collect fauna cards (primates, predators) and herbivores/snakes placed on their board for scoring.
  • Tile Placement — Players place tiles to grow new areas and create space for herbivores and other fauna.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that is the reason I would say that is the reason that makes this game good.
  • I think what really saves this game are those adorable little dice.
  • It's a little long. That's my basically my only complaint.
  • I am not getting this game. I'm not understanding how to play well, but I am enjoying most of that except for when I feel like I'm doing nothing.
References (from this video)
No references stored for this video.
Video EX6ay7pMw5Y Board Gaming Ramblings Unboxing at 18:05 sentiment: other
video_pk 105366 · mention_pk 303639
Board Gaming Ramblings - Wildscape video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
Hopeful
Pros
  • Designer is known for Keyflower and Underground
  • Box art features many animals
Cons
  • Previous ecosystem games haven't captured interest
Thematic elements
  • Animals and ecosystems
Comparison games
  • Keyflower
  • Underground
Mechanics (from transcript analysis)
  • Ecosystem Building — The game involves creating or managing an ecosystem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm scared to play this game.
  • It sounds horrible because you can like produce stuff, and it nobody will buy it.
  • Played for 2 and 1/2 hours and got zero points.
  • It's really nice that All Play got a hold of it and managed to make it a version of the game that was like $39.
  • I love the box art.
  • It works surprisingly well.
  • It's a lot of fun.
  • It is one of the better word games I've played in a while.
  • This is kind of the prequel to Phoenix New Horizon.
  • we have been excited for because we really like First Contact New Horizon
  • I also love the box cover.
  • It is a game about animals.
  • This is a deck builder game where you are a robot.
  • I have played it once. I'm excited to play it again.
  • It's a cyberpunk game.
  • This is a cooperative narrative game.
  • This game takes interactive storytelling to the next level where your decisions will shape a branching narrative.
  • This is the cooperative version of Unmatched.
  • I really like Unmatched and I'm excited to play this one.
  • I'm excited and a bit unsure to see how I would like the cooperative game because cooperative games aren't usually for me.
  • Greenville.
  • Actually, you want to live here it says.
  • This is a town developing sandbox game with a unique time action system.
  • I backed it.
  • I have heard that it has a very interesting art.
  • I am excited for this. I like a city building game and it sounds like you kind of have to cooperate-ish to build a city but then you have to be the best at it which is great.
References (from this video)
No references stored for this video.
Video pSctuPnSpAY Board Gaming Ramblings Top List at 3:21 sentiment: positive
video_pk 103727 · mention_pk 299548
Board Gaming Ramblings - Wildscape video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique Mancala-style energy mechanic
  • Strategic energy management required
  • Engaging ecological theme
  • Plenty of options and reasons to choose specific spots
Cons
none
Thematic elements
  • Introducing various species into an ecosystem
  • A reforested area
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — It is a action selection game with a Mancala style energy revolvement.
  • Engine Building — Trying to build up your income and trying to do the It's really fun resource management puzzle all to do the best and score points.
  • Mancala — Mancala style energy revolvement. Like you have a close economy of how much energy you can use for actions and when I use energy for an action or I've chosen this action spot then that energy is going to move around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a lot of good games we played this month. I could make like a top 10 team.
  • The most important thing other than having fun is winning. You know, winning is like it's not really, but it's a thing.
  • We're in it to win it.
  • Because we cry a lot while playing this game and with our friends.
  • It is really group dependent.
  • I really like spatial puzzles, but I like spatial puzzles which doesn't just feel like randomness.
  • It's just boring.
  • It is interesting when you get let down with games you already played because you are sometimes you're very hyped about a new game, but then you're like you have these feelings and experiences of the game and it kind of feels different.
  • It has a few things in it that I shouldn't like that cooperate cooperation.
  • This is a word game and I think it worked very very well because it is a language independent.
  • It was easier than I thought it would be and also more fun.
  • Drillers just gave me that oh, I want to go again feeling and it's been some time since I played a deck builder that gave me like this amount of joy.
  • It's really fun uh resource management puzzle all to do the best and score points which I have been kind of good at but then you are getting more and more efficient and winning.
  • I liked the expansion but I didn't like the expansion.
  • It has like like cog system that revolves like
  • It's this and of course it's it's cool with the gimmick of it's actually moving around in the adding to the board.
  • It is a action selection game with a Mancala style energy revolvement.
  • It is really nice, especially the four-player version has so much interaction in like a positive and if you don't like interaction in the four-player game there is quite a lot of it, but not not negative take that the like great positive I'm saying positive interaction.
  • It's been a blast to play it again.
References (from this video)
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